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OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...
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<blockquote data-quote="ST" data-source="post: 4848566" data-attributes="member: 14053"><p>Honestly, I was really just trying to get a handle on the question.</p><p></p><p>If somebody wants to argue that D&D should be supplanted by some other system, or it shouldn't, or that this or that particular market share would grow the market -- really, any concrete topic or question -- I'm on board. </p><p></p><p>Okay, let me try another approach. I would guess that an open-content system that became immensely popular would have the potential to become as fragmented as the various 3.x OGL content that came out. Let's assume that doesn't happen, so that it's open yet has a strong product identity.</p><p></p><p>If it was a particular, strong ruleset that enjoyed strong support, people gave great feedback on how it worked and because it was open source it was expanded with a number of supplements and extra detail, but quality stays high. I guess an analogy would be large Open Source software projects -- anyone can change thing, but there is a trunk line that's managed tightly by the project team. So that's the key product.</p><p></p><p>I think that Wizards' wouldn't take any action on a corporate level.They wouldn't regard the product as serious competition, as an open source 'continual release' system would mean that there's no need to buy physical product. That's sort of how it works in software -- open source software doesn't really compete for consumer dollars the same way commercial software does.</p><p></p><p>However, designers who worked there might take notes, see if any particularly useful or effective techniques could be adapted from that OGC game, and either in a future supplement or a future edition, they'd incorporate some of these ideas, but not in an Open Content fashion; they'd likely reverse engineer the <em>ideas</em> represented into their own, proprietary rules.</p><p></p><p>That's a good faith effort to answer the question, with no snark and no trying to beg the question. =)</p></blockquote><p></p>
[QUOTE="ST, post: 4848566, member: 14053"] Honestly, I was really just trying to get a handle on the question. If somebody wants to argue that D&D should be supplanted by some other system, or it shouldn't, or that this or that particular market share would grow the market -- really, any concrete topic or question -- I'm on board. Okay, let me try another approach. I would guess that an open-content system that became immensely popular would have the potential to become as fragmented as the various 3.x OGL content that came out. Let's assume that doesn't happen, so that it's open yet has a strong product identity. If it was a particular, strong ruleset that enjoyed strong support, people gave great feedback on how it worked and because it was open source it was expanded with a number of supplements and extra detail, but quality stays high. I guess an analogy would be large Open Source software projects -- anyone can change thing, but there is a trunk line that's managed tightly by the project team. So that's the key product. I think that Wizards' wouldn't take any action on a corporate level.They wouldn't regard the product as serious competition, as an open source 'continual release' system would mean that there's no need to buy physical product. That's sort of how it works in software -- open source software doesn't really compete for consumer dollars the same way commercial software does. However, designers who worked there might take notes, see if any particularly useful or effective techniques could be adapted from that OGC game, and either in a future supplement or a future edition, they'd incorporate some of these ideas, but not in an Open Content fashion; they'd likely reverse engineer the [I]ideas[/I] represented into their own, proprietary rules. That's a good faith effort to answer the question, with no snark and no trying to beg the question. =) [/QUOTE]
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