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OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...
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<blockquote data-quote="Scholar &amp; Brutalman" data-source="post: 4849084" data-attributes="member: 33642"><p>I am WotC? </p><p></p><p>If the Most Revolutionary & Awesome Game Design is not a pen-and-paper RPG but some other product that does not compete with mine, then I wish its developers good fortune.</p><p></p><p>If the MR&AGD is a pen and paper RPG, then what I do depends on the situation the MR&AGD is in.</p><p></p><p>i) If the MR&AGD is like almost all such designs since, say, Runequest in 1979, it is critically popular but is not selling well enough to damage my market. I ask my developers if any of the rules innovations in the MR&AGD could be usefully imported into D&D. If they think they can, then I use the fact that game rules can't be patented to introduce similar rules into D&D, though of course I ensure that no copyright is violated.</p><p></p><p>ii) If the MR&AGD is - like Vampire in 1992 - successful enough to draw new demographics into the P&P RPG market I get my marketers to analyze why, and get the developers to see if D&D can be made to appeal to the same people. If it can, I do so, while - of course - being careful not to violate the MR&AGDs copyright. If it can't I see if the new demographic is big enough that we would be justified in developing a competing product in the same genre.</p><p></p><p>iii) If the MR&AGD is - like no other competitor to D&D to date - completely crushing it in the marketplace, then I cut back on production of D&D till I see if the new game's a fad or not. During this time I move most of my developers to work on Magic the Gathering instead, and the marketers to try and determine why it's such a unique success. I stroll down to the airport to see if all the pigs are fueled and ready for takeoff, and promise myself to cut back on my intake of hallucinogenic mushrooms.</p></blockquote><p></p>
[QUOTE="Scholar & Brutalman, post: 4849084, member: 33642"] I am WotC? If the Most Revolutionary & Awesome Game Design is not a pen-and-paper RPG but some other product that does not compete with mine, then I wish its developers good fortune. If the MR&AGD is a pen and paper RPG, then what I do depends on the situation the MR&AGD is in. i) If the MR&AGD is like almost all such designs since, say, Runequest in 1979, it is critically popular but is not selling well enough to damage my market. I ask my developers if any of the rules innovations in the MR&AGD could be usefully imported into D&D. If they think they can, then I use the fact that game rules can't be patented to introduce similar rules into D&D, though of course I ensure that no copyright is violated. ii) If the MR&AGD is - like Vampire in 1992 - successful enough to draw new demographics into the P&P RPG market I get my marketers to analyze why, and get the developers to see if D&D can be made to appeal to the same people. If it can, I do so, while - of course - being careful not to violate the MR&AGDs copyright. If it can't I see if the new demographic is big enough that we would be justified in developing a competing product in the same genre. iii) If the MR&AGD is - like no other competitor to D&D to date - completely crushing it in the marketplace, then I cut back on production of D&D till I see if the new game's a fad or not. During this time I move most of my developers to work on Magic the Gathering instead, and the marketers to try and determine why it's such a unique success. I stroll down to the airport to see if all the pigs are fueled and ready for takeoff, and promise myself to cut back on my intake of hallucinogenic mushrooms. [/QUOTE]
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