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OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...
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<blockquote data-quote="gamerprinter" data-source="post: 4848748" data-attributes="member: 50895"><p>If the RPG industry was based on creativity alone - if the market worked that way, then more gaming companies might create new games/new paradigms, but in the real world that is not the case.</p><p></p><p>One could argue that any RPG game, even if completely unlike D&D is a D&D spinoff. D&D was the first; the game that created the industry. D&D, no matter who owns it, as long as its a viable company will always be the example measured off of for RPGs.</p><p></p><p>Most indie developers have daytime jobs to live on, and work on their games as a labor of love and perhaps building that "most awesome new game". While some games can take off from such a start, in this business you need a market to survive.</p><p></p><p>I don't see these spin-off versions of D&D, as "not backed by true intellect and innovation" as you put, but pragmatists that need at least a trickle income to make any headway as a 3pp. That means accessing the same D&D market that is the largest chunk. By creating a completely different game you are lessening your odds of acquiring fans from the D&D casual gaming market. You have to look somewhat like D&D or you might never build a market.</p><p></p><p>These 10,000 (and growing) "spin-offs", many of them are innovative, yet still practical as a D&D group can easily switch to the new game, due to similarity in rulessets.</p><p></p><p>If a small RPG developer can gain some foothold, build their own solid market, based on D&D at start-up, now they might have the resources to introduce a completely different game that might mean something. If they tried this a start-up they would most likely not survive.</p><p></p><p>Your "impression", if thoughtless, seems lacking in business acumen.</p><p></p><p>Perhaps I'm reading you wrong.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 4848748, member: 50895"] If the RPG industry was based on creativity alone - if the market worked that way, then more gaming companies might create new games/new paradigms, but in the real world that is not the case. One could argue that any RPG game, even if completely unlike D&D is a D&D spinoff. D&D was the first; the game that created the industry. D&D, no matter who owns it, as long as its a viable company will always be the example measured off of for RPGs. Most indie developers have daytime jobs to live on, and work on their games as a labor of love and perhaps building that "most awesome new game". While some games can take off from such a start, in this business you need a market to survive. I don't see these spin-off versions of D&D, as "not backed by true intellect and innovation" as you put, but pragmatists that need at least a trickle income to make any headway as a 3pp. That means accessing the same D&D market that is the largest chunk. By creating a completely different game you are lessening your odds of acquiring fans from the D&D casual gaming market. You have to look somewhat like D&D or you might never build a market. These 10,000 (and growing) "spin-offs", many of them are innovative, yet still practical as a D&D group can easily switch to the new game, due to similarity in rulessets. If a small RPG developer can gain some foothold, build their own solid market, based on D&D at start-up, now they might have the resources to introduce a completely different game that might mean something. If they tried this a start-up they would most likely not survive. Your "impression", if thoughtless, seems lacking in business acumen. Perhaps I'm reading you wrong. GP [/QUOTE]
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