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"OK, I try Skill A. Now Skill B. Well, in that case, how about Skill C?"
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<blockquote data-quote="Li Shenron" data-source="post: 9125173" data-attributes="member: 1465"><p>Daisy chaining knowledge checks is new to me.</p><p></p><p>Normally, if there is a specific clue or key information that a PC wants to recall, and I decide to resolve with a check, it is a single Intelligence check, and one of their proficiency may apply by adding the proficiency bonus, not multiple checks for each knowledge listed in the PHB, also because the PHB list is not necessarily closed (in fact lore is the prime example of skills I have no problem letting players make up their own).</p><p></p><p>On the other hand, if the party is stuck and needs hints of any kind, it makes sense to just gift them with rolls to help them move on, and why not up to one roll in each knowledge skill a PC is proficient (as long as it is relevant to the situation), to reward the fact that they invested in them at character creation. It is a gift however, not an entitlement. </p><p></p><p>And the basic principle is always that a check is rolled when the DM is undecided whether the PC actions are good enough to yield a successful outcome. If the DM is not undecided, there is no roll.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9125173, member: 1465"] Daisy chaining knowledge checks is new to me. Normally, if there is a specific clue or key information that a PC wants to recall, and I decide to resolve with a check, it is a single Intelligence check, and one of their proficiency may apply by adding the proficiency bonus, not multiple checks for each knowledge listed in the PHB, also because the PHB list is not necessarily closed (in fact lore is the prime example of skills I have no problem letting players make up their own). On the other hand, if the party is stuck and needs hints of any kind, it makes sense to just gift them with rolls to help them move on, and why not up to one roll in each knowledge skill a PC is proficient (as long as it is relevant to the situation), to reward the fact that they invested in them at character creation. It is a gift however, not an entitlement. And the basic principle is always that a check is rolled when the DM is undecided whether the PC actions are good enough to yield a successful outcome. If the DM is not undecided, there is no roll. [/QUOTE]
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"OK, I try Skill A. Now Skill B. Well, in that case, how about Skill C?"
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