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Off To War... Recriutment/Discussion
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<blockquote data-quote="HolyMan" data-source="post: 4843987" data-attributes="member: 84167"><p>Remember all your changes are subject to player scruplation/DM approval why some changes may seem to add to the combat they should also add to the roleplay even the combat roleplay. You see were you list Gain +2 bonus skills in your skill list (not neccessarily the background skills) That s just getting the +2/+2 feat but were yours is just to seperste numbers were you need them the most, taking the feat defines your character- stealthy,agile,persuasive your not just adding bonuses your adding personality/character for lack of a better word so I believe.</p><p> </p><p>The same is with swaping out you just don't switch this for something better you switch it to make your character more personal to a style concept your playing now somethings aren't switchable I forgot to mention this because it hasn't come up. Any class can get rid of a class feature for a feat /ability/bonus but some class features are only allowed in the base class example:</p><p> </p><p>Rouge:</p><p>as base class has trapfinding </p><p>if taken as base class may drop trapfinding for something else</p><p>if your base class is something else say fighter you may not drop a feat/ability to gain trapfinding</p><p> </p><p>Almost every class has a few some have none will go over as need.</p><p> </p><p>Character mutation should be fun you all get to play mad scientist.</p></blockquote><p></p>
[QUOTE="HolyMan, post: 4843987, member: 84167"] Remember all your changes are subject to player scruplation/DM approval why some changes may seem to add to the combat they should also add to the roleplay even the combat roleplay. You see were you list Gain +2 bonus skills in your skill list (not neccessarily the background skills) That s just getting the +2/+2 feat but were yours is just to seperste numbers were you need them the most, taking the feat defines your character- stealthy,agile,persuasive your not just adding bonuses your adding personality/character for lack of a better word so I believe. The same is with swaping out you just don't switch this for something better you switch it to make your character more personal to a style concept your playing now somethings aren't switchable I forgot to mention this because it hasn't come up. Any class can get rid of a class feature for a feat /ability/bonus but some class features are only allowed in the base class example: Rouge: as base class has trapfinding if taken as base class may drop trapfinding for something else if your base class is something else say fighter you may not drop a feat/ability to gain trapfinding Almost every class has a few some have none will go over as need. Character mutation should be fun you all get to play mad scientist. [/QUOTE]
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