Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Windjammer" data-source="post: 4848232" data-attributes="member: 60075"><p>"You, WotC..."</p><p></p><p>...do nothing unless that revolutionary design probes directions that you, as a company, are confident and enthusiastic to probe as well from a corporate point of view.</p><p></p><p>Historical case in point: Mike Mearls' work for Malhavoc Press. Mearls basically showed WotC that they hadn't fully explored the DDM-side to 3.5, even though there was plenty of that to explore in the ruleset. Look at Iron Might, look at the IH Bestiary, look at NPC class templates for quick and easy NPC generation. Mearls also showed WotC that there was plenty else to explore in D&D - stunts, skill challenges, rituals - without the need to throw the core elements to 3.5 over board (contrast the later Tomes for 3.5 which basically never once built on the traditional <em>strenghts</em> on 3.5). Mearls basically showed WotC that they hadn't fully played to <em>their</em> strength.</p><p></p><p>And <strong>now </strong>we're talking. Here's someone who's producing solid design and whose ideas are in line with what WotC itself wants to see in D&D.</p><p></p><p>There's no such thing as "awesome" design inherently threatening a corporate's vision of D&D. (I mean, you think BW or Mouseguard is of interest to WotC? Hardly.) It's when the two - innovation and corporate vision - coincide that we see the sparks flying left and right, and things move onto "Alriiiight, now lets base your innovative design ideas on solid math, shall we?"</p><p></p><p>I find very little innovative on 4E. What's new and exciting is that ideas that were formerly half-baked got a much more smooth engine to support them. (I'll excempt skill challenges from this estimate, but the rest is right up there.)</p></blockquote><p></p>
[QUOTE="Windjammer, post: 4848232, member: 60075"] "You, WotC..." ...do nothing unless that revolutionary design probes directions that you, as a company, are confident and enthusiastic to probe as well from a corporate point of view. Historical case in point: Mike Mearls' work for Malhavoc Press. Mearls basically showed WotC that they hadn't fully explored the DDM-side to 3.5, even though there was plenty of that to explore in the ruleset. Look at Iron Might, look at the IH Bestiary, look at NPC class templates for quick and easy NPC generation. Mearls also showed WotC that there was plenty else to explore in D&D - stunts, skill challenges, rituals - without the need to throw the core elements to 3.5 over board (contrast the later Tomes for 3.5 which basically never once built on the traditional [i]strenghts[/i] on 3.5). Mearls basically showed WotC that they hadn't fully played to [I]their[/I] strength. And [B]now [/B]we're talking. Here's someone who's producing solid design and whose ideas are in line with what WotC itself wants to see in D&D. There's no such thing as "awesome" design inherently threatening a corporate's vision of D&D. (I mean, you think BW or Mouseguard is of interest to WotC? Hardly.) It's when the two - innovation and corporate vision - coincide that we see the sparks flying left and right, and things move onto "Alriiiight, now lets base your innovative design ideas on solid math, shall we?" I find very little innovative on 4E. What's new and exciting is that ideas that were formerly half-baked got a much more smooth engine to support them. (I'll excempt skill challenges from this estimate, but the rest is right up there.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...
Top