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Oh no! Fireball in a 10ft. hallway!
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<blockquote data-quote="The_Fan" data-source="post: 2433113" data-attributes="member: 11607"><p>And yes, the walls do take damage. Odds are not much, since the most a fireball can do is 10d6 (10-60, average 35), masonry walls have hardness 8, 90 HP, and fire damage is halved to objects. At most, you are looking at 22 points of damage to the wall, enough to blast through about two inches of material. Doors, on the other hand, have 5 hardness and 10-20 hp, meaning on average you could blow through most wooden doors, with the fireball area expanding to fill the space previously blocked by the door.</p><p></p><p>Ways for a rogue (or monk, or ranger for that matter) to survive:</p><p></p><p>Duck and cover: "He bends over and tucks his head into his arms, going under the brunt of the attack"</p><p></p><p>Matrix: "Kicking from wall to wall, he flattens against the ceiling as the flames pass below."</p><p></p><p>Mysterious: "When the fire subsides, the monk is standing there unharmed, with his arms folded across his chest in a defensive manner and his eyes closed as if in contemplation."</p><p></p><p>Humerous: "When the flame subsides, the rogue is standing there looking around as if surprised by his own survival. He says, 'Err...I think you missed.'"</p><p></p><p>-------------------</p><p></p><p>Generally, I have magical fire behave according to its own rules. Magical fire is mostly heat, there's no real "spark." It can set flammable objects on fire, but for some reason unless it specifically says so it never does that on objects people are carrying. Their life-force protects their equipment as well as it does them. However, it also can exist in environments that would not normally support fire. You can cast it underwater or even in a vacuum with a proper Spellcraft check.</p><p></p><p>Now, I make a distinction between magical fire and magically created fire. Fire created by magic is generally the province of Conjuration. It burns as normal, setting flammable objects on fire if it overcomes hardness (though puttering out if it fails to do so on subsequent rounds). It also cannot exist in environments that would not normally support fire. Sometimes a well-aimed fire conjuration can even set a person's possessions ablaze, though.</p><p></p><p>The distinction is whether or not it allows SR: If it does, it's magic fire. If it doesn't, it's just magicly created.</p></blockquote><p></p>
[QUOTE="The_Fan, post: 2433113, member: 11607"] And yes, the walls do take damage. Odds are not much, since the most a fireball can do is 10d6 (10-60, average 35), masonry walls have hardness 8, 90 HP, and fire damage is halved to objects. At most, you are looking at 22 points of damage to the wall, enough to blast through about two inches of material. Doors, on the other hand, have 5 hardness and 10-20 hp, meaning on average you could blow through most wooden doors, with the fireball area expanding to fill the space previously blocked by the door. Ways for a rogue (or monk, or ranger for that matter) to survive: Duck and cover: "He bends over and tucks his head into his arms, going under the brunt of the attack" Matrix: "Kicking from wall to wall, he flattens against the ceiling as the flames pass below." Mysterious: "When the fire subsides, the monk is standing there unharmed, with his arms folded across his chest in a defensive manner and his eyes closed as if in contemplation." Humerous: "When the flame subsides, the rogue is standing there looking around as if surprised by his own survival. He says, 'Err...I think you missed.'" ------------------- Generally, I have magical fire behave according to its own rules. Magical fire is mostly heat, there's no real "spark." It can set flammable objects on fire, but for some reason unless it specifically says so it never does that on objects people are carrying. Their life-force protects their equipment as well as it does them. However, it also can exist in environments that would not normally support fire. You can cast it underwater or even in a vacuum with a proper Spellcraft check. Now, I make a distinction between magical fire and magically created fire. Fire created by magic is generally the province of Conjuration. It burns as normal, setting flammable objects on fire if it overcomes hardness (though puttering out if it fails to do so on subsequent rounds). It also cannot exist in environments that would not normally support fire. Sometimes a well-aimed fire conjuration can even set a person's possessions ablaze, though. The distinction is whether or not it allows SR: If it does, it's magic fire. If it doesn't, it's just magicly created. [/QUOTE]
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Oh no! Fireball in a 10ft. hallway!
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