Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Off to War [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HolyMan" data-source="post: 4948427" data-attributes="member: 84167"><p>The night ends with almost everyone exhausted to the point of collaspe. And a new day dawns...</p><p> </p><p>The following morning comes early as the camps get ready to set out. Though you should be tired from last nights endeavors, the excitment of marching out and getting closer to the battle front has spirits high and adrenline flowing.</p><p> </p><p>But all that is dashed after the first days march, and the seconds forlorn through cold rain lifts nobodys spirit. It is like the old saying farmers' farm, bakers' bake, and soliders' walk. By day three noone wants to be roused from there blankets and on day four everything is done in slow motion and silence. And after four days of marching and four evenings of drills, word is spread round the camp like a brush fire that the army will rest for the next two days and drill only on the first day everyone getting a free day the second before the marching resumes.</p><p> </p><p>Strange things start to happened in the irregulars camp as the army marches on. Regulars in their white tabards and mail start patroling in and around the irreguars camp, saying that they have orders to maintain discipline and keep the peace, not knowing that their very presence distrubs the peace more so than anything else. The irregulars are drilled as fiercely as the regulars in battle formations and tactics, givin guard duties and surprise inspections which mostly deal with cleanliness of campsites. Two other strange things catch your attention, the first is that it seems the army is headed north, everyday you march the sun stays on you right till it passes overhead and sets to your left over the trees of the western woods (Though the capital and upcoming war lie to the east). And the second is on the third day of the first week when Martomum thanks all those who was their to save his life at the ravine. He begrudingly mutters a thanks and even gives everyone a few items he says were <span style="color: dimgray">"leavings frum tem regular louts"</span> and also says that <span style="color: dimgray">"mays next time use be a haven' a ropes ye greenies" </span></p><p> </p><p>That same evening Fallon tells everyone the story of <a href="http://www.enworld.org/forum/4948142-post8.html" target="_blank">Bear's Victory </a>around the campfire.</p><p> </p><p>And then it is dawn of the second day of the third week and and an ominous site dots the sky. Smoke, the smoke of war of buildings and lands being put to the torch. As the sun rises it reveals more of the terrible skyline and black smoke. Readying quickly this day the army of the bear moves quickly to locate the source of this smoke. Not marching in any order the army arrives at a steep hill over looking a small vale that looks to have a black cloud premenatly over it. Not wanting to walk into an ambush Bear sets his army out to surround the small village and come at it from all sides. But the percaution is unnessary as when the forward scouts come back to report their is not a soul alive, and show the Treylorian helment they found. It is with a heavy heart that Lord Bairan tells everyone to resume the pervious path. </p><p> </p><p>An hour into the resumed march a halt is called and then a message to "bed down" here for the night is passed on. No drills are called that day but all campsites are told to post their own guards. The whole day goes by and their is no word as to why all this is happening but the army seems tensed for an attack that never comes and as the sun sinks on another day and you come back from a boring and long guard shift you find Fallon and Martomum sitting by the a fire a young man standing arms folded was saying something to the dwarf but you didn't catch what he was saying, and your presence seems to have halted his remarks.</p><p> </p><p>[sblock=equipment]</p><p>Backpacks 2</p><p>Bedrolls 3</p><p>blanket,winter 1</p><p>crowbar 1</p><p>hammer 1</p><p>lantern, hooded 1</p><p>mirror,small steel 2</p><p>oil,(1 pint flask) 3</p><p>pitons 4</p><p>belt pouches 2</p><p>rations,trail 10 days</p><p>rope,hemppen (50') 2</p><p>sacks 3</p><p>spade 1</p><p>tents 2</p><p>torches 5</p><p>waterskins 3</p><p>whetstone 2</p><p>antitoxin 2</p><p>holy water 2</p><p>daggers 2</p><p>short swords 2</p><p>mace,light 1</p><p>crossbow, light 1</p><p>20 bolts</p><p>handaxe 1</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 4948427, member: 84167"] The night ends with almost everyone exhausted to the point of collaspe. And a new day dawns... The following morning comes early as the camps get ready to set out. Though you should be tired from last nights endeavors, the excitment of marching out and getting closer to the battle front has spirits high and adrenline flowing. But all that is dashed after the first days march, and the seconds forlorn through cold rain lifts nobodys spirit. It is like the old saying farmers' farm, bakers' bake, and soliders' walk. By day three noone wants to be roused from there blankets and on day four everything is done in slow motion and silence. And after four days of marching and four evenings of drills, word is spread round the camp like a brush fire that the army will rest for the next two days and drill only on the first day everyone getting a free day the second before the marching resumes. Strange things start to happened in the irregulars camp as the army marches on. Regulars in their white tabards and mail start patroling in and around the irreguars camp, saying that they have orders to maintain discipline and keep the peace, not knowing that their very presence distrubs the peace more so than anything else. The irregulars are drilled as fiercely as the regulars in battle formations and tactics, givin guard duties and surprise inspections which mostly deal with cleanliness of campsites. Two other strange things catch your attention, the first is that it seems the army is headed north, everyday you march the sun stays on you right till it passes overhead and sets to your left over the trees of the western woods (Though the capital and upcoming war lie to the east). And the second is on the third day of the first week when Martomum thanks all those who was their to save his life at the ravine. He begrudingly mutters a thanks and even gives everyone a few items he says were [COLOR=dimgray]"leavings frum tem regular louts"[/COLOR] and also says that [COLOR=dimgray]"mays next time use be a haven' a ropes ye greenies" [/COLOR] That same evening Fallon tells everyone the story of [URL="http://www.enworld.org/forum/4948142-post8.html"]Bear's Victory [/URL]around the campfire. And then it is dawn of the second day of the third week and and an ominous site dots the sky. Smoke, the smoke of war of buildings and lands being put to the torch. As the sun rises it reveals more of the terrible skyline and black smoke. Readying quickly this day the army of the bear moves quickly to locate the source of this smoke. Not marching in any order the army arrives at a steep hill over looking a small vale that looks to have a black cloud premenatly over it. Not wanting to walk into an ambush Bear sets his army out to surround the small village and come at it from all sides. But the percaution is unnessary as when the forward scouts come back to report their is not a soul alive, and show the Treylorian helment they found. It is with a heavy heart that Lord Bairan tells everyone to resume the pervious path. An hour into the resumed march a halt is called and then a message to "bed down" here for the night is passed on. No drills are called that day but all campsites are told to post their own guards. The whole day goes by and their is no word as to why all this is happening but the army seems tensed for an attack that never comes and as the sun sinks on another day and you come back from a boring and long guard shift you find Fallon and Martomum sitting by the a fire a young man standing arms folded was saying something to the dwarf but you didn't catch what he was saying, and your presence seems to have halted his remarks. [sblock=equipment] Backpacks 2 Bedrolls 3 blanket,winter 1 crowbar 1 hammer 1 lantern, hooded 1 mirror,small steel 2 oil,(1 pint flask) 3 pitons 4 belt pouches 2 rations,trail 10 days rope,hemppen (50') 2 sacks 3 spade 1 tents 2 torches 5 waterskins 3 whetstone 2 antitoxin 2 holy water 2 daggers 2 short swords 2 mace,light 1 crossbow, light 1 20 bolts handaxe 1 [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Off to War [IC]
Top