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Oh, the Humanity! Exotic Races, Anthropocentrism, Stereotypes & Roleplaying in D&D
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<blockquote data-quote="zarionofarabel" data-source="post: 8137224" data-attributes="member: 7026405"><p>The only issue I have with your post is the implied idea of "just playing yourself" is somehow a bad idea. I learned how to DM without any mentors, or teachers, or YouTube videos to instruct me or even give me a hint on how to do it. My original players had no idea as well as they learned to play at the same time I was learning to DM. I got my original Red Box set as a Christmas present in 1988 because I thought the art on the front was neat so my aunt got it for me as a gift. It didn't take long before my original players figured out that they didn't need to just play themselves. The fact that there were no races (elf and dwarf and halfling are classes in Red Box) and very little lore driving players towards playing certain tropes seemed to have little effect. In fact, one of the first things I do if I have a player that is completely new to roleplaying and seems lost as to how to act in the game is tell them to just be themselves and do what they think they would do in such a situation. I have never found the restrictions that are put on people by the lore present in later editions to be very helpful as new players almost always just use it as an excuse to play up the tropes in a cliched way.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 8137224, member: 7026405"] The only issue I have with your post is the implied idea of "just playing yourself" is somehow a bad idea. I learned how to DM without any mentors, or teachers, or YouTube videos to instruct me or even give me a hint on how to do it. My original players had no idea as well as they learned to play at the same time I was learning to DM. I got my original Red Box set as a Christmas present in 1988 because I thought the art on the front was neat so my aunt got it for me as a gift. It didn't take long before my original players figured out that they didn't need to just play themselves. The fact that there were no races (elf and dwarf and halfling are classes in Red Box) and very little lore driving players towards playing certain tropes seemed to have little effect. In fact, one of the first things I do if I have a player that is completely new to roleplaying and seems lost as to how to act in the game is tell them to just be themselves and do what they think they would do in such a situation. I have never found the restrictions that are put on people by the lore present in later editions to be very helpful as new players almost always just use it as an excuse to play up the tropes in a cliched way. [/QUOTE]
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Oh, the Humanity! Exotic Races, Anthropocentrism, Stereotypes & Roleplaying in D&D
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