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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 3689594" data-attributes="member: 2795"><p><strong>Kiwanja</strong></p><p></p><p>[sblock=Kiwanja; CR 12</p><p>Minor xorn wu jen 3/cleric 3/geomancer 3]</p><p>LE Small outsider (earth, extraplanar)</p><p><strong>Init</strong> +0; <strong>Senses</strong> darkvision 60 ft., tremorsense 60 ft., Listen +10, Spot +14</p><p><strong>Languages</strong> Common, Terran</p><p>-----</p><p><strong>AC</strong> 26 (+1 size, +2 armor, +1 deflection, +12 natural), touch 12, flat-footed 25</p><p><strong>hp</strong> 84 (12 HD); <strong>DR</strong> 5/bludgeoning</p><p><strong>Immune</strong> cold, fire</p><p><strong>Resist</strong> electricity 10</p><p><strong>Fort</strong> +13, <strong>Ref</strong> +8, <strong>Will</strong> +15</p><p>-----</p><p><strong>Spd</strong> 25 ft. (5 squares), burrow 20 ft.</p><p><strong>Melee</strong> bite +10 (2d8+1) and 3 claws +8 (1d3)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +8; <strong>Grp</strong> +5</p><p><strong>Atk Options</strong> rebuke undead 4/day (+2 on turn checks), watchful spirit</p><p><strong>Combat Gear</strong> arcane scroll (<em>commune with lesser spirit, fireball</em> [x2] [Ref 14], <em>haste</em>, CL 5th), <em>wand of fire shuriken</em> (27 charges)</p><p><strong>Special Actions</strong> all-around vision, earth glide, ley lines +1 (mountains), spell secret, spell versatility 2</p><p><strong>Cleric Spells Prepared (CL 4th, 5th for evil spells):</strong></p><p>2nd - <em>bear's endurance, cure moderate wounds</em> (x2), <em>soften earth and stone*</em></p><p>1st - <em>bane</em> (Will 14), <em>command</em> (x2) (Will 14), <em>cure light wounds, protection from good*</em></p><p>0 - <em>guidance</em> (x2), <em>read magic, resistance</em> (x2)</p><p>* Domain spell. <strong>Domains:</strong> Earth, Evil.</p><p><strong>Wu Jen Spells Prepared (CL 5th):</strong></p><p>3rd - <em>hail of stone</em> (Empower), <em>thornskin</em></p><p>2nd - <em>blur, ice blast</em> (Fort 15), <em>wall of gloom</em> (Extend) (Will 15)</p><p>1st - <em>elemental burst</em> (x2) (Ref 14), <em>shield, true strike</em></p><p>0 - <em>daze</em> (x2) (Will 13), <em>detect magic, ray of frost</em></p><p>-----</p><p><strong>Abilities</strong> Str 12, Dex 10, Con 17, Int 16, Wis 16, Cha 12</p><p><strong>Drift</strong> light, downy fur; touch wilts flowers; swift as an elk</p><p><strong>Skills</strong> Climb +7, Concentration +12, Hide +7, Intimidate +8, Jump +7, Knowledge (arcana) +12, Knowledge (dungeoneering) +13, Knowledge (nature) +9, Knowledge (religion) +9, Listen +10, Move Silently +7, Search +14, Spellcraft +14, Spot +14, Survival +13 (+15 when following tracks, when underground, or in aboveground natural environments)</p><p><strong>Feats</strong> Combat Expertise, Empower Spell (B), Lightning Reflexes, Multiattack, Scribe Scroll, Toughness</p><p><strong>Possessions</strong> combat gear, plus <em>bracers of armor +2, ring of protection +1</em></p><p>-----</p><p><strong>All-Around Vision (Ex):</strong> A xorn’s symmetrically placed eyes allow it to look in any direction, providing a +4 racial bonus on Spot and Search checks. A xorn can’t be flanked.</p><p></p><p><strong>Earth Glide (Ex):</strong> A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A <em>move earth</em> spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.</p><p></p><p><strong>Ley Lines (Su):</strong> +1 caster level when in mountains.</p><p></p><p><strong>Tremorsense [60 ft.] (Ex):</strong> A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water.</p><p></p><p><strong>Watchful Spirit:</strong> Once per day, reroll initiative and take the better result.