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<blockquote data-quote="wysiwyg" data-source="post: 4846188" data-attributes="member: 16985"><p><span style="font-family: 'Verdana'"><span style="color: white">Right, time for feedback. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">What I basically did was create a new type of monk who does not specialize in hand-to-hand combat but rather in one specific weapon instead. I cut and pasted the monk, and edited text relating to unarmed combat. I did have the kensai concept in mind, but I didn't want to call him a kensai because of the oriental image. I have a kind of Achilles (aka Brad Pitt) from the Troy movie in mind. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Now let’s start with the give and takes, i.e. the changes between my "kensai" and the monk:</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment:</span></strong><span style="font-family: 'Verdana'"> Should be lawful - I agree. I think it was a typo. I think...</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Weapons</span></strong><span style="font-family: 'Verdana'">: Lose all but one weapon of the PC's choice. Gain the choice for the weapon to be any weapon however.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Armor</span></strong><span style="font-family: 'Verdana'">: Gain light armor and shields (btw, shields should be in). In light of the restrictions of weapons, I decided to allow him to be proficient in armor instead. The reason I did not give him medium and heavy armor is due to the fact that he is a very mobile-tactile combatant who cannot be hindered by armor (just like the monk). Again, this is compromise because of his lack of weapon selection.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'">: Knowledge (arcana/religion) swapped to Knowledge (local/history). The arcana/religion I feel is based on the oriental monk. I don't know why TSR decided that you can have elvish monks and they have to be modelled after the Japanese. As far as game balance is concerned, nothing is affected. As far as image, a lot is eliminated. </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Abilties</span></strong><span style="font-family: 'Verdana'">: </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Flurry of strikes replaces flurry of blows (change in name only)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Improved Strike replaces Unarmed damage. A weapon already has its own damage dice and doesn't really change. Whereas the monk's damage does. I had two options: (a) Make the damage of the weapon change to be the same as the monk's current unarmed strike, or (b) keep the weapon damage dice the same but increase the damage dealt as the PC progresses. Option (b) made more sense to me. So I gave him a much lower damage bonus (a 20th level monk gets 2d10 for his strikes, whereas my class only has +5 for my option. But to compensate, I gave him pluses to his attack roll. If anyone prefers, I could always just go back to option (a) instead.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Now, to respond to all the queries:</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I almost all of the above is really muted if you compare him to a monk</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="color: darkolivegreen"><em>Extra hits -</em></span> There are no extra hits, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em><span style="color: darkolivegreen">extra attack -</span></em> no extra attacks, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="color: darkolivegreen"><em>extra damage -</em></span> no extra damage (in fact quite the opposite is true), </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="color: darkolivegreen"><em>extra AC -</em></span> that's true (compromise for his lack of weapon choices)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="color: darkolivegreen"><em>ignore prerequisite feats, 3High Save, and Monk abilities -</em></span> Exactly because they are all monk abilities, and he is a variant monk.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="color: darkolivegreen"><em>Fight like a Fighter, evade like a Rogue, saves like a Monk, speed like a Barbarian, skills like a Ranger, dogma like a Paladin, and Abundant-Step like a wizard... -</em></span> Again, you could say the same for a normal monk...</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">(Q) Why wouldn't a trained swordsman use med armor or a shield? </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(A) A trained swordsman would. One who needs to be more mobile in combat would not. BTW, I could just take out the monk’s AC bonus and allow him to wear armor instead (both medium and heavy).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">(Q) Why does a weapon master have move silently? That’s used to sneak away from combat, and to this class combat is the only way to aspire.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(A) I have never seen a rogue using Move silently to run away from combat. You need hide in plain sight for that. This skill is mostly used to get a good position of your enemy for a first strike. We could tailor the skills to be different than the monk (the Kensai class in Complete Warrior come to mind). I just wanted to do as few changes as possible. How about the following skills instead: </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#balance" target="_blank"><span style="color: white">Balance</span></a><span style="color: white"> (Dex), </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#climb" target="_blank"><span style="color: white">Climb</span></a><span style="color: white"> (Str), </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#concentration" target="_blank"><span style="color: white">Concentration</span></a><span style="color: white"> (Con), </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#craft" target="_blank"><span style="color: white">Craft</span></a><span style="color: white"> (Int), </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#diplomacy" target="_blank"><span style="color: white">Diplomacy</span></a><span style="color: