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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 3682701" data-attributes="member: 2795"><p><strong>The Mountain King</strong></p><p></p><p><span style="color: lime">The Mountain King was an NPC in a recent adventure I ran. The PCs had to negotiate passage with the Mountain King while en route to the main adventure site in order to free the enslaved kinsmen of one of the party's followers. The PCs handled the encounter with much tact, which was a wise move since the Mountain King and his personal guard could've inflicted a TPK if provoked.</span></p><p></p><p>[sblock=The Mountain King; CR 13</p><p>Advanced phrenic gargoyle ravager 6]</p><p>NE Medium monstrous humanoid (earth, psionic)</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 60 ft., Listen +5, Spot +5</p><p><strong>Languages</strong> Common, Giant, Terran</p><p>-----</p><p><strong>AC</strong> 21 (+1 Dex, +3 armor, +3 deflection, +4 natural), touch 14, flat-footed 20; Combat Expertise</p><p><strong>hp</strong> 120 (12 HD); DR 10/magic</p><p><strong>PR</strong> 16</p><p><strong>Fort</strong> +12, <strong>Ref</strong> +8, <strong>Will</strong> +9</p><p>-----</p><p><strong>Spd</strong> 40 ft. (8 squares), fly 60 ft. (average)</p><p><strong>Melee</strong> 2 claws +15 (1d4+3) and bite +13 (1d6+1) and gore +13 (1d6+1), or</p><p><strong>Melee</strong> <em>+2 greatsword</em> +17/+12/+7 (2d6+6/19-20) and bite +13 (1d6+1) and gore +13 melee (1d6+1)</p><p><strong>Melee</strong> pain touch +15 (1d8+6), or pain touch +13 (1d8+6), or +2 greatsword +17 (2d6+6 plus 1d4+6 pain touch/19-20)</p><p><strong>Space</strong> 5 ft.; Reach 5 ft.</p><p><strong>Base Atk</strong> +12; <strong>Grp</strong> +15</p><p><strong>Atk Options</strong> aura of fear (20 ft.) 2/day, cruelest cut 2/day, Improved Trip (+11 Str), pain touch 2/day</p><p><strong>Combat Gear</strong> <em>potion of cure moderate wounds</em></p><p><strong>Psi-Like Abilities (ML 6th):</strong></p><p>3/day - <em>defensive precognition, empty mind, mind thrust</em> (Will 15)</p><p>1/day - <em>body adjustment, brain lock</em> (Will 14), <em>force screen</em></p><p>-----</p><p><strong>Abilities</strong> Str 16, Dex 13, Con 21, Int 13, Wis 14, Cha 14</p><p><strong>SQ</strong> freeze, naturally psionic</p><p><strong>Feats</strong> Combat Expertise, Improved Trip, Improved Sunder, Martial Weapon Proficiency (greatsword), Multiattack, Power Attack</p><p><strong>Skills</strong> Hide +8*, Intimidate +11, Knowledge (religion) +10, Listen +5, Move Silently +7, Spot +5, Survival +6 (*Add +6 when concealed against a background of stone.)</p><p><strong>Possessions</strong> combat gear plus <em>+2 greatsword, bracers of armor +3, ring of protection +3</em></p><p>-----</p><p><strong>Aura of Fear (Su):</strong> Enemies within 20 ft. take a -2 morale penalty on all saving throws for as long as they remain in range. The aura lasts for 5 rounds.</p><p></p><p><strong>Body Adjustment (Psi):</strong> Heals 2d12 points of damage to manifester. Manifesting time is 1 round.</p><p></p><p><strong>Brain Lock (Psi):</strong> The duration of this ability is Concentration plus 1 round. The subject stands dazed, unable to take any psionic actions (including manifesting powers or using psionic feats that require a decision to be used) nor any mental actions at all. A brain locked subject is not stunned, so attackers get no special advantage against him. A brain locked flyer must descend to the closest safe level area below it. An air-breathing swimmer must make for the surface.