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<blockquote data-quote="Salamandyr" data-source="post: 6030387" data-attributes="member: 40233"><p>No. My name is Mark; I do fight case (two swords) occasionally, but typically rapier and dagger. I don't study katana; as I said, I consider them inferior, unbalanced sabers.</p><p></p><p>I'm not messing around. The khopesh, a bronze age weapon that basically plain sucks, has less business being in a game of Medieval combat than the katana. Basically, I'm just completely disagreeing with your premise, that somehow Eastern derived weapons should for some reason not be included in the core rules. And for the record, I'm the guy who is standing four-square against the inclusion of kung fu monks, for different reasons.</p><p></p><p>Dungeons and Dragons isn't even directly based on European history. It's based on fiction that kinda, sorta, loosely was based on European history, with a whole lot of 1001 Nights, kung fu movies, et cetera thrown in. The original game even includes Eastern style monsters like the Ogre Mage. The AD&D Deities & Demigods included pantheons for India, China, Babylonians, Sumerians, Japan, et cetera. </p><p></p><p>The technology level of most published game worlds, including Forgotten Realms and Greyhawk, appears to be around the 16th Century, incidentally <em>after</em> the discovery of the New World, so lets throw the Mayans and the Aztecs in there.</p><p></p><p>I do have a small objection to katanas having their own entry. I think the scimitar or longsword already adequately covers the mechanics of the katana as well. I find them no more finessable, if not less so than equal length European swords that are designed for use in one hand. But that's the same reason I don't want an entry for yataghans, and asseghai. That doesn't mean we have to leave them out until we have an "Africa" supplement. </p><p></p><p>What I want is an equipment list that adequately covers any real world culture I choose to include, or a made up culture, like for instance the Wheel of Time, that has katanas while not having a specifically "Japanese" culture in the world. Unique weapons, like the South American bolo and atlatl, the Afghani kukri, or some of the Asian weapons like the meteor hammer should be included.</p><p></p><p>I strenuously object to the idea that default D&D ever has been or should be based only on Medieval Europe.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6030387, member: 40233"] No. My name is Mark; I do fight case (two swords) occasionally, but typically rapier and dagger. I don't study katana; as I said, I consider them inferior, unbalanced sabers. I'm not messing around. The khopesh, a bronze age weapon that basically plain sucks, has less business being in a game of Medieval combat than the katana. Basically, I'm just completely disagreeing with your premise, that somehow Eastern derived weapons should for some reason not be included in the core rules. And for the record, I'm the guy who is standing four-square against the inclusion of kung fu monks, for different reasons. Dungeons and Dragons isn't even directly based on European history. It's based on fiction that kinda, sorta, loosely was based on European history, with a whole lot of 1001 Nights, kung fu movies, et cetera thrown in. The original game even includes Eastern style monsters like the Ogre Mage. The AD&D Deities & Demigods included pantheons for India, China, Babylonians, Sumerians, Japan, et cetera. The technology level of most published game worlds, including Forgotten Realms and Greyhawk, appears to be around the 16th Century, incidentally [I]after[/I] the discovery of the New World, so lets throw the Mayans and the Aztecs in there. I do have a small objection to katanas having their own entry. I think the scimitar or longsword already adequately covers the mechanics of the katana as well. I find them no more finessable, if not less so than equal length European swords that are designed for use in one hand. But that's the same reason I don't want an entry for yataghans, and asseghai. That doesn't mean we have to leave them out until we have an "Africa" supplement. What I want is an equipment list that adequately covers any real world culture I choose to include, or a made up culture, like for instance the Wheel of Time, that has katanas while not having a specifically "Japanese" culture in the world. Unique weapons, like the South American bolo and atlatl, the Afghani kukri, or some of the Asian weapons like the meteor hammer should be included. I strenuously object to the idea that default D&D ever has been or should be based only on Medieval Europe. [/QUOTE]
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