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Oh cleric what are thou? When most classes can heal...
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<blockquote data-quote="Ratskinner" data-source="post: 7423490" data-attributes="member: 6688937"><p>I disagree* or not.**</p><p></p><p>That group is stuck (or could be) in the same way that all those folks who founded the Forge and the Indie game movement were. They're playing a game that is basically not supporting the kind of things they want to do. (Which is different from allowing it.) Without rules support, they're basically sitting around a table playing "let's pretend" and hoping it works out satisfactorily.</p><p></p><p>I mean, honestly, the D&D ruleset only directly and reasonably-completely addresses combat, marginally (nowadays) addresses dungeoneering/exploration, and pays some handwavey "make an ability check" lip-service to the rest. Sure the DMG gives you almost-rules for renown and....well the DMG gives you almost-rules for renown. There's also two pages on "Social Interaction" which seem to address shifting a creature's likelihood of trying to kill you and not much else. Everything else we're talking about for the cleric <u>and all the other class' fluff, too</u> is reduced to a 4.2 page section that's literally called "Downtime". Its like saying "the rules for sportsball don't cover this, but we'll put it in the half-time show."</p><p></p><p>And just to re-iterate, that's perfectly fine for the game. This game is called Dungeons and Dragons, not Temples and Townhouses. In many ways, you're probably better off hand-waving the cleric running a church for 8 months between adventures. But if you're really coming to the Cleric class hoping to play some contemplative man of god and digging into the issues of being a religious leader in a fantasy-medieval community....well, you got the wrong game, IMO. </p><p></p><p>All just my$.02</p><p></p><p>*Not that it <em>can't </em>be done, obviously it can be done. But <em>should</em> it? That is, you can do it, but I don't really consider it a "fix".</p><p></p><p>**If you're simply talking about letting the players ramble a bit more about their backgrounds, etc.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7423490, member: 6688937"] I disagree* or not.** That group is stuck (or could be) in the same way that all those folks who founded the Forge and the Indie game movement were. They're playing a game that is basically not supporting the kind of things they want to do. (Which is different from allowing it.) Without rules support, they're basically sitting around a table playing "let's pretend" and hoping it works out satisfactorily. I mean, honestly, the D&D ruleset only directly and reasonably-completely addresses combat, marginally (nowadays) addresses dungeoneering/exploration, and pays some handwavey "make an ability check" lip-service to the rest. Sure the DMG gives you almost-rules for renown and....well the DMG gives you almost-rules for renown. There's also two pages on "Social Interaction" which seem to address shifting a creature's likelihood of trying to kill you and not much else. Everything else we're talking about for the cleric [U]and all the other class' fluff, too[/U] is reduced to a 4.2 page section that's literally called "Downtime". Its like saying "the rules for sportsball don't cover this, but we'll put it in the half-time show." And just to re-iterate, that's perfectly fine for the game. This game is called Dungeons and Dragons, not Temples and Townhouses. In many ways, you're probably better off hand-waving the cleric running a church for 8 months between adventures. But if you're really coming to the Cleric class hoping to play some contemplative man of god and digging into the issues of being a religious leader in a fantasy-medieval community....well, you got the wrong game, IMO. All just my$.02 *Not that it [I]can't [/I]be done, obviously it can be done. But [I]should[/I] it? That is, you can do it, but I don't really consider it a "fix". **If you're simply talking about letting the players ramble a bit more about their backgrounds, etc. [/QUOTE]
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