Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Oh no! Fireball in a 10ft. hallway!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Man in the Funny Hat" data-source="post: 2433406" data-attributes="member: 32740"><p>The radius "stays the same". You need to read the PH chapter on Magic again (assuming you actually read it the first time). Particularly the sections describing spell targets, effects, areas, and line of effect. [pp. 175-176 in the 3.5 PH.] You probably ought to also re-read the spell itself which fairly clearly notes that the effect does not expand beyond its stated area of effect, though if it can burn through confining barriers it will do so and expand UP TO that area limit. But the area limit is still just 20' radius.</p><p>it is different in the points of damage it does but is not described as having any different effects. Being fire it does logically consume fuel but the rules simply don't go into the deeper physics of how much solid fuel or oxygen is consumed and thus how much wind is created with an initial "blast" or the subsequent rush to fill the created void. Generally fiery spell effects aren't going to be massive enough anyway to need to think about associated air movement and doing so is mostly just complication that the game flows much better without. Damage to the environment within the area of effect is otherwise in the rules and easy to determine. It is possible for a rogue to "evade the middle" of an explosion with a reflex save just as it is possible to save versus many area-effect spells. If spell stats state otherwise then it's implying otherwise, but at least as far as magic is concerned it's less important to know WHY spell effects can be at least partially saved against than to simply know that they CAN be saved against. If you need an explanation, well then the clear, unspoken, default assumption is that the effects ARE at least partially avoidable if a character can move so apparantly a "fireball" is not a solid ball of fire</p><p>I'm sort of guessing that you may be holding over notions from 1E/2E, which for example gave items different saving throws for normal versus magical fire and specifically stated that magical fire was greatly higher in temperature. That might have been alright were it not for the fact that it leads to confusion, creates needless complication, and leads to questions like yours. 3E draws no special distinction based on origins. Fire is fire and has the same effects unless it's stated otherwise, generally that it does more/less damage and how the effects can be saved against.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2433406, member: 32740"] The radius "stays the same". You need to read the PH chapter on Magic again (assuming you actually read it the first time). Particularly the sections describing spell targets, effects, areas, and line of effect. [pp. 175-176 in the 3.5 PH.] You probably ought to also re-read the spell itself which fairly clearly notes that the effect does not expand beyond its stated area of effect, though if it can burn through confining barriers it will do so and expand UP TO that area limit. But the area limit is still just 20' radius. it is different in the points of damage it does but is not described as having any different effects. Being fire it does logically consume fuel but the rules simply don't go into the deeper physics of how much solid fuel or oxygen is consumed and thus how much wind is created with an initial "blast" or the subsequent rush to fill the created void. Generally fiery spell effects aren't going to be massive enough anyway to need to think about associated air movement and doing so is mostly just complication that the game flows much better without. Damage to the environment within the area of effect is otherwise in the rules and easy to determine. It is possible for a rogue to "evade the middle" of an explosion with a reflex save just as it is possible to save versus many area-effect spells. If spell stats state otherwise then it's implying otherwise, but at least as far as magic is concerned it's less important to know WHY spell effects can be at least partially saved against than to simply know that they CAN be saved against. If you need an explanation, well then the clear, unspoken, default assumption is that the effects ARE at least partially avoidable if a character can move so apparantly a "fireball" is not a solid ball of fire I'm sort of guessing that you may be holding over notions from 1E/2E, which for example gave items different saving throws for normal versus magical fire and specifically stated that magical fire was greatly higher in temperature. That might have been alright were it not for the fact that it leads to confusion, creates needless complication, and leads to questions like yours. 3E draws no special distinction based on origins. Fire is fire and has the same effects unless it's stated otherwise, generally that it does more/less damage and how the effects can be saved against. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Oh no! Fireball in a 10ft. hallway!
Top