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Off To War... Recriutment/Discussion
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<blockquote data-quote="wysiwyg" data-source="post: 4840605" data-attributes="member: 16985"><p>Whoopy! I didn't know we had such a huge variety of modification choices. If that's the case I'd like to do change to a different class. Something similar to this but a different ranger sub class - The Soldier of the Kindgom.</p><p> </p><p>Basically, there must be some type of professional soldier, i.e. someone who was raised and trained to be a soldier of the kingdom. He is trained in some basic survival skills that a soldier would need (tracking, survival skill, etc) - for this reason he is more associated withthe ranger than the fighter (just like the spartan above). I am taking almost everything that you gave WD with some exceptions, if you will allow them of course. Let's start: <span style="color: darkred">(my comments in red)</span></p><p> </p><p>Sub class of Ranger with the following changes:</p><p> </p><p>At lvl 1 a T-hunters 1st favored enemy must be <span style="color: darkred">an enemy of the kingdom</span>, they lose the wild empathy ability and gain the Toughness Feat</p><p> </p><p>BAB and saves are unchanged</p><p> </p><p>Weapon prof. change to the following list: Prof. with <span style="color: darkred">whatever weapons are employed by the kingdom's army.</span> Gain: Skill Focus (Intimidate) Feat and Weapon Focus (players choice) Feat</p><p> </p><p>Skills: remove concentration, handle animal, know(dungeoneering/nature), use rope. Add balance, intimidate, know(architechture/local)</p><p> </p><p>Combat Stlyes (add to archery/two weapon combat) <span style="color: darkred">sword & Shield</span>:</p><p>At 2nd lvl gain a <span style="color: darkred">+1 to attack and damage rolls. This bonus increases by a further +1 every 5 levels (takes care of 6th, 11th, 16th level enhancements)</span>.</p><p><span style="color: darkred">At 7th level: Lose woodland stride, and gain the ledership feat.</span></p><p> </p><p>Lose Animal Companion ability and gain Uncanny Dodge ability, <span style="color: darkred">because you are trained to react swiftly to hostile situations</span>.</p><p> </p><p>Loses spell casting ability and gain a bonus feat at lvls 5th, 10th, 15th, 20th. Feat to be approved by DM.</p></blockquote><p></p>
[QUOTE="wysiwyg, post: 4840605, member: 16985"] Whoopy! I didn't know we had such a huge variety of modification choices. If that's the case I'd like to do change to a different class. Something similar to this but a different ranger sub class - The Soldier of the Kindgom. Basically, there must be some type of professional soldier, i.e. someone who was raised and trained to be a soldier of the kingdom. He is trained in some basic survival skills that a soldier would need (tracking, survival skill, etc) - for this reason he is more associated withthe ranger than the fighter (just like the spartan above). I am taking almost everything that you gave WD with some exceptions, if you will allow them of course. Let's start: [COLOR=darkred](my comments in red)[/COLOR] Sub class of Ranger with the following changes: At lvl 1 a T-hunters 1st favored enemy must be [COLOR=darkred]an enemy of the kingdom[/COLOR], they lose the wild empathy ability and gain the Toughness Feat BAB and saves are unchanged Weapon prof. change to the following list: Prof. with [COLOR=darkred]whatever weapons are employed by the kingdom's army.[/COLOR] Gain: Skill Focus (Intimidate) Feat and Weapon Focus (players choice) Feat Skills: remove concentration, handle animal, know(dungeoneering/nature), use rope. Add balance, intimidate, know(architechture/local) Combat Stlyes (add to archery/two weapon combat) [COLOR=darkred]sword & Shield[/COLOR]: At 2nd lvl gain a [COLOR=darkred]+1 to attack and damage rolls. This bonus increases by a further +1 every 5 levels (takes care of 6th, 11th, 16th level enhancements)[/COLOR]. [COLOR=darkred]At 7th level: Lose woodland stride, and gain the ledership feat.[/COLOR] Lose Animal Companion ability and gain Uncanny Dodge ability, [COLOR=darkred]because you are trained to react swiftly to hostile situations[/COLOR]. Loses spell casting ability and gain a bonus feat at lvls 5th, 10th, 15th, 20th. Feat to be approved by DM. [/QUOTE]
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