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<blockquote data-quote="smathis" data-source="post: 4259072" data-attributes="member: 56465"><p>I'm sorry but was this directed at my post? Or is it sort of general "you" being used.</p><p></p><p></p><p></p><p></p><p>Yeah, I ran KotS too. A modicum of tactics saw the group through. The important part is teamwork. If your party's Rogue pickpockets the Cleric and then the Cleric summarily refuses to use any of his healing powers until the Rogue gives his satchel back and apologizes... yeah, well THAT group ain't gonna make it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>Not really. If the party really is just looking for a cruise through Winterhaven, he can just reduce the encounter groupings. Advice is right there in the DMG. That way he can bring what monsters he has full on and not have to worry about pulling punches.</p><p></p><p>4e delivers on making the DM's job easier -- on all fronts except keeping the monster powers straight (I think).</p><p></p><p></p><p></p><p></p><p>I ran it too. Considering these were 1st level PCs, I think they did pretty well. 1st level was so gimped in previous editions that many groups started at 3rd or higher.</p><p></p><p>And I think a relaxed game is easier in 4e. Figuring out monsters based on XP vs. the CR debacle of 3e is <em>much</em> simpler. I mean, really, if I have a party that models themselves after the Marx Brothers and I want to avoid a TPK (edit: in KotS), I just remove (roughly) 200-250 XP worth of monsters from the encounters. A DM could eyeball it and still not muck it up.</p><p></p><p>But try doing that with encounters in 3e. Calculating CR is a mess. Basically the DM's only out is to fudge die rolls or just gimp the monsters -- as you describe your DM having to do.</p><p></p><p>None of that's necessary in 4e.</p></blockquote><p></p>
[QUOTE="smathis, post: 4259072, member: 56465"] I'm sorry but was this directed at my post? Or is it sort of general "you" being used. Yeah, I ran KotS too. A modicum of tactics saw the group through. The important part is teamwork. If your party's Rogue pickpockets the Cleric and then the Cleric summarily refuses to use any of his healing powers until the Rogue gives his satchel back and apologizes... yeah, well THAT group ain't gonna make it. ;) Not really. If the party really is just looking for a cruise through Winterhaven, he can just reduce the encounter groupings. Advice is right there in the DMG. That way he can bring what monsters he has full on and not have to worry about pulling punches. 4e delivers on making the DM's job easier -- on all fronts except keeping the monster powers straight (I think). I ran it too. Considering these were 1st level PCs, I think they did pretty well. 1st level was so gimped in previous editions that many groups started at 3rd or higher. And I think a relaxed game is easier in 4e. Figuring out monsters based on XP vs. the CR debacle of 3e is [i]much[/i] simpler. I mean, really, if I have a party that models themselves after the Marx Brothers and I want to avoid a TPK (edit: in KotS), I just remove (roughly) 200-250 XP worth of monsters from the encounters. A DM could eyeball it and still not muck it up. But try doing that with encounters in 3e. Calculating CR is a mess. Basically the DM's only out is to fudge die rolls or just gimp the monsters -- as you describe your DM having to do. None of that's necessary in 4e. [/QUOTE]
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