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<blockquote data-quote="Zil" data-source="post: 4259075" data-attributes="member: 20004"><p>Yes, I wonder when it was decided that wizards were somehow broken in 3E. From what I remember seeing in the past, it was supposed to have been clerics - or druids - that were the class that was too powerful in 3.x. Wizards have certainly not seemed broken in any of my games. Yes, there are some problems with spell casters in 3E (especially with regard to multi-classing), but Wizards as a class aren't really one of them. In fact, the most powerful characters in all of our most recent 3.x games seem to have been the supposedly boring fighter working in a team with a rogue. </p><p></p><p>That brought a smile to my face thinking back to the old AD&D wizards of old and how the nature of the game would change so much once you got past 10th level or so and the wizards started to really shine. Very often combat would turn into wizards duels which was quite entertaining from the DM and wizard player perspectives, but not necessarily for those who started to feel like supporting characters.</p><p></p><p>However, I never felt this was the case in 3E. In our 3.x games all of the characters seemed to be effective (with the exception of some weak multi-class character builds) up to 15th level or so. We never noticed the system breaking down by that level. (assuming you ignore/disallow some of the more broken splat books like the Book of Exalted Deeds.)</p></blockquote><p></p>
[QUOTE="Zil, post: 4259075, member: 20004"] Yes, I wonder when it was decided that wizards were somehow broken in 3E. From what I remember seeing in the past, it was supposed to have been clerics - or druids - that were the class that was too powerful in 3.x. Wizards have certainly not seemed broken in any of my games. Yes, there are some problems with spell casters in 3E (especially with regard to multi-classing), but Wizards as a class aren't really one of them. In fact, the most powerful characters in all of our most recent 3.x games seem to have been the supposedly boring fighter working in a team with a rogue. That brought a smile to my face thinking back to the old AD&D wizards of old and how the nature of the game would change so much once you got past 10th level or so and the wizards started to really shine. Very often combat would turn into wizards duels which was quite entertaining from the DM and wizard player perspectives, but not necessarily for those who started to feel like supporting characters. However, I never felt this was the case in 3E. In our 3.x games all of the characters seemed to be effective (with the exception of some weak multi-class character builds) up to 15th level or so. We never noticed the system breaking down by that level. (assuming you ignore/disallow some of the more broken splat books like the Book of Exalted Deeds.) [/QUOTE]
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