</p><p></p><p><strong>Cruelest Cut (Ex):</strong> Inflicts an additional 1d4 points of Constitution damage with a melee attack.</p><p></p><p><strong>Defensive Precognition (Psi):</strong> Gain a +2 insight bonus to AC and all saves for 6 minutes.</p><p></p><p><strong>Empty Mind (Psi):</strong> Gain a +4 bonus on all Will saves until next action. Can manifest this power as an immediate action.</p><p></p><p><strong>Force Screen (Psi):</strong> The force screen provides a +5 shield bonus to Armor Class (which applies against incorporeal touch attacks, since the force screen is a force effect). It lasts 6 minutes.</p><p></p><p><strong>Mind Thrust (Psi):</strong> Inflicts 6d10 points of damage at a range of 40 ft.</p><p></p><p><strong>Naturally Psionic (Ex):</strong> A phrenic creature gains 1 bonus power point.[/sblock]</p><p>[sblock=The Mountain King's Personal Guard (x4); CR 7</p><p>Advanced gargoyle]</p><p>Various evil Large monstrous humanoid (earth)</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 60 ft., Listen +7, Spot +7</p><p><strong>Languages</strong> Common, Terran</p><p>-----</p><p><strong>AC</strong> 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15</p><p><strong>hp</strong> 108 (10 HD); <strong>DR</strong> 10/magic</p><p><strong>Fort</strong> +9, <strong>Ref</strong> +8, <strong>Will</strong> +8</p><p>-----</p><p><strong>Spd</strong> 40 ft. (8 squares), fly 60 ft. (average)</p><p><strong>Melee</strong> 2 claws +15 (1d6+6) and bite +13 (1d8+3) and gore +13 (1d8+3)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +10; <strong>Grp</strong> +20</p><p><strong>Atk Options</strong> Combat Reflexes (2 AoO/round)</p><p><strong>Combat Gear</strong> <em>potion of cure moderate wounds</em></p><p>-----</p><p><strong>Abilities</strong> Str 23, Dex 12, Con 22, Int 6, Wis 12, Cha 7</p><p><strong>SQ</strong> freeze</p><p><strong>Feats</strong> Alertness, Combat Reflexes, Multiattack, Toughness</p><p><strong>Skills</strong> Hide +8*, Listen +7, Spot +7 (*Add +6 when concealed against a background of stone.)</p><p><strong>Possessions</strong> combat gear plus <em>javelin of lightning</em> (5d6, Ref half 14)</p><p>-----</p><p><strong>Freeze (Ex):</strong> A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.</p><p></p><p><strong>Skills:</strong> Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3682701, member: 2795"] [b]The Mountain King[/b] [color=lime]The Mountain King was an NPC in a recent adventure I ran. The PCs had to negotiate passage with the Mountain King while en route to the main adventure site in order to free the enslaved kinsmen of one of the party's followers. The PCs handled the encounter with much tact, which was a wise move since the Mountain King and his personal guard could've inflicted a TPK if provoked.[/color] [sblock=The Mountain King; CR 13 Advanced phrenic gargoyle ravager 6] NE Medium monstrous humanoid (earth, psionic) [b]Init[/b] +1; [b]Senses[/b] darkvision 60 ft., Listen +5, Spot +5 [b]Languages[/b] Common, Giant, Terran ----- [b]AC[/b] 21 (+1 Dex, +3 armor, +3 deflection, +4 natural), touch 14, flat-footed 20; Combat Expertise [b]hp[/b] 120 (12 HD); DR 10/magic [b]PR[/b] 16 [b]Fort[/b] +12, [b]Ref[/b] +8, [b]Will[/b] +9 ----- [b]Spd[/b] 40 ft. (8 squares), fly 60 ft. (average) [b]Melee[/b] 2 claws +15 (1d4+3) and bite +13 (1d6+1) and gore +13 (1d6+1), or [b]Melee[/b] [i]+2 greatsword[/i] +17/+12/+7 (2d6+6/19-20) and bite +13 (1d6+1) and gore +13 melee (1d6+1) [b]Melee[/b] pain touch +15 (1d8+6), or pain touch +13 (1d8+6), or +2 greatsword +17 (2d6+6 plus 1d4+6 pain touch/19-20) [b]Space[/b] 5 ft.; Reach 5 