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OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...
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<blockquote data-quote="xechnao" data-source="post: 4848740" data-attributes="member: 58105"><p>What I do not get is this split. It is not like that you have to choose to bother yourself with only one game. People could be into more than one game so this problem would not be so big.</p><p></p><p>Possible reasons I see this has not been happening:</p><p></p><p>-learning curve: rpgs tend to be complicated or needlessly complicated and people have so much mind space and free time to invest. Learning and running an rpg becomes a matter of elective choice.</p><p></p><p>-economic reasons: in the above environment, people heavily invest in an rpg line and so they would rather see this line thrive above all else.</p><p></p><p>Conclusion: I think these are faults of the industry, not of the gamers themselves for whatever difference this might make.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4848740, member: 58105"] What I do not get is this split. It is not like that you have to choose to bother yourself with only one game. People could be into more than one game so this problem would not be so big. Possible reasons I see this has not been happening: -learning curve: rpgs tend to be complicated or needlessly complicated and people have so much mind space and free time to invest. Learning and running an rpg becomes a matter of elective choice. -economic reasons: in the above environment, people heavily invest in an rpg line and so they would rather see this line thrive above all else. Conclusion: I think these are faults of the industry, not of the gamers themselves for whatever difference this might make. [/QUOTE]
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