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OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...
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<blockquote data-quote="xechnao" data-source="post: 4848587" data-attributes="member: 58105"><p>It seems so, yes. Thanks.</p><p></p><p>So you would choose to reverse engineer. It seems the most reasonable approach, at least as we are used to know and think of how would Wotc operate. </p><p></p><p>Lets develop on this one step further...</p><p></p><p>So, at this point it would be interesting to consider how far will Wotc allow herself to go, if a lot of change was necessary to Wotc's system for the genius ways behind the new design to take effect. Would Wotc ever be courageous enough to make the big step, or would it rather shy a bit and choose to maintain loyalty to the legacy of D&D in fear of fan backlash?</p><p></p><p>It seems that 4e has had some of this courage into it. So it seems Wotc is aware of the necessity to follow this force of courage so to remain in business. The question is how much? Lets say you do not have time for experimentation to balance things out. Development takes a lot of time and you have to choose a path. You either go for a half-baked evolution in your game while remaining loyal to your traditions or you take up your arms and start up the revolution. </p><p></p><p>You can hire these innovative new game designers to lead your path. Or you can try to maintain your previously held ground while accepting that you will have to comprimise some of it in an effort to try to buy some time so that your fans are more accustomed to the innovative ideas to the point you feel comfortable enough with them to make the change. You are Wotc, you are considered the leader: at least till now. And now you have to decide. So what would you do?</p></blockquote><p></p>
[QUOTE="xechnao, post: 4848587, member: 58105"] It seems so, yes. Thanks. So you would choose to reverse engineer. It seems the most reasonable approach, at least as we are used to know and think of how would Wotc operate. Lets develop on this one step further... So, at this point it would be interesting to consider how far will Wotc allow herself to go, if a lot of change was necessary to Wotc's system for the genius ways behind the new design to take effect. Would Wotc ever be courageous enough to make the big step, or would it rather shy a bit and choose to maintain loyalty to the legacy of D&D in fear of fan backlash? It seems that 4e has had some of this courage into it. So it seems Wotc is aware of the necessity to follow this force of courage so to remain in business. The question is how much? Lets say you do not have time for experimentation to balance things out. Development takes a lot of time and you have to choose a path. You either go for a half-baked evolution in your game while remaining loyal to your traditions or you take up your arms and start up the revolution. You can hire these innovative new game designers to lead your path. Or you can try to maintain your previously held ground while accepting that you will have to comprimise some of it in an effort to try to buy some time so that your fans are more accustomed to the innovative ideas to the point you feel comfortable enough with them to make the change. You are Wotc, you are considered the leader: at least till now. And now you have to decide. So what would you do? [/QUOTE]
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