</p><p></p><p><strong>Spellbook:</strong></p><p>3rd - <em>commune with lesser spirit, dispel magic, earthbolt, haste, thornskin</em></p><p>2nd - <em>blur, ice blast, invisibility, rain of needles, see invisibility, wall of gloom</em> (Extend Spell)</p><p>1st - <em>comprehend languages, detect good, elemental burst, hail of stone, hold portal, shield, unseen servant, true strike</em></p><p>0 - all[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3689594, member: 2795"] [b]Kiwanja[/b] [sblock=Kiwanja; CR 12 Minor xorn wu jen 3/cleric 3/geomancer 3] LE Small outsider (earth, extraplanar) [b]Init[/b] +0; [b]Senses[/b] darkvision 60 ft., tremorsense 60 ft., Listen +10, Spot +14 [b]Languages[/b] Common, Terran ----- [b]AC[/b] 26 (+1 size, +2 armor, +1 deflection, +12 natural), touch 12, flat-footed 25 [b]hp[/b] 84 (12 HD); [b]DR[/b] 5/bludgeoning [b]Immune[/b] cold, fire [b]Resist[/b] electricity 10 [b]Fort[/b] +13, [b]Ref[/b] +8, [b]Will[/b] +15 ----- [b]Spd[/b] 25 ft. (5 squares), burrow 20 ft. [b]Melee[/b] bite +10 (2d8+1) and 3 claws +8 (1d3) [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +8; [b]Grp[/b] +5 [b]Atk Options[/b] rebuke undead 4/day (+2 on turn checks), watchful spirit [b]Combat Gear[/b] arcane scroll ([i]commune with lesser spirit, fireball[/i] [x2] [Ref 14], [i]haste[/i], CL 5th), [i]wand of fire shuriken[/i] (27 charges) [b]Special Actions[/b] all-around vision, earth glide, ley lines +1 (mountains), spell secret, spell versatility 2 [b]Cleric Spells Prepared (CL 4th, 5th for evil spells):[/b] 2nd - [i]bear's endurance, cure moderate wounds[/i] (x2), [i]soften earth and stone*[/i] 1st - [i]bane[/i] (Will 14), [i]command[/i] (x2) (Will 14), [i]cure light wounds, protection from good*[/i] 0 - [i]guidance[/i] (x2), [i]read magic, resistance[/i] (x2) * Domain spell. [b]Domains:[/b] Earth, Evil. [b]Wu Jen Spells Prepared (CL 5th):[/b] 3rd - [i]hail of stone[/i] (Empower), [i]thornskin[/i] 2nd - [i]blur, ice blast[/i] (Fort 15), [i]wall of gloom[/i] (Extend) (Will 15) 1st - [i]elemental burst[/i] (x2) (Ref 14), [i]shield, true strike[/i] 0 - [i]daze[/i] (x2) (Will 13), [i]detect magic, ray of frost[/i] ----- [b]Abilities[/b] Str 12, Dex 10, Con 17, Int 16, Wis 16, Cha 12 [b]Drift[/b] light, downy fur; touch wilts flowers; swift as an elk [b]Skills[/b] Climb +7, Concentration +12, Hide +7, Intimidate +8, Jump +7, Knowledge (arcana) +12, Knowledge (dungeoneering) +13, Knowledge (nature) +9, Knowledge (religion) +9, Listen +10, Move Silently +7, Search +14, Spellcraft +14, Spot +14, Survival +13 (+15 when following tracks, when underground, or in aboveground natural environments) [b]Feats[/b] Combat Expertise, Empower Spell (B), Lightning Reflexes, Multiattack, Scribe Scroll, Toughness [b]Possessions[/b] combat gear, plus [i]bracers of armor +2, ring of protection +1[/i] ----- [b]All-Around Vision (Ex):[/b] A xorn’s symmetrically placed eyes allow it to look in any direction, providing a +4 racial bonus on Spot and Search checks. A xorn can’t be flanked. [b]Earth Glide (Ex):[/b] A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A [i]move earth[/i] spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. [b]Ley Lines (Su):[/b] +1 caster level when in mountains. [b]Tremorsense [60 ft.] (Ex):[/b] A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. [b]Watchful Spirit:[/b] Once per day, reroll initiative and take the better result. [b]Spellbook:[/b] 3rd - [i]commune with lesser spirit, dispel magic, earthbolt, haste, thornskin[/i] 2nd - [i]blur, ice blast, invisibility, rain of needles, see invisibility, wall of gloom[/i] (Extend Spell) 1st - [i]comprehend languages, detect good, elemental burst, hail of stone, hold portal, shield, unseen servant, true strike[/i] 0 - all[/sblock] [/QUOTE]
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