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<blockquote data-quote="Knightfall" data-source="post: 8272765" data-attributes="member: 2012"><p>No, because he doesn't have reach and the cultist didn't flee through a square that Angus threatens beyond the first square.</p><p></p><p></p><p>Just the one. And he's not withdrawing. He attacked Angus first and then fled. Angus cannot get an AoO unless he passes through a square that Angus threatens besides the first square he moved out of.</p><p></p><p></p><p>Okay, I know I've seen this detailed somewhere in the rules besides under withdrawing from combat. Maybe it was in a FAQ or errata or something. I've always considered the first square that character moves out of that is threatened to not count for triggering an AoO. If I'm wrong, I've been doing it wrong the entire time I've been playing v.3.5. That would be troubling.</p><p></p><p>Either that, or is previous games that I've played in or DMed, we just used the rule for withdrawing without actually saying the character was withdrawing. I don't know, I can't remember.</p><p></p><p><strong>T.H. Wrote:</strong></p><p></p><p>In a sense, this is what he is doing. I just wasn't aware you could Withdraw after taking a Standard Action. I have to read the PHB again. For me, Withdraw is always been a Full-Round Action, or, at least, that's how I've always interpreted it.</p><p></p><p></p><p>He's not restricted to a standard action, so it doesn't count. So, if I'm wrong and you're right then Angus would get an AoO but that doesn't feel like the way is supposed to work. It's a gut feeling that I've seen a ruling in something official that the first square never counts when moving when determining AoOs. Maybe it was something I house ruled during my SCAP campaign to allow for more movement during combat without so many AoOs. I don't know at this point. I need to look through the main D&D FAQ again and the errata and online. But, for now, that's the way it works.</p><p></p><p></p><p><strong><u>We'll use the rule for Restricted Withdraw for now until I've done more research. A character/creature can withdraw after taking a Standard Action but is limited to only its standard movement rate.</u></strong></p><p></p><p>Well, he went around a corner, so Angus doesn't know 'exactly' how far he's moved away, but the cultists are wearing chainmail and Angus has fought enough two-legs wearing heavier armor to know how they are restricted in moving.</p><p></p><p></p><p>Okay, yes, there is that rule. I know it and maybe I've unknowingly expanded it to include the first square in any move, as long as the second square isn't threatened as well.</p><p></p><p><strong>Example:</strong> So, a friendly rogue who is being threatened by an evil fighter can step out of being threatened, move around to another position to try to attack the fighter's dastardly wizard ally without having to worry about an AoO from the fighter. Now, he might not have enough movement to get to the wizard in a single move, but it wouldn't be a withdraw.</p><p></p><p>To me, that is combat tactics.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8272765, member: 2012"] No, because he doesn't have reach and the cultist didn't flee through a square that Angus threatens beyond the first square. Just the one. And he's not withdrawing. He attacked Angus first and then fled. Angus cannot get an AoO unless he passes through a square that Angus threatens besides the first square he moved out of. Okay, I know I've seen this detailed somewhere in the rules besides under withdrawing from combat. Maybe it was in a FAQ or errata or something. I've always considered the first square that character moves out of that is threatened to not count for triggering an AoO. If I'm wrong, I've been doing it wrong the entire time I've been playing v.3.5. That would be troubling. Either that, or is previous games that I've played in or DMed, we just used the rule for withdrawing without actually saying the character was withdrawing. I don't know, I can't remember. [B]T.H. Wrote:[/B] In a sense, this is what he is doing. I just wasn't aware you could Withdraw after taking a Standard Action. I have to read the PHB again. For me, Withdraw is always been a Full-Round Action, or, at least, that's how I've always interpreted it. He's not restricted to a standard action, so it doesn't count. So, if I'm wrong and you're right then Angus would get an AoO but that doesn't feel like the way is supposed to work. It's a gut feeling that I've seen a ruling in something official that the first square never counts when moving when determining AoOs. Maybe it was something I house ruled during my SCAP campaign to allow for more movement during combat without so many AoOs. I don't know at this point. I need to look through the main D&D FAQ again and the errata and online. But, for now, that's the way it works. [B][U]We'll use the rule for Restricted Withdraw for now until I've done more research. A character/creature can withdraw after taking a Standard Action but is limited to only its standard movement rate.[/U][/B] Well, he went around a corner, so Angus doesn't know 'exactly' how far he's moved away, but the cultists are wearing chainmail and Angus has fought enough two-legs wearing heavier armor to know how they are restricted in moving. Okay, yes, there is that rule. I know it and maybe I've unknowingly expanded it to include the first square in any move, as long as the second square isn't threatened as well. [B]Example:[/B] So, a friendly rogue who is being threatened by an evil fighter can step out of being threatened, move around to another position to try to attack the fighter's dastardly wizard ally without having to worry about an AoO from the fighter. Now, he might not have enough movement to get to the wizard in a single move, but it wouldn't be a withdraw. To me, that is combat tactics. [/QUOTE]
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