white"> (Cha), </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#jump" target="_blank"><span style="color: white">Jump</span></a><span style="color: white"> (Str), Heal (Wis), Intimidate (Cha), </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#knowledge" target="_blank"><span style="color: white">Knowledge</span></a><span style="color: white"> (history/local/geography) (Int), </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#listen" target="_blank"><span style="color: white">Listen</span></a><span style="color: white"> (Wis), </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#perform" target="_blank"><span style="color: white">Perform</span></a><span style="color: white"> (Cha), </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#profession" target="_blank"><span style="color: white">Profession</span></a><span style="color: white"> (Wis), Ride (Dex), </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#sense-motive" target="_blank"><span style="color: white">Sense Motive</span></a><span style="color: white"> (Wis), </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#spot" target="_blank"><span style="color: white">Spot</span></a><span style="color: white"> (Wis), </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#swim" target="_blank"><span style="color: white">Swim</span></a><span style="color: white"> (Str), Survival (Wis), and </span><a href="http://file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#tumble" target="_blank"><span style="color: white">Tumble</span></a><span style="color: white"> (Dex).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">(Q) The Man and The Weapon this concept is a good one and you should have it figured out that at level 20 somehow they are one; but the man without the weapon is what: still gets AC bonus, special abilities? I would say every ability is based around his weapon and without it in his hands he is defenceless and normal i.e. still mind a wizard starts to cast an enchantment on the BS he looks to his sword for support gaining confidence that if this weapon gets in range that wizard is dead hence the sword gives the +2 bonus if it’s on the floor in another room why would he have a +2 bonus monks train to perfect themselves it’s why so much "body" features:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(A) I hear it. The downside to what you are saying is that he is nothing without his weapon. A lot of the class abilities are not related to the weapon but rather to the way the character perfected himself (without it). Can he no longer ride a horse as well, or tumble or spot? Is his BAB/saves/HP any different? Of course not. He does not sleep and shower with his sword. He’s desire is to become the most competent warrior with his type of weapon (just as the monk is the ultimate unarmed combatant). There is no reason to penalize him. To so drastically limits the class; how would you compensate for it?</span></span></p><p> </p><p> </p><p> </p><p> </p><p><span style="color: white">More feedback please...</span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">BTW, speaking about bonus XP. I would like to give XP penalties for <strong>bed spelin</strong>! Your spelling make my eyes water. Please, for the love of everything that’s holy, please, please, please x200, use a spelling checker<img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" />.</span></span></p><p> </p><p>Now let e go over all the other posts, one by misspelled one...</p></blockquote><p></p>
[QUOTE="wysiwyg, post: 4846188, member: 16985"] [FONT=Verdana][COLOR=white]Right, time for feedback. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]What I basically did was create a new type of monk who does not specialize in hand-to-hand combat but rather in one specific weapon instead. I cut and pasted the monk, and edited text relating to unarmed combat. I did have the kensai concept in mind, but I didn't want to call him a kensai because of the oriental image. I have a kind of Achilles (aka Brad Pitt) from the Troy movie in mind. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Now let’s start with the give and takes, i.e. the changes between my "kensai" and the monk:[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment:[/FONT][/B][FONT=Verdana] Should be lawful - I agree. I think it was a typo. I think...[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Weapons[/FONT][/B][FONT=Verdana]: Lose all but one weapon of the PC's choice. Gain the choice for the weapon to be any weapon however.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Armor[/FONT][/B][FONT=Verdana]: Gain light armor and shields (btw, shields should be in). In light of the restrictions of weapons, I decided to allow him to be proficient in armor instead. The reason I did not give him medium and heavy armor is due to the fact that he is a very mobile-tactile combatant who cannot be hindered by armor (just like the monk). Again, this is compromise because of his lack of weapon selection.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana]: Knowledge (arcana/religion) swapped to Knowledge (local/history). The arcana/religion I feel is based on the oriental monk. I don't know why TSR decided that you can have elvish monks and they have to be modelled after the Japanese. As far as game balance is concerned, nothing is affected. As far as image, a lot is eliminated. [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Abilties[/FONT][/B][FONT=Verdana]: [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Flurry of strikes replaces flurry of blows (change in name only)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Improved Strike replaces Unarmed damage. A weapon already has its own damage dice and doesn't really change. Whereas the monk's damage does. I had two options: (a) Make the damage of the weapon change to be the same as the monk's current unarmed strike, or (b) keep the weapon damage dice the same but increase the damage dealt as the PC progresses. Option (b) made more sense to me. So I gave him a much lower damage bonus (a 20th level monk gets 2d10 for his strikes, whereas my class only has +5 for my option. But to compensate, I gave him pluses to his attack roll. If anyone prefers, I could always just go back to option (a) instead.