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General Tabletop Discussion
*TTRPGs General
old school modules = SPACE!
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<blockquote data-quote="Lanefan" data-source="post: 4544409" data-attributes="member: 29398"><p>With a low-level dungeon like N1, space is kind of essential just to separate the encounters so the inhabitants don't all rush to each others' defense and overwhelm the party.</p><p></p><p>At higher level, the "space" in a dungeon might not at first seem so obvious, but it's there: the area where the grunts live. Take out the grunts (should be relatively trivial) and there you go; you have some space and a base to work from. And at really high level you have those twin problem-solvers teleport and planeshift. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>That, and I tend to think that dungeons were designed by those who built them to be most convenient for those who lived there. In other words, the kitchen would be next to the mess hall rather than 150' worth of twisty passages away. (I can't remember how many times I've altered maps in 1e modules to straighten out passages...)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4544409, member: 29398"] With a low-level dungeon like N1, space is kind of essential just to separate the encounters so the inhabitants don't all rush to each others' defense and overwhelm the party. At higher level, the "space" in a dungeon might not at first seem so obvious, but it's there: the area where the grunts live. Take out the grunts (should be relatively trivial) and there you go; you have some space and a base to work from. And at really high level you have those twin problem-solvers teleport and planeshift. :) That, and I tend to think that dungeons were designed by those who built them to be most convenient for those who lived there. In other words, the kitchen would be next to the mess hall rather than 150' worth of twisty passages away. (I can't remember how many times I've altered maps in 1e modules to straighten out passages...) Lanefan [/QUOTE]
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