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Oh no! Fireball in a 10ft. hallway!
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<blockquote data-quote="italianranma" data-source="post: 2433111" data-attributes="member: 15788"><p>I can see the issue from both sides of the story, but first I'll just tell you to play the rules as written. Then I'll discuss the flaws and merits of both, and again say why you should stick to the rules as written.</p><p></p><p>As written: Yeah, the fireball keeps it's normal radius and if you want to you can deal damage to the walls (except they're stone, so at best they take 1/2 damage from the energy blast and you still need to get through their hardness). The rogue or barbarian in the center of the blast mysteriously makes it out ok (just luck I guess). As far as to whether the Fireball actually needs air or not...is it ever important? I thought Fireball didn't work underwater, but I didn't see that in the spell description and I'm running a little late so I can't go and check the DMG...I guess thats the only situation were it would matter: the characters probably won't travel through space, and if they're in a room with no oxygen and fighting monsters...well, they've got bigger problems.</p><p></p><p>Using Logic: I would HIGHLY advice that as a DM you do NOT adjucate based on how what you think is logical. I know that is counter intuitive. Here's the deal: not everyone thinks the same things are logical, and you may even be wrong. Here's a good example: our DM told me that I couldn't ride up the stairs on a horse, because logically horses don't go up stairs. Logically of course: you don't see a bunch of people riding horses up stairs all over the place, and if I hadn't actually had the opportunity to ride a horse GOING UP STAIRS, I'd be more inclined to believe him. Funny thing about horses...they've got a great sense of balance (we call them surefooted) and seem to have more trouble with gravel than stairs. In that case the DM should have instead called for a climb check. Nothing should ever be impossible (well, maybe somethings like rubbing two spoons together in an effort to bring someone back to life). As a DM it's not your job to tell the characters what they can't do, iyou just tell them how hard it is to do it.</p><p></p><p>One more thing about logic: If you're going to play using logic, you need to be consistant and do it all the time, which is a LOT of work. If you just used that logic (rogues have no where to 'evade' the fireball) in the middle of a fight were I was playing I might feel that you weren't being fair to me. If you've consistantly applied logic to your games then I might not feel the same.</p><p></p><p>So in closing, when at all possible play AS WRITTEN. You're going to save yourself a lot of headaches.</p></blockquote><p></p>
[QUOTE="italianranma, post: 2433111, member: 15788"] I can see the issue from both sides of the story, but first I'll just tell you to play the rules as written. Then I'll discuss the flaws and merits of both, and again say why you should stick to the rules as written. As written: Yeah, the fireball keeps it's normal radius and if you want to you can deal damage to the walls (except they're stone, so at best they take 1/2 damage from the energy blast and you still need to get through their hardness). The rogue or barbarian in the center of the blast mysteriously makes it out ok (just luck I guess). As far as to whether the Fireball actually needs air or not...is it ever important? I thought Fireball didn't work underwater, but I didn't see that in the spell description and I'm running a little late so I can't go and check the DMG...I guess thats the only situation were it would matter: the characters probably won't travel through space, and if they're in a room with no oxygen and fighting monsters...well, they've got bigger problems. Using Logic: I would HIGHLY advice that as a DM you do NOT adjucate based on how what you think is logical. I know that is counter intuitive. Here's the deal: not everyone thinks the same things are logical, and you may even be wrong. Here's a good example: our DM told me that I couldn't ride up the stairs on a horse, because logically horses don't go up stairs. Logically of course: you don't see a bunch of people riding horses up stairs all over the place, and if I hadn't actually had the opportunity to ride a horse GOING UP STAIRS, I'd be more inclined to believe him. Funny thing about horses...they've got a great sense of balance (we call them surefooted) and seem to have more trouble with gravel than stairs. In that case the DM should have instead called for a climb check. Nothing should ever be impossible (well, maybe somethings like rubbing two spoons together in an effort to bring someone back to life). As a DM it's not your job to tell the characters what they can't do, iyou just tell them how hard it is to do it. One more thing about logic: If you're going to play using logic, you need to be consistant and do it all the time, which is a LOT of work. If you just used that logic (rogues have no where to 'evade' the fireball) in the middle of a fight were I was playing I might feel that you weren't being fair to me. If you've consistantly applied logic to your games then I might not feel the same. So in closing, when at all possible play AS WRITTEN. You're going to save yourself a lot of headaches. [/QUOTE]
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Oh no! Fireball in a 10ft. hallway!
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