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Now, to respond to all the queries:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I almost all of the above is really muted if you compare him to a monk[/COLOR][/FONT] [FONT=Verdana][COLOR=white][COLOR=darkolivegreen][I]Extra hits -[/I][/COLOR] There are no extra hits, [/COLOR][/FONT] [FONT=Verdana][COLOR=white][I][COLOR=darkolivegreen]extra attack -[/COLOR][/I] no extra attacks, [/COLOR][/FONT] [FONT=Verdana][COLOR=white][COLOR=darkolivegreen][I]extra damage -[/I][/COLOR] no extra damage (in fact quite the opposite is true), [/COLOR][/FONT] [FONT=Verdana][COLOR=white][COLOR=darkolivegreen][I]extra AC -[/I][/COLOR] that's true (compromise for his lack of weapon choices)[/COLOR][/FONT] [FONT=Verdana][COLOR=white][COLOR=darkolivegreen][I]ignore prerequisite feats, 3High Save, and Monk abilities -[/I][/COLOR] Exactly because they are all monk abilities, and he is a variant monk.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][COLOR=darkolivegreen][I]Fight like a Fighter, evade like a Rogue, saves like a Monk, speed like a Barbarian, skills like a Ranger, dogma like a Paladin, and Abundant-Step like a wizard... -[/I][/COLOR] Again, you could say the same for a normal monk...[/COLOR][/FONT] [FONT=Verdana][COLOR=white](Q) Why wouldn't a trained swordsman use med armor or a shield? [/COLOR][/FONT] [FONT=Verdana][COLOR=white](A) A trained swordsman would. One who needs to be more mobile in combat would not. BTW, I could just take out the monk’s AC bonus and allow him to wear armor instead (both medium and heavy).[/COLOR][/FONT] [FONT=Verdana][COLOR=white](Q) Why does a weapon master have move silently? That’s used to sneak away from combat, and to this class combat is the only way to aspire.[/COLOR][/FONT] [FONT=Verdana][COLOR=white](A) I have never seen a rogue using Move silently to run away from combat. You need hide in plain sight for that. This skill is mostly used to get a good position of your enemy for a first strike. We could tailor the skills to be different than the monk (the Kensai class in Complete Warrior come to mind). I just wanted to do as few changes as possible. How about the following skills instead: [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#balance"][COLOR=windowtext][COLOR=white]Balance[/COLOR][/COLOR][/URL][COLOR=white] (Dex), [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#climb"][COLOR=windowtext][COLOR=white]Climb[/COLOR][/COLOR][/URL][COLOR=white] (Str), [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#concentration"][COLOR=windowtext][COLOR=white]Concentration[/COLOR][/COLOR][/URL][COLOR=white] (Con), [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#craft"][COLOR=windowtext][COLOR=white]Craft[/COLOR][/COLOR][/URL][COLOR=white] (Int), [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#diplomacy"][COLOR=windowtext][COLOR=white]Diplomacy[/COLOR][/COLOR][/URL][COLOR=white] (Cha), [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#jump"][COLOR=windowtext][COLOR=white]Jump[/COLOR][/COLOR][/URL][COLOR=white] (Str), Heal (Wis), Intimidate (Cha), [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#knowledge"][COLOR=windowtext][COLOR=white]Knowledge[/COLOR][/COLOR][/URL][COLOR=white] (history/local/geography) (Int), [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#listen"][COLOR=windowtext][COLOR=white]Listen[/COLOR][/COLOR][/URL][COLOR=white] (Wis), [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#perform"][COLOR=windowtext][COLOR=white]Perform[/COLOR][/COLOR][/URL][COLOR=white] (Cha), [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#profession"][COLOR=windowtext][COLOR=white]Profession[/COLOR][/COLOR][/URL][COLOR=white] (Wis), Ride (Dex), [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#sense-motive"][COLOR=windowtext][COLOR=white]Sense Motive[/COLOR][/COLOR][/URL][COLOR=white] (Wis), [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#spot"][COLOR=windowtext][COLOR=white]Spot[/COLOR][/COLOR][/URL][COLOR=white] (Wis), [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#swim"][COLOR=windowtext][COLOR=white]Swim[/COLOR][/COLOR][/URL][COLOR=white] (Str), Survival (Wis), and [/COLOR][URL="file:///C:/Users/Nir%20Kedar/Documents/General/Fun/D&D/SRD/skillsAll.html#tumble"][COLOR=windowtext][COLOR=white]Tumble[/COLOR][/COLOR][/URL][COLOR=white] (Dex).[/COLOR][/FONT] [FONT=Verdana][COLOR=white](Q) The Man and The Weapon this concept is a good one and you should have it figured out that at level 20 somehow they are one; but the man without the weapon is what: still gets AC bonus, special abilities? I would say every ability is based around his weapon and without it in his hands he is defenceless and normal i.e. still mind a wizard starts to cast an enchantment on the BS he looks to his sword for support gaining confidence that if this weapon gets in range that wizard is dead hence the sword gives the +2 bonus if it’s on the floor in another room why would he have a +2 bonus monks train to perfect themselves it’s why so much "body" features:[/COLOR][/FONT] [FONT=Verdana][COLOR=white](A) I hear it. The downside to what you are saying is that he is nothing without his weapon. A lot of the class abilities are not related to the weapon but rather to the way the character perfected himself (without it). Can he no longer ride a horse as well, or tumble or spot? Is his BAB/saves/HP any different? Of course not. He does not sleep and shower with his sword. He’s desire is to become the most competent warrior with his type of weapon (just as the monk is the ultimate unarmed combatant). There is no reason to penalize him. To so drastically limits the class; how would you compensate for it?[/COLOR][/FONT] [COLOR=white]More feedback please...[/COLOR] [FONT=Verdana][COLOR=white]BTW, speaking about bonus XP. I would like to give XP penalties for [B]bed spelin[/B]! Your spelling make my eyes water. Please, for the love of everything that’s holy, please, please, please x200, use a spelling checkerB-).[/COLOR][/FONT] Now let e go over all the other posts, one by misspelled one... [/QUOTE]
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