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<blockquote data-quote="wysiwyg" data-source="post: 4846496" data-attributes="member: 16985"><p>This is what I wrote to answer this question in my previous post:</p><p> </p><p><strong>Abilties</strong><span style="font-family: 'Verdana'">: </span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Flurry of strikes replaces flurry of blows (change in name only)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Improved Strike replaces Unarmed damage. A weapon already has its own damage dice and doesn't really change. Whereas the monk's damage does. I had two options: (a) Make the damage of the weapon change to be the same as the monk's current unarmed strike, or (b) keep the weapon damage dice the same but increase the damage dealt as the PC progresses. Option (b) made more sense to me. So I gave him a much lower damage bonus (a 20th level monk gets 2d10 for his strikes, whereas my class only has +5 for my option. But to compensate, I gave him pluses to his attack roll. If anyone prefers, I could always just go back to option (a) instead.</span></span></p><p></p><p>The standard monk is really like my monk (option a) but with unarmed strike as the chosen weapon. My variant-monk just uses a different weapon (and option b). I could always just switch back to option (a), but with a weapon that does incremental damage dice as levels are added. Then he'd be just the same. </p><p> </p><p>I just had a thought...a cunning thought that might even help WD and Theroc (and me). We cannot just give up abilities because the monk has so many and receive feats instead. What we might be able to do, is be able to choose what benefit we get for losing an ability (and still be in game balance mode). This can be applicable to all classes maybe. How about the following for trading an ability (or even an ability improvement):</p><p> </p><p>Choose one:</p><p>a) +1 to hit (with one weapon)</p><p>b) +1 to damage (with one weapon)</p><p>c) +1 to parry bonus (effects AC & Touch but not Flat Footed)</p><p>d) Reduce ACP by 1</p><p>e) +1 to one save</p><p>f) +3 skill points</p><p>g) +2 HP</p><p>h) One extra spell that can be cast at highest level</p><p>i) +1 caster level for determining save DCs</p><p>h) proficiency in light armor (if you have none), or medium (if you already have light), or heavy (if you already have medium)</p><p>j) Increase your speed by 10.</p><p>?) Anything else? Please note that most of the above are weaker than feats.</p><p> </p><p>Class abilities that improve can be exchanged the second (and third and so on) time as well. For example:</p><p>Rogues can exchange the +1d6 sneak attack and gain one of the above. He can do the same again when he gets the next +1d6 sneak attack.</p><p>The monk can do the same when his unarmed strike damage increases, or his ac bonus, or give up any of his other abilities.</p><p> </p><p>You can choose the same option more than once (even for the same weapon, AC improvement). They will be cumulative.</p><p> </p><p>This will be available to all classes of course. So a ranger, paladin, rogue could also swap one of their class abilities and gain one of the bonuses above every time they swap one of their abilities.</p></blockquote><p></p>
[QUOTE="wysiwyg, post: 4846496, member: 16985"] This is what I wrote to answer this question in my previous post: [B]Abilties[/B][FONT=Verdana]: [/FONT] [FONT=Verdana][COLOR=white]Flurry of strikes replaces flurry of blows (change in name only)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Improved Strike replaces Unarmed damage. A weapon already has its own damage dice and doesn't really change. Whereas the monk's damage does. I had two options: (a) Make the damage of the weapon change to be the same as the monk's current unarmed strike, or (b) keep the weapon damage dice the same but increase the damage dealt as the PC progresses. Option (b) made more sense to me. So I gave him a much lower damage bonus (a 20th level monk gets 2d10 for his strikes, whereas my class only has +5 for my option. But to compensate, I gave him pluses to his attack roll. If anyone prefers, I could always just go back to option (a) instead.[/COLOR][/FONT] The standard monk is really like my monk (option a) but with unarmed strike as the chosen weapon. My variant-monk just uses a different weapon (and option b). I could always just switch back to option (a), but with a weapon that does incremental damage dice as levels are added. Then he'd be just the same. I just had a thought...a cunning thought that might even help WD and Theroc (and me). We cannot just give up abilities because the monk has so many and receive feats instead. What we might be able to do, is be able to choose what benefit we get for losing an ability (and still be in game balance mode). This can be applicable to all classes maybe. How about the following for trading an ability (or even an ability improvement): Choose one: a) +1 to hit (with one weapon) b) +1 to damage (with one weapon) c) +1 to parry bonus (effects AC & Touch but not Flat Footed) d) Reduce ACP by 1 e) +1 to one save f) +3 skill points g) +2 HP h) One extra spell that can be cast at highest level i) +1 caster level for determining save DCs h) proficiency in light armor (if you have none), or medium (if you already have light), or heavy (if you already have medium) j) Increase your speed by 10. ?) Anything else? Please note that most of the above are weaker than feats. Class abilities that improve can be exchanged the second (and third and so on) time as well. For example: Rogues can exchange the +1d6 sneak attack and gain one of the above. He can do the same again when he gets the next +1d6 sneak attack. The monk can do the same when his unarmed strike damage increases, or his ac bonus, or give up any of his other abilities. You can choose the same option more than once (even for the same weapon, AC improvement). They will be cumulative. This will be available to all classes of course. So a ranger, paladin, rogue could also swap one of their class abilities and gain one of the bonuses above every time they swap one of their abilities. [/QUOTE]
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