Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Old School Exploration in 5E: A Dungeon World Hack
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steenan" data-source="post: 6305597" data-attributes="member: 23240"><p>I like the general idea, but I don't like the execution.</p><p></p><p>1. The lists contain very few items that bring anything new to the table - most are things one gets just by listening to what the GM says and asking questions. If you don't make the skills worth using (especially with the attached cost), they won't be used and they are just an unnecessary source of confusion.</p><p></p><p>2. If you want to give players some help when they get stuck, don't require rolls. Increase cost or restrict options for non-trained characters, but make it a sure thing. Otherwise you risk that they'll get stuck, roll, fail and still have no idea what to do. On the other hand, feel free to include costs that are not abstract mechanical. Bard's move in DW, where they can ask someone a question, get it honestly answered and then have to give their honest answer is a good example of what I mean.</p><p></p><p>3. Use more "why" and "how" questions, instead of "what" and "if". If players get stuck and normal conversation with the GM is not enough to get them moving, either the players hold some false assumptions or the GM is too nebulous in the information they give. Asking for unconnected, observational facts won't fix any of these. Asking for connections, motives and (partial) solutions can do it.</p><p></p><p>4. I suggest only charging resources when the answer gives any useful information. If a player asks for the most valuable thing and learns that it's the broken, rusty sword, or if they ask what is worth of scrutiny and learn that there's nothing interesting nearby, they don't really gain anything.</p></blockquote><p></p>
[QUOTE="steenan, post: 6305597, member: 23240"] I like the general idea, but I don't like the execution. 1. The lists contain very few items that bring anything new to the table - most are things one gets just by listening to what the GM says and asking questions. If you don't make the skills worth using (especially with the attached cost), they won't be used and they are just an unnecessary source of confusion. 2. If you want to give players some help when they get stuck, don't require rolls. Increase cost or restrict options for non-trained characters, but make it a sure thing. Otherwise you risk that they'll get stuck, roll, fail and still have no idea what to do. On the other hand, feel free to include costs that are not abstract mechanical. Bard's move in DW, where they can ask someone a question, get it honestly answered and then have to give their honest answer is a good example of what I mean. 3. Use more "why" and "how" questions, instead of "what" and "if". If players get stuck and normal conversation with the GM is not enough to get them moving, either the players hold some false assumptions or the GM is too nebulous in the information they give. Asking for unconnected, observational facts won't fix any of these. Asking for connections, motives and (partial) solutions can do it. 4. I suggest only charging resources when the answer gives any useful information. If a player asks for the most valuable thing and learns that it's the broken, rusty sword, or if they ask what is worth of scrutiny and learn that there's nothing interesting nearby, they don't really gain anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Old School Exploration in 5E: A Dungeon World Hack
Top