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Off To War... Recriutment/Discussion
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<blockquote data-quote="wysiwyg" data-source="post: 4840770" data-attributes="member: 16985"><p>OK, I'll admit it, I have this fetish with DB! But I thought of another way to introduce it in a more moderate fashion. </p><p> </p><p>AC = 10 + AC bonuses due from dodge, dex, shield plus the BAB.</p><p>Armor will provide a DR equal to the AC bonus.</p><p> </p><p>So a 3rd level fighter with a DEX of 14 (+2) and a large shield wearing chain mail will have - </p><p>AC = 10 +2 (dex) +2 (shield) +3 (BAB) = 17</p><p>DR = 5 (chain mail)</p><p> </p><p>What do you think?</p><p> </p><p> </p><p>Other rules that I found used quite often are:</p><p> </p><p>1. Combining several skills into one skill - </p><p> a) Open lock = open lock + disable device</p><p> b) Stealth = hide + move silently</p><p> c) Perception = listen + spot</p><p> d) Presence = intimidate + diplomacy</p><p> maybe there are more examples?</p><p> </p><p>2. Knowledge (local/geography) should be a skill that should not have the PC's expand their skill points on as it is gained through travel & exposure to new lands & cultures - something that they do automatically via their adventuring careers. Maybe they should have a score of 2 + level + int bonus w/o having to spend further skill points. You could say the same is true for spoken languages, but you need 3 points in order to learn a new language (spoken only).</p><p> </p><p>Feedback please...and be gentle...</p></blockquote><p></p>
[QUOTE="wysiwyg, post: 4840770, member: 16985"] OK, I'll admit it, I have this fetish with DB! But I thought of another way to introduce it in a more moderate fashion. AC = 10 + AC bonuses due from dodge, dex, shield plus the BAB. Armor will provide a DR equal to the AC bonus. So a 3rd level fighter with a DEX of 14 (+2) and a large shield wearing chain mail will have - AC = 10 +2 (dex) +2 (shield) +3 (BAB) = 17 DR = 5 (chain mail) What do you think? Other rules that I found used quite often are: 1. Combining several skills into one skill - a) Open lock = open lock + disable device b) Stealth = hide + move silently c) Perception = listen + spot d) Presence = intimidate + diplomacy maybe there are more examples? 2. Knowledge (local/geography) should be a skill that should not have the PC's expand their skill points on as it is gained through travel & exposure to new lands & cultures - something that they do automatically via their adventuring careers. Maybe they should have a score of 2 + level + int bonus w/o having to spend further skill points. You could say the same is true for spoken languages, but you need 3 points in order to learn a new language (spoken only). Feedback please...and be gentle... [/QUOTE]
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