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Oh, Man, Do I Need Some DM Tips. . .
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<blockquote data-quote="chaochou" data-source="post: 7037036" data-attributes="member: 99817"><p>My instinct is that you would benefit from trying some different systems to see if anything matched your collective style. Kind of echoing some comments from other posters about examining what you want, what a good session looks and sounds like for everyone...</p><p></p><p></p><p></p><p>This is worth talking to your friends about. I mean, I don't even understand what you mean by 'a much stronger rp element...' Is that less combat, is that more player driven content, is that more inter-party interaction? It's different things to different people, but they all need buy-in from everyone. It comes across to me as if your groups has a range of different expectations.</p><p></p><p></p><p></p><p>It isn't clear (to me) whether this is because this combat was a bit dreary or because your group isn't terribly excited by combat in general. Generally, I don't find combat very entertaining in rpgs. When it happens I like it to be short, decisive and to have changed the character (or party) circumstances in interesting and immediate ways, win or lose.</p><p></p><p>D&D combat can be grindy, especially in editions where magic doesn't provide anticlimactic insta-wins. Maybe check out some other options - be it Dungeon World or Fate, Burning Wheel or the new Blades in the Dark.</p><p></p><p></p><p></p><p>Which, again, suggests (to me) that there is an underlying mismatch of assumptions, playstyles and game choice which isn't ever going to solved by prepping ever harder. Get everyone on the same page playing the right system first <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="chaochou, post: 7037036, member: 99817"] My instinct is that you would benefit from trying some different systems to see if anything matched your collective style. Kind of echoing some comments from other posters about examining what you want, what a good session looks and sounds like for everyone... This is worth talking to your friends about. I mean, I don't even understand what you mean by 'a much stronger rp element...' Is that less combat, is that more player driven content, is that more inter-party interaction? It's different things to different people, but they all need buy-in from everyone. It comes across to me as if your groups has a range of different expectations. It isn't clear (to me) whether this is because this combat was a bit dreary or because your group isn't terribly excited by combat in general. Generally, I don't find combat very entertaining in rpgs. When it happens I like it to be short, decisive and to have changed the character (or party) circumstances in interesting and immediate ways, win or lose. D&D combat can be grindy, especially in editions where magic doesn't provide anticlimactic insta-wins. Maybe check out some other options - be it Dungeon World or Fate, Burning Wheel or the new Blades in the Dark. Which, again, suggests (to me) that there is an underlying mismatch of assumptions, playstyles and game choice which isn't ever going to solved by prepping ever harder. Get everyone on the same page playing the right system first :) [/QUOTE]
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