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Olaf the Stout's Story Hour - "Shackled to the Age of Worms"
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<blockquote data-quote="Olaf the Stout" data-source="post: 6207857" data-attributes="member: 13703"><p>Since it fit in so well with the campaign, is such a cool adventure, and since the adventure path is known to be a bit of a PC-killer, I decided to run the group through the <em>"Mad God's Key"</em> before getting stuck into <em>"The Whispering Cairn"</em>, which is the first actual adventure in the Age of Worms AP.</p><p></p><p>Our story begins in the mining town of Diamond Lake</p><p></p><p><strong><u>Session #1</u></strong></p><p></p><p>As scribed by Roku Gimball</p><p></p><p>I feel it is my duty to correct the blasphemies being circulated by Olaf the Stout regarding the happenings when our band arrived in Greyhawk. The fool will pay for his insults in the fullness of time. What follows is the real truth.</p><p></p><p>Our band consists of:</p><p></p><p>Myself, Roku the dwarf – cleric of Bleredd.</p><p>Cirian Meliamine – wise and revered wizard.</p><p>Traeven the rogue – my trusted accomplice.</p><p>Ezio Auditore – the noble and strong crusader.</p><p>Aramil the half elf ranger – a very secretive character indeed.</p><p></p><p>We left Diamond Lake on the 3 day trip to Greyhawk as guards to the small caravan of Allustan the wizard. An easy few days work for a group as accomplished as ours. In the early morning of the second day we were attacked by a group of lizardmen. They were dispatched with ease by Ezio – hardly requiring any assistance from the rest of us. I helped a little but the others barely needed to rise from their beds. The rest of the journey passed without incident. Easy money.</p><p></p><p>Our room and board was paid for by Allustan and we were given a few days off. We cashed in the looted weaponry from the lizardmen and spent the rest of the time resting up. Traeven is acting very strangely – he’s never out of the rooms and takes his weapons and armour wherever he goes. I am concerned – and will not leave mine behind either. Traeven knows this town. But the others seem not to have noticed and take no heed to protect themselves.</p><p></p><p>On the second morning at breakfast we witness 2 thugs looting a locksmiths store across the street. They are threatening passing townspeople who question them. This behaviour is intolerable to me. I will not accept innocent people being accosted by such ruffians.</p><p></p><p>Cirian and I go over to see if we can assist. The others follow a little reluctantly. I can understand this – it is difficult to know whether to get involved, and we are newcomers to this town.</p><p></p><p>We subdue the looters and make them give up their stolen goods. Traeven has a quiet word with one of them in a back alley. Perhaps it is just as well there were no witnesses to this event.</p><p></p><p>The owner of the business then arrives. His name is Theldrat. He is extremely distressed to discover that a particular key is missing from his store. He agrees to pay us a small sum to help him recover it. We offer some gentle persuasion to the 2 thugs to give us some information. We don’t get much, but it seems we need to go to Barge End – a wharf area in the slums of town – to find a half-orc named Irontusk.</p><p></p><p>I am also questioned by the town guard who demand to see proof of my allegiance to Blerred. Apparently they are suspicious of some clerics of Boccob, who may be up to no good. A precious tome has been stolen from the town library. Bad news for Cirian.</p><p></p><p>We go to Barge End. Some minor bribes put us on the track of Irontusk but he is alerted to our arrival by an accomplice and he runs. It was then that our party showed our true colours. So as not to alarm the quarry too severely, myself and Traeven sneak around the back of the waterside buildings, hidden well out of sight.</p><p></p><p>The mighty Ezio scales the same buildings with barely a check in his blinding speed. Running across the roof tops and jumping from building to building he was in position to cut off Irontusk’s retreat in a few seconds.</p><p></p><p>Meanwhile, the wily Cirian and Aramil stage a brilliant diversion to deflect Irontusk’s attention from Ezio’s advance. They cleverly skate and slide around on some of the nearby boats, all the while juggling with pieces of fish they find lying around.</p><p></p><p>Irontusk could be seen holding his sides and hooting with sheer amazement at their skills. His accomplice was similarly made helpless. At one point, Cirian even strategically threw himself into the water so that the splash would cause Irontusk to look towards him. At the same time, Aramil could be seen playing tricks with some of the towns dogs, all to give Irontusk something other than Ezio to concentrate on.</p><p></p><p>In a supreme effort of personal sacrifice, Aramil even decided to die on 2 separate occasions so as to give Irontusk a false sense of security, knowing full well that this would eventually lead to his downfall.</p><p>I was, of course, on hand to bring Aramil back to us on both of these occasions. Never fear my comrades, should you ever find yourself at deaths door, be assured I will be there to pull you through!!</p><p></p><p>Ezio, naturally, dispatched Irontusk with a couple of his usual massive blows. Even though he had no armour, he was still virtually invincible. His armour is, even as I write these words, back at the hotel being buffed to a lustrous sheen by half a dozen slightly moist waitresses. Fortunately for the half orc, he was only knocked unconscious. When he comes to, we will see what tales he has to tell us.