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Oh, the Humanity! Exotic Races, Anthropocentrism, Stereotypes & Roleplaying in D&D
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<blockquote data-quote="Mercurius" data-source="post: 8138189" data-attributes="member: 59082"><p>Don't forget that it is a game with the underlying goal to be playable and fun. All of those creatures exist--in the meta-context--to provide enemies, challenges, and sometimes allies to the player characters.</p><p></p><p>But I guess I missed the lizardfolk discussion. I see nothing wrong with adding them--or any other sentient race--as "a race that can be reasoned with and talked to."</p><p></p><p>If we're talking about setting verisimilitude, and assuming that a DM cares about the craft and coherency of their setting, then some degree of care and balance is a good thing. Not specifically about the lizardfolk, but justifying whatever races exist as part of "civilization" within the context of the world itself.</p><p></p><p>In one conversation about settings some time ago, I brought up the idea that one of the axes by which settings can be defined is, at one end, the kitchen sink that includes everything within the D&D toolbox--the assumption being that if it is in the rules, it exists in the world somewhere--and on the other end, the tightly thematic setting, with Dark Sun being a well-known D&D example.</p><p></p><p>TSR and WotC have mainly published settings towards the kitchen sink side of the spectrum, for whatever reason--perhaps because they feel that the best approach is to provide an "anything goes" setting and allow individual DMs and groups to decide what portions of it they want to use. That said, I would like to see them venture more into thematic settings, and perhaps the Magic settings are a sign that they are. Ravnica and Theros are both very thematic; in fact, the nature of the Magic planes is that each explores a limited palette. And of course they all work within a meta-context...so it would make sense that WotC publishes, in the not-too-distant future, a Planescape meta-setting that facilitates linkage between these planes.</p><p></p><p>But I'm getting away from the topic...</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8138189, member: 59082"] Don't forget that it is a game with the underlying goal to be playable and fun. All of those creatures exist--in the meta-context--to provide enemies, challenges, and sometimes allies to the player characters. But I guess I missed the lizardfolk discussion. I see nothing wrong with adding them--or any other sentient race--as "a race that can be reasoned with and talked to." If we're talking about setting verisimilitude, and assuming that a DM cares about the craft and coherency of their setting, then some degree of care and balance is a good thing. Not specifically about the lizardfolk, but justifying whatever races exist as part of "civilization" within the context of the world itself. In one conversation about settings some time ago, I brought up the idea that one of the axes by which settings can be defined is, at one end, the kitchen sink that includes everything within the D&D toolbox--the assumption being that if it is in the rules, it exists in the world somewhere--and on the other end, the tightly thematic setting, with Dark Sun being a well-known D&D example. TSR and WotC have mainly published settings towards the kitchen sink side of the spectrum, for whatever reason--perhaps because they feel that the best approach is to provide an "anything goes" setting and allow individual DMs and groups to decide what portions of it they want to use. That said, I would like to see them venture more into thematic settings, and perhaps the Magic settings are a sign that they are. Ravnica and Theros are both very thematic; in fact, the nature of the Magic planes is that each explores a limited palette. And of course they all work within a meta-context...so it would make sense that WotC publishes, in the not-too-distant future, a Planescape meta-setting that facilitates linkage between these planes. But I'm getting away from the topic... [/QUOTE]
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