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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 3683784" data-attributes="member: 2795"><p><strong>Half-Dragon Shark Zombie</strong></p><p></p><p><span style="color: lime">I broke the rules with this one. With this first example, I didn't double the base creature HD. I applied to the half-dragon template after the zombie template.</span></p><p></p><p>[sblock=Half-Dragon Shark Zombie; CR 5</p><p>NE Huge undead (aquatic)]</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 60 ft., low-light vision</p><p>-----</p><p><strong>AC</strong> 22 (-2 size, +1 Dex, +13 natural), touch 9, flat-footed 21</p><p><strong>hp</strong> 68 (10 HD)</p><p><strong>Immune</strong> ability damage (Str, Dex, Con), ability drain, critical hits, death effects, disease, effects that require Fort saves (unless the effect works on objects or is harmless), electricity, energy drain, fatigue, massive damage, mind-affect effects, nonlethal damage, paralysis, poison, sleep, stunning</p><p><strong>Fort</strong> +3, <strong>Ref</strong> +4, <strong>Will</strong> +7</p><p>-----</p><p><strong>Spd</strong> swim 60 ft. (12 squares), fly 60 ft. (average)</p><p><strong>Melee</strong> claw +13 (1d8+15) or bite +13 (2d6+13) or slam +13 (2d6+15)</p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +5; Grp +23</p><p><strong>Atk Options</strong> breath weapon</p><p>-----</p><p><strong>Abilities</strong> Str 31, Dex 13, Con --, Int --, Wis 10, Cha 1</p><p><strong>Skills</strong> Swim +10</p><p><strong>Feats</strong> Toughness</p><p>-----</p><p><strong>Blindsense (Ex):</strong> A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.</p><p></p><p><strong>Breath Weapon (Su):</strong> Once per day, this monster breathes a 60-foot-line of lightning. A half-dragon’s breath weapon deals 6d8 points of damage. A successful Reflex save (DC 15) reduces damage by half.</p><p></p><p><strong>Single Actions Only (Ex):</strong> Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.</p><p></p><p><strong>Skills:</strong> A half-dragon shark zombie has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/sblock]</p><p>[sblock=Uber Half-Dragon Shark Zombie; CR 8</p><p>NE Huge undead (aquatic)]</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 60 ft., low-light vision</p><p>-----</p><p><strong>AC</strong> 22 (-2 size, +1 Dex, +13 natural), touch 9, flat-footed 21</p><p><strong>hp</strong> 133 (20 HD)</p><p><strong>Immune</strong> ability damage (Str, Dex, Con), ability drain, critical hits, death effects, disease, effects that require Fort saves (unless the effect works on objects or is harmless), electricity, energy drain, fatigue, massive damage, mind-affect effects, nonlethal damage, paralysis, poison, sleep, stunning</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +7, <strong>Will</strong> +12</p><p>-----</p><p><strong>Spd</strong> swim 60 ft. (12 squares), fly 60 ft. (average)</p><p><strong>Melee</strong> claw +18 (1d8+15) or bite +18 (2d6+13) or slam +18 (2d6+15)</p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +10; Grp +28</p><p><strong>Atk Options</strong> breath weapon</p><p>-----</p><p><strong>Abilities</strong> Str 31, Dex 13, Con --, Int --, Wis 10, Cha 1</p><p><strong>Skills</strong> Swim +10</p><p><strong>Feats</strong> Toughness</p><p>-----</p><p><strong>Blindsense (Ex):</strong> A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.</p><p></p><p><strong>Breath Weapon (Su):</strong> Once per day, this monster breathes a 60-foot-line of lightning. A half-dragon’s breath weapon deals 6d8 points of damage. A successful Reflex save (DC 20) reduces damage by half.</p><p></p><p><strong>Single Actions Only (Ex):</strong> Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.</p><p></p><p><strong>Skills:</strong> An uber half-dragon shark zombie has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3683784, member: 2795"] [b]Half-Dragon Shark Zombie[/b] [color=lime]I broke the rules with this one. With this first example, I didn't double the base creature HD. I applied to the half-dragon template after the zombie template.[/color] [sblock=Half-Dragon Shark Zombie; CR 5 NE Huge undead (aquatic)] [b]Init[/b] +1; [b]Senses[/b] darkvision 60 ft., low-light vision ----- [b]AC[/b] 22 (-2 size, +1 Dex, +13 natural), touch 9, flat-footed 21 [b]hp[/b] 68 (10 HD) [b]Immune[/b] ability damage (Str, Dex, Con), ability drain, critical hits, death effects, disease, effects that require Fort saves (unless the effect works on objects or is harmless), electricity, energy drain, fatigue, massive damage, mind-affect effects, nonlethal damage, paralysis, poison, sleep, stunning [b]Fort[/b] +3, [b]Ref[/b] +4, [b]Will[/b] +7 ----- [b]Spd[/b] swim 60 ft. (12 squares), fly 60 ft. (average) [b]Melee[/b] claw +13 (1d8+15) or bite +13 (2d6+13) or slam +13 (2d6+15) [b]Space[/b] 15 ft.; [b]Reach[/b] 10 ft. [b]Base Atk[/b] +5; Grp +23 [b]Atk Options[/b] breath weapon ----- [b]Abilities[/b] Str 31, Dex 13, Con --, Int --, Wis 10, Cha 1 [b]Skills[/b] Swim +10 [b]Feats[/b] Toughness ----- [b]Blindsense (Ex):[/b] A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater. [b]Breath Weapon (Su):[/b] Once per day, this monster breathes a 60-foot-line of lightning. A half-dragon’s breath weapon deals 6d8 points of damage. A successful Reflex save (DC 15) reduces damage by half. [b]Single Actions Only (Ex):[/b] Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge. [b]Skills:[/b] A half-dragon shark zombie has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/sblock] [sblock=Uber Half-Dragon Shark Zombie; CR 8 NE Huge undead (aquatic)] [b]Init[/b] +1; [b]Senses[/b] darkvision 60 ft., low-light vision ----- [b]AC[/b] 22 (-2 size, +1 Dex, +13 natural), touch 9, flat-footed 21 [b]hp[/b] 133 (20 HD) [b]Immune[/b] ability damage (Str, Dex, Con), ability drain, critical hits, death effects, disease, effects that require Fort saves (unless the effect works on objects or is harmless), electricity, energy drain, fatigue, massive damage, mind-affect effects, nonlethal damage, paralysis, poison, sleep, stunning [b]Fort[/b] +6, [b]Ref[/b] +7, [b]Will[/b] +12 ----- [b]Spd[/b] swim 60 ft. (12 squares), fly 60 ft. (average) [b]Melee[/b] claw +18 (1d8+15) or bite +18 (2d6+13) or slam +18 (2d6+15) [b]Space[/b] 15 ft.; [b]Reach[/b] 10 ft. [b]Base Atk[/b] +10; Grp +28 [b]Atk Options[/b] breath weapon ----- [b]Abilities[/b] Str 31, Dex 13, Con --, Int --, Wis 10, Cha 1 [b]Skills[/b] Swim +10 [b]Feats[/b] Toughness ----- [b]Blindsense (Ex):[/b] A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater. [b]Breath Weapon (Su):[/b] Once per day, this monster breathes a 60-foot-line of lightning. A half-dragon’s breath weapon deals 6d8 points of damage. A successful Reflex save (DC 20) reduces damage by half. [b]Single Actions Only (Ex):[/b] Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge. [b]Skills:[/b] An uber half-dragon shark zombie has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/sblock] [/QUOTE]
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