</p><p></p><p>As expected, an exemplary display of faultless teamwork.</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 6207857, member: 13703"] Since it fit in so well with the campaign, is such a cool adventure, and since the adventure path is known to be a bit of a PC-killer, I decided to run the group through the [I]"Mad God's Key"[/I] before getting stuck into [I]"The Whispering Cairn"[/I], which is the first actual adventure in the Age of Worms AP. Our story begins in the mining town of Diamond Lake [B][U]Session #1[/U][/B] As scribed by Roku Gimball I feel it is my duty to correct the blasphemies being circulated by Olaf the Stout regarding the happenings when our band arrived in Greyhawk. The fool will pay for his insults in the fullness of time. What follows is the real truth. Our band consists of: Myself, Roku the dwarf – cleric of Bleredd. Cirian Meliamine – wise and revered wizard. Traeven the rogue – my trusted accomplice. Ezio Auditore – the noble and strong crusader. Aramil the half elf ranger – a very secretive character indeed. We left Diamond Lake on the 3 day trip to Greyhawk as guards to the small caravan of Allustan the wizard. An easy few days work for a group as accomplished as ours. In the early morning of the second day we were attacked by a group of lizardmen. They were dispatched with ease by Ezio – hardly requiring any assistance from the rest of us. I helped a little but the others barely needed to rise from their beds. The rest of the journey passed without incident. Easy money. Our room and board was paid for by Allustan and we were given a few days off. We cashed in the looted weaponry from the lizardmen and spent the rest of the time resting up. Traeven is acting very strangely – he’s never out of the rooms and takes his weapons and armour wherever he goes. I am concerned – and will not leave mine behind either. Traeven knows this town. But the others seem not to have noticed and take no heed to protect themselves. On the second morning at breakfast we witness 2 thugs looting a locksmiths store across the street. They are threatening passing townspeople who question them. This behaviour is intolerable to me. I will not accept innocent people being accosted by such ruffians. Cirian and I go over to see if we can assist. The others follow a little reluctantly. I can understand this – it is difficult to know whether to get involved, and we are newcomers to this town. We subdue the looters and make them give up their stolen goods. Traeven has a quiet word with one of them in a back alley. Perhaps it is just as well there were no witnesses to this event. The owner of the business then arrives. His name is Theldrat. He is extremely distressed to discover that a particular key is missing from his store. He agrees to pay us a small sum to help him recover it. We offer some gentle persuasion to the 2 thugs to give us some information. We don’t get much, but it seems we need to go to Barge End – a wharf area in the slums of town – to find a half-orc named Irontusk. I am also questioned by the town guard who demand to see proof of my allegiance to Blerred. Apparently they are suspicious of some clerics of Boccob, who may be up to no good. A precious tome has been stolen from the town library. Bad news for Cirian. We go to Barge End. Some minor bribes put us on the track of Irontusk but he is alerted to our arrival by an accomplice and he runs. It was then that our party showed our true colours. So as not to alarm the quarry too severely, myself and Traeven sneak around the back of the waterside buildings, hidden well out of sight. The mighty Ezio scales the same buildings with barely a check in his blinding speed. Running across the roof tops and jumping from building to building he was in position to cut off Irontusk’s retreat in a few seconds. Meanwhile, the wily Cirian and Aramil stage a brilliant diversion to deflect Irontusk’s attention from Ezio’s advance. They cleverly skate and slide around on some of the nearby boats, all the while juggling with pieces of fish they find lying around. Irontusk could be seen holding his sides and hooting with sheer amazement at their skills. His accomplice was similarly made helpless. At one point, Cirian even strategically threw himself into the water so that the splash would cause Irontusk to look towards him. At the same time, Aramil could be seen playing tricks with some of the towns dogs, all to give Irontusk something other than Ezio to concentrate on. In a supreme effort of personal sacrifice, Aramil even decided to die on 2 separate occasions so as to give Irontusk a false sense of security, knowing full well that this would eventually lead to his downfall. I was, of course, on hand to bring Aramil back to us on both of these occasions. Never fear my comrades, should you ever find yourself at deaths door, be assured I will be there to pull you through!! Ezio, naturally, dispatched Irontusk with a couple of his usual massive blows. Even though he had no armour, he was still virtually invincible. His armour is, even as I write these words, back at the hotel being buffed to a lustrous sheen by half a dozen slightly moist waitresses. Fortunately for the half orc, he was only knocked unconscious. When he comes to, we will see what tales he has to tell us. As expected, an exemplary display of faultless teamwork. [/QUOTE]
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Olaf the Stout's Story Hour - "Shackled to the Age of Worms"
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