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Old-school dungeon crawl using 5e playtest rules
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<blockquote data-quote="Kobold Stew" data-source="post: 6261671" data-attributes="member: 23484"><p>Guys? I'm really not sure what's going on. </p><p></p><p>1. We were in a context where we had a defeated hobgoblin that we were interrogating, and rather than have a social situation, our DM turned it into combat. (Possibly because of my attempts to keep things moving, granted, but we/I blew that chance). As a result, after one combat we felt we needed to take a short rest -- an hour's wait in room 1. </p><p></p><p>2. That was literally three weeks ago (see posts starting around 151). We seem to have lost any coordinated sense of moving forward. </p><p></p><p>3. I think the dwarf is the only character that speaks goblin. Apologies if I'm wrong on this, but Who is going to be doing the interrogating at this point? Does any one have any specific hope of particular information that they hope to get? If so, please lay it out, and make clear how they are going to communicate. </p><p></p><p>4. It might be that we are all just too polite about killing the hobgoblin (fearing we will judge each other as a result?), or leaving it tied up (given that it might escape and come back to bite us in the ass). If that's the concern, then say so. But to say it's more merciful to kill it than to leave it in a room number 1 (when we know there are patrols and shifts, etc). just seems nuts to me. </p><p></p><p>Kill it, or leave it, I don't care, but let's not waste time pretending we are going to talk to it if we can't or suggest spending our (much needed, after 1 encounter) healing potions on it. </p><p></p><p>Instead, let's please move out of this room, unless someone has a real sense of what they want to accomplish.</p><p></p><p>End rant, and apologies if this is out of turn. PBP games in my experience can be great, but they need momentum, and it is very easy to lose it.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6261671, member: 23484"] Guys? I'm really not sure what's going on. 1. We were in a context where we had a defeated hobgoblin that we were interrogating, and rather than have a social situation, our DM turned it into combat. (Possibly because of my attempts to keep things moving, granted, but we/I blew that chance). As a result, after one combat we felt we needed to take a short rest -- an hour's wait in room 1. 2. That was literally three weeks ago (see posts starting around 151). We seem to have lost any coordinated sense of moving forward. 3. I think the dwarf is the only character that speaks goblin. Apologies if I'm wrong on this, but Who is going to be doing the interrogating at this point? Does any one have any specific hope of particular information that they hope to get? If so, please lay it out, and make clear how they are going to communicate. 4. It might be that we are all just too polite about killing the hobgoblin (fearing we will judge each other as a result?), or leaving it tied up (given that it might escape and come back to bite us in the ass). If that's the concern, then say so. But to say it's more merciful to kill it than to leave it in a room number 1 (when we know there are patrols and shifts, etc). just seems nuts to me. Kill it, or leave it, I don't care, but let's not waste time pretending we are going to talk to it if we can't or suggest spending our (much needed, after 1 encounter) healing potions on it. Instead, let's please move out of this room, unless someone has a real sense of what they want to accomplish. End rant, and apologies if this is out of turn. PBP games in my experience can be great, but they need momentum, and it is very easy to lose it. [/QUOTE]
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