Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xechnao" data-source="post: 4848599" data-attributes="member: 58105"><p>This is out of topic but I do want to address this here. I do not think there is a lot of value there. Most certainly there would exist some hidden gems, unfortunately their light covered by the mere mass of the pile. The matter is that the vast majority of the design of tabletop rpgs are spin offs of the original design of d&d. You have a set of abstract attributes or abilities denoting the pseudo set of the measures of the physics to run the game. Strength, Intelligence etch. You have players choose how to assign values to these and face the target numbers or chances to do things based on their choice.</p><p>95% of rpgs are a spin off of this model. And yet there are infinite directions and innovations and optimizations this system can stand because it is so generic. The fact though that 95% of the rpgs follow this kind of system shows that most rpgs are not grown up by some genuinely innovative idea or intellect behind them. The chances that they manage to produce something explosive while trying to follow or mimic an established mindset are pretty slim. This is my impression at least.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4848599, member: 58105"] This is out of topic but I do want to address this here. I do not think there is a lot of value there. Most certainly there would exist some hidden gems, unfortunately their light covered by the mere mass of the pile. The matter is that the vast majority of the design of tabletop rpgs are spin offs of the original design of d&d. You have a set of abstract attributes or abilities denoting the pseudo set of the measures of the physics to run the game. Strength, Intelligence etch. You have players choose how to assign values to these and face the target numbers or chances to do things based on their choice. 95% of rpgs are a spin off of this model. And yet there are infinite directions and innovations and optimizations this system can stand because it is so generic. The fact though that 95% of the rpgs follow this kind of system shows that most rpgs are not grown up by some genuinely innovative idea or intellect behind them. The chances that they manage to produce something explosive while trying to follow or mimic an established mindset are pretty slim. This is my impression at least. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...
Top