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<blockquote data-quote="wysiwyg" data-source="post: 4841325" data-attributes="member: 16985"><p>I thought of other factors that could come in (and will actually restrict the DB in some ways:</p><p> </p><p>Firstly, ACP should be added (it's negative remember) to the AC bonus. A character wearing full plate is actually going to be easier to hit because of the lack of movement the armor imposes. So a first level charcter, not trained as well as a more veteran soldier, is not going to be very effective in his armor. He might gain the benefit of DR, but boy is he going to get smacked more often. As he progresses he becomes more versatile and his parrying skill will compensate for the ACP.</p><p> </p><p>Size: is still a determining factor to AC. It does not really apply to us now because we're all human, but a halfling or a dwarf would gain from this.</p><p> </p><p>You might want to create/modify some new feats to boost the AC score. For example:</p><p>Light/Medium/Heavy Armor Proficiency - As per usual. However, if the pc is already proficient in that armor, he becomes more profiecient ito negating the ACP. The amount it helps is up to us to decide +1? +2?</p><p>Dodge - Let it be effective against all enemies, and let it be cumulative to increase the AC bonus by 1 every time.</p></blockquote><p></p>
[QUOTE="wysiwyg, post: 4841325, member: 16985"] I thought of other factors that could come in (and will actually restrict the DB in some ways: Firstly, ACP should be added (it's negative remember) to the AC bonus. A character wearing full plate is actually going to be easier to hit because of the lack of movement the armor imposes. So a first level charcter, not trained as well as a more veteran soldier, is not going to be very effective in his armor. He might gain the benefit of DR, but boy is he going to get smacked more often. As he progresses he becomes more versatile and his parrying skill will compensate for the ACP. Size: is still a determining factor to AC. It does not really apply to us now because we're all human, but a halfling or a dwarf would gain from this. You might want to create/modify some new feats to boost the AC score. For example: Light/Medium/Heavy Armor Proficiency - As per usual. However, if the pc is already proficient in that armor, he becomes more profiecient ito negating the ACP. The amount it helps is up to us to decide +1? +2? Dodge - Let it be effective against all enemies, and let it be cumulative to increase the AC bonus by 1 every time. [/QUOTE]
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