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<blockquote data-quote="Salamandyr" data-source="post: 6030244" data-attributes="member: 40233"><p>I'm gonna be contrary and disagree. The damage type should be a single type, reflecting the primary attack of that weapon, except for a few special cases like the morning star. I've hit enough opponents in the face (and been hit by my opponents in the face) with the pommel of my longsword not to know that, in addition to the point and the edge, I can do bludgeoning damage with one too. <em>But</em>, I know the great majority of my attacks are going to be slashing ones. </p><p></p><p>Even if a longsword can do bludgeoning damage, it's inferior to a maul at it; and while they thrust just fine, the spear is better. Likewise a spear might bludgeon, but is inferior to a mace at it. By having damage types reflect the weapons primary damage mode, you discourage hyperspecialization, and justify characters who use a wide range of weapons, the best tool for the job, and have design space for weapons like the halberd and morning star, that are true hybrid damage dealers.</p><p></p><p>I had considered a houserule back in 3rd edition where each weapon could do other damage types, but at a lower damage die. For instance, (switching back to D&D definition of) a longsword could do d8 damage as a slashing weapon, d6 as a thrusting weapon, and d4 as a bludgeoning weapon. But in the end it just seemed too fiddly to implement.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6030244, member: 40233"] I'm gonna be contrary and disagree. The damage type should be a single type, reflecting the primary attack of that weapon, except for a few special cases like the morning star. I've hit enough opponents in the face (and been hit by my opponents in the face) with the pommel of my longsword not to know that, in addition to the point and the edge, I can do bludgeoning damage with one too. [I]But[/I], I know the great majority of my attacks are going to be slashing ones. Even if a longsword can do bludgeoning damage, it's inferior to a maul at it; and while they thrust just fine, the spear is better. Likewise a spear might bludgeon, but is inferior to a mace at it. By having damage types reflect the weapons primary damage mode, you discourage hyperspecialization, and justify characters who use a wide range of weapons, the best tool for the job, and have design space for weapons like the halberd and morning star, that are true hybrid damage dealers. I had considered a houserule back in 3rd edition where each weapon could do other damage types, but at a lower damage die. For instance, (switching back to D&D definition of) a longsword could do d8 damage as a slashing weapon, d6 as a thrusting weapon, and d4 as a bludgeoning weapon. But in the end it just seemed too fiddly to implement. [/QUOTE]
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