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Okay people, a little wake up call.
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<blockquote data-quote="Skyduke" data-source="post: 4259048" data-attributes="member: 62672"><p>I'm sorry, but what you said simply doesn't make any sense. You are telling me I should accept an incomplete system (lacking: mundane item creation rules, magic item creation rules, construct creation rules, ritual for creating zombies, rituals for summoning and binding creatures, illusions, necromancy, conjuration, etc...), and make up everything on my own? I'm sorry, but when I buy a gaming system, I want the rules to AT LEAST match the ones of the previous edition in terms of content (and the core rules of the 3.5 had everything I previously mentioned in them). The DM is already busy enough cooking up solid adventures for a good campaign, I don't think rewriting a ton of rules because they don't affect "adventuring" and were thus left out is a good suggestion.</p><p></p><p>You know, I desperately wanted to believe in the 4th. I had lots of naysayers in my immediate entourage, but I kept telling them to wait, to check out the final product, that it couldn't be as bad as certain people said it would be. Well, it turned out they were right. This isn't D&D anymore. I'm not criticizing the game - it certainly is good, mechanically speaking. But it's a board game. Not a RPG. I know some people might disagree, but I think playing a RPG should not force somebody to be extremely buff, tactically-wise; that a modicum of group work should suffice to pull a group through. Well, I ran KotS, and I think we all know this isn't true.</p><p></p><p>My DM already had to hold back in 3.5 - because he has more experience playing than all the other players in my group except me. So we don't always act in a coordinated way, or in an efficient one. So the DM pulls punches. In the 4th, by Jove... He will basically need to play monsters as braindead. I've read about the KotS experience, I've played it as a PC, and run it as a DM. I also examined very closely the monsters in the MM, and the encounter suggestions in it. And it's bad. Some people also like a relaxed game of D&D... Well, they sure as hell can't play the 4th ed.</p></blockquote><p></p>
[QUOTE="Skyduke, post: 4259048, member: 62672"] I'm sorry, but what you said simply doesn't make any sense. You are telling me I should accept an incomplete system (lacking: mundane item creation rules, magic item creation rules, construct creation rules, ritual for creating zombies, rituals for summoning and binding creatures, illusions, necromancy, conjuration, etc...), and make up everything on my own? I'm sorry, but when I buy a gaming system, I want the rules to AT LEAST match the ones of the previous edition in terms of content (and the core rules of the 3.5 had everything I previously mentioned in them). The DM is already busy enough cooking up solid adventures for a good campaign, I don't think rewriting a ton of rules because they don't affect "adventuring" and were thus left out is a good suggestion. You know, I desperately wanted to believe in the 4th. I had lots of naysayers in my immediate entourage, but I kept telling them to wait, to check out the final product, that it couldn't be as bad as certain people said it would be. Well, it turned out they were right. This isn't D&D anymore. I'm not criticizing the game - it certainly is good, mechanically speaking. But it's a board game. Not a RPG. I know some people might disagree, but I think playing a RPG should not force somebody to be extremely buff, tactically-wise; that a modicum of group work should suffice to pull a group through. Well, I ran KotS, and I think we all know this isn't true. My DM already had to hold back in 3.5 - because he has more experience playing than all the other players in my group except me. So we don't always act in a coordinated way, or in an efficient one. So the DM pulls punches. In the 4th, by Jove... He will basically need to play monsters as braindead. I've read about the KotS experience, I've played it as a PC, and run it as a DM. I also examined very closely the monsters in the MM, and the encounter suggestions in it. And it's bad. Some people also like a relaxed game of D&D... Well, they sure as hell can't play the 4th ed. [/QUOTE]
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