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<blockquote data-quote="Myth and Legend" data-source="post: 4842850" data-attributes="member: 82679"><p>Well it seems you are aiming for a somewhat accurate representation of medieval armies (with added magic). In which regard no one type of unit should dominate. Real armies in the middle ages had the bulk be raw conscripts/levies and other poor foot soldiers. Archer formations regularly had men-at-arms stationed in between ranks to help with melee battle, although the archers themselves frequently dropped their bows and charged (yes charged) in melee quite effectively. Spears, Pikes and lager Halberds were employed with great success versus mounted men-at-arms but a determined charge could not be stopped with ease. </p><p></p><p>So an army had all the key "kinds" of soldiers, of course the rich nobility and successful professional soldiers making the core of the heavily armoured and well armed cavalry. An army also dragged a very large amount of smiths, fetchers, cooks, washers and all other manner of craftsmen/tradesmen and other civilians.. Oh don't get me started on this i can ramble on forever <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> My point is, if you are aiming for realism no one kingdom should be focusing on one kind of soldiers, and the other on counter soldiers - that's gaming talk, not realism.</p><p></p><p>Even if you try and give an example with the infamous and over-hyped English Longbow for example, a closer study on the battles in the hundred year war would show you that the English did not employ ONLY longbow men (although approximately 9000 were used at Crecy) and most of their victories were due to better leadership, tactics, terrain and morale. Ok i really need to shut up now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 4842850, member: 82679"] Well it seems you are aiming for a somewhat accurate representation of medieval armies (with added magic). In which regard no one type of unit should dominate. Real armies in the middle ages had the bulk be raw conscripts/levies and other poor foot soldiers. Archer formations regularly had men-at-arms stationed in between ranks to help with melee battle, although the archers themselves frequently dropped their bows and charged (yes charged) in melee quite effectively. Spears, Pikes and lager Halberds were employed with great success versus mounted men-at-arms but a determined charge could not be stopped with ease. So an army had all the key "kinds" of soldiers, of course the rich nobility and successful professional soldiers making the core of the heavily armoured and well armed cavalry. An army also dragged a very large amount of smiths, fetchers, cooks, washers and all other manner of craftsmen/tradesmen and other civilians.. Oh don't get me started on this i can ramble on forever :D My point is, if you are aiming for realism no one kingdom should be focusing on one kind of soldiers, and the other on counter soldiers - that's gaming talk, not realism. Even if you try and give an example with the infamous and over-hyped English Longbow for example, a closer study on the battles in the hundred year war would show you that the English did not employ ONLY longbow men (although approximately 9000 were used at Crecy) and most of their victories were due to better leadership, tactics, terrain and morale. Ok i really need to shut up now :) [/QUOTE]
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