ft. [b]Base Atk[/b] +12; [b]Grp[/b] +15 [b]Atk Options[/b] aura of fear (20 ft.) 2/day, cruelest cut 2/day, Improved Trip (+11 Str), pain touch 2/day [b]Combat Gear[/b] [i]potion of cure moderate wounds[/i] [b]Psi-Like Abilities (ML 6th):[/b] 3/day - [i]defensive precognition, empty mind, mind thrust[/i] (Will 15) 1/day - [i]body adjustment, brain lock[/i] (Will 14), [i]force screen[/i] ----- [b]Abilities[/b] Str 16, Dex 13, Con 21, Int 13, Wis 14, Cha 14 [b]SQ[/b] freeze, naturally psionic [b]Feats[/b] Combat Expertise, Improved Trip, Improved Sunder, Martial Weapon Proficiency (greatsword), Multiattack, Power Attack [b]Skills[/b] Hide +8*, Intimidate +11, Knowledge (religion) +10, Listen +5, Move Silently +7, Spot +5, Survival +6 (*Add +6 when concealed against a background of stone.) [b]Possessions[/b] combat gear plus [i]+2 greatsword, bracers of armor +3, ring of protection +3[/i] ----- [b]Aura of Fear (Su):[/b] Enemies within 20 ft. take a -2 morale penalty on all saving throws for as long as they remain in range. The aura lasts for 5 rounds. [b]Body Adjustment (Psi):[/b] Heals 2d12 points of damage to manifester. Manifesting time is 1 round. [b]Brain Lock (Psi):[/b] The duration of this ability is Concentration plus 1 round. The subject stands dazed, unable to take any psionic actions (including manifesting powers or using psionic feats that require a decision to be used) nor any mental actions at all. A brain locked subject is not stunned, so attackers get no special advantage against him. A brain locked flyer must descend to the closest safe level area below it. An air-breathing swimmer must make for the surface. [b]Cruelest Cut (Ex):[/b] Inflicts an additional 1d4 points of Constitution damage with a melee attack. [b]Defensive Precognition (Psi):[/b] Gain a +2 insight bonus to AC and all saves for 6 minutes. [b]Empty Mind (Psi):[/b] Gain a +4 bonus on all Will saves until next action. Can manifest this power as an immediate action. [b]Force Screen (Psi):[/b] The force screen provides a +5 shield bonus to Armor Class (which applies against incorporeal touch attacks, since the force screen is a force effect). It lasts 6 minutes. [b]Mind Thrust (Psi):[/b] Inflicts 6d10 points of damage at a range of 40 ft. [b]Naturally Psionic (Ex):[/b] A phrenic creature gains 1 bonus power point.[/sblock] [sblock=The Mountain King's Personal Guard (x4); CR 7 Advanced gargoyle] Various evil Large monstrous humanoid (earth) [b]Init[/b] +1; [b]Senses[/b] darkvision 60 ft., Listen +7, Spot +7 [b]Languages[/b] Common, Terran ----- [b]AC[/b] 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 [b]hp[/b] 108 (10 HD); [b]DR[/b] 10/magic [b]Fort[/b] +9, [b]Ref[/b] +8, [b]Will[/b] +8 ----- [b]Spd[/b] 40 ft. (8 squares), fly 60 ft. (average) [b]Melee[/b] 2 claws +15 (1d6+6) and bite +13 (1d8+3) and gore +13 (1d8+3) [b]Space[/b] 10 ft.; [b]Reach[/b] 10 ft. [b]Base Atk[/b] +10; [b]Grp[/b] +20 [b]Atk Options[/b] Combat Reflexes (2 AoO/round) [b]Combat Gear[/b] [i]potion of cure moderate wounds[/i] ----- [b]Abilities[/b] Str 23, Dex 12, Con 22, Int 6, Wis 12, Cha 7 [b]SQ[/b] freeze [b]Feats[/b] Alertness, Combat Reflexes, Multiattack, Toughness [b]Skills[/b] Hide +8*, Listen +7, Spot +7 (*Add +6 when concealed against a background of stone.) [b]Possessions[/b] combat gear plus [i]javelin of lightning[/i] (5d6, Ref half 14) ----- [b]Freeze (Ex):[/b] A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive. [b]Skills:[/b] Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.[/sblock] [/QUOTE]
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