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Old Gods of Appalachia
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<blockquote data-quote="CleverNickName" data-source="post: 9090682" data-attributes="member: 50987"><p>I mean, it's an RPG that uses the Cypher system--it's not a system-neutral encyclopedia of the <em>Old Gods of Appalachia</em> podcast.</p><p></p><p>I don't think your page-count analysis is fair--you make it sound like the writers are just padding out the page count. The thing is, those "335 pages dedicated to the system" you complain about are describing how to play. They're describing how the different characters in the podcast are described in the game, and how the conflicts in the podcast might be resolved in the game, and how the different creatures and entities and events might look in the game. Because the OGoA RPG is a game, and this is the rulebook.</p><p></p><p>I appreciate that the writers don't assume that the reader will automatically be familiar with all the rules. If WIzards of the Coast had picked up the project, OGoA would probably use the d20 System. And if Chaosium had picked it up instead, OGoA would probably use the Basic Role Play system like <em>Call of Cthulhu </em>does<em>.</em> But Monty Cook Games picked it up, and they use Cypher...probably one of the newer and lesser-known systems out there.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9090682, member: 50987"] I mean, it's an RPG that uses the Cypher system--it's not a system-neutral encyclopedia of the [I]Old Gods of Appalachia[/I] podcast. I don't think your page-count analysis is fair--you make it sound like the writers are just padding out the page count. The thing is, those "335 pages dedicated to the system" you complain about are describing how to play. They're describing how the different characters in the podcast are described in the game, and how the conflicts in the podcast might be resolved in the game, and how the different creatures and entities and events might look in the game. Because the OGoA RPG is a game, and this is the rulebook. I appreciate that the writers don't assume that the reader will automatically be familiar with all the rules. If WIzards of the Coast had picked up the project, OGoA would probably use the d20 System. And if Chaosium had picked it up instead, OGoA would probably use the Basic Role Play system like [I]Call of Cthulhu [/I]does[I].[/I] But Monty Cook Games picked it up, and they use Cypher...probably one of the newer and lesser-known systems out there. [/QUOTE]
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