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Old School Exploration in 5E: A Dungeon World Hack
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<blockquote data-quote="dd.stevenson" data-source="post: 6258640" data-attributes="member: 6683099"><p>Thanks! I like it. What about: "Who has the most at stake?"</p><p></p><p></p><p></p><p>The list of defined questions is the part that I copied from dungeon world (not the exact questions, just the idea). The GIMMEs are just the Bennies from savage worlds, renamed and more focused. </p><p></p><p>Of course both the GIMMEs and the list of questions are quite forced. They're naked mechanics, without much pretense at all of simulation. </p><p></p><p>Of those two mechanics, I'm pretty set on keeping a prescribed list of questions, mainly to ensure that players trained on WotC D&D can't use these skills the way they would in 3E or 4E. (i.e., players rolling a skill check and then sitting back and waiting for the DM to say what they find out.) Generally these questions are meant to move the game forward, raise tension, or prevent player frustration during those times when they know something's up but can't figure out the right move for their character.</p><p></p><p>I'm less set on using GIMMEs to ration skill use, although no other method I've hit on so far is as robust or simple. Imposing a game time cost works sometimes, but not often enough that I can rely on this method generally. (See: the 5WD.)</p></blockquote><p></p>
[QUOTE="dd.stevenson, post: 6258640, member: 6683099"] Thanks! I like it. What about: "Who has the most at stake?" The list of defined questions is the part that I copied from dungeon world (not the exact questions, just the idea). The GIMMEs are just the Bennies from savage worlds, renamed and more focused. Of course both the GIMMEs and the list of questions are quite forced. They're naked mechanics, without much pretense at all of simulation. Of those two mechanics, I'm pretty set on keeping a prescribed list of questions, mainly to ensure that players trained on WotC D&D can't use these skills the way they would in 3E or 4E. (i.e., players rolling a skill check and then sitting back and waiting for the DM to say what they find out.) Generally these questions are meant to move the game forward, raise tension, or prevent player frustration during those times when they know something's up but can't figure out the right move for their character. I'm less set on using GIMMEs to ration skill use, although no other method I've hit on so far is as robust or simple. Imposing a game time cost works sometimes, but not often enough that I can rely on this method generally. (See: the 5WD.) [/QUOTE]
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