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OLD Magic spread effects and concentration
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<blockquote data-quote="Morrus" data-source="post: 8198769" data-attributes="member: 1"><p>Didn't see it. Sorry. Been up to my neck interviewing and hiring ENP's two new publishing administrators.</p><p></p><p>Yes, you'd need to spread the duration.</p><p></p><p>[excerpt]<strong>Duration, spread. </strong>Effects can be spread over a period of time rather than happening instantly. For example 10d6 damage could be 10d6 damage in one round, or 1d6 damage per round for 10 rounds. You may divide these damage dice (or ability drain, aging, and other effects) however you choose across the spell’s duration. If you divide the effect evenly across the duration of a spell, you gain a –1 MP discount on the spell cost for every 3 rounds of duration (note that 10 rounds or less is equal to one minute and has no duration cost itself, so this is a pure saving). You cannot reduce the cost of the damage or effect to less than half its normal cost, however.[/excerpt]</p><p></p><p>Persistent conditions last for the duration.</p><p></p><p>[excerpt]You can make the condition persistent (can’t be shaken off) by doubling the condition’s cost. This doesn’t preclude other methods of escape or block exploits that can be used to remove conditions.[/excerpt]</p><p></p><p>Concentration isn't the same as duration. As written you wouldn't be able to spread damage with concentration as you don't know in advance how long that duration would be.</p></blockquote><p></p>
[QUOTE="Morrus, post: 8198769, member: 1"] Didn't see it. Sorry. Been up to my neck interviewing and hiring ENP's two new publishing administrators. Yes, you'd need to spread the duration. [excerpt][B]Duration, spread. [/B]Effects can be spread over a period of time rather than happening instantly. For example 10d6 damage could be 10d6 damage in one round, or 1d6 damage per round for 10 rounds. You may divide these damage dice (or ability drain, aging, and other effects) however you choose across the spell’s duration. If you divide the effect evenly across the duration of a spell, you gain a –1 MP discount on the spell cost for every 3 rounds of duration (note that 10 rounds or less is equal to one minute and has no duration cost itself, so this is a pure saving). You cannot reduce the cost of the damage or effect to less than half its normal cost, however.[/excerpt] Persistent conditions last for the duration. [excerpt]You can make the condition persistent (can’t be shaken off) by doubling the condition’s cost. This doesn’t preclude other methods of escape or block exploits that can be used to remove conditions.[/excerpt] Concentration isn't the same as duration. As written you wouldn't be able to spread damage with concentration as you don't know in advance how long that duration would be. [/QUOTE]
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