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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 3693776" data-attributes="member: 2795"><p><strong>Red Tunic Thugs</strong></p><p></p><p><span style="color: lime">The Red Tunic Thugs are a gang of mercenaries. An encounter with them trying to kidnap a bard once kicked off an adventure I modified from <em>Dungeon</em> magazine about a group of assassins trying to thwart a marriage between two merchant houses.</span></p><p></p><p>[sblock=Red Tunic Thug; CR 4 (x6)</p><p>Human fighter 4]</p><p>Various non-good Medium humanoid (human)</p><p><strong>Init</strong> +1; <strong>Senses</strong> Listen +0, Spot +0</p><p><strong>Languages</strong> Common</p><p>-----</p><p><strong>AC</strong> 15 (+1 Dex, +4 armor), touch 11, flat-footed 14</p><p><strong>hp</strong> 30 (4 HD)</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +2, <strong>Will</strong> +1</p><p>-----</p><p><strong>Spd</strong> 20 ft. (4 squares) (30 ft. unarmored)</p><p><strong>Melee</strong> masterwork longsword +8 (1d8+4/19-20), or </p><p><strong>Ranged</strong> bola +5 (1d4+3 nonlethal, 10 ft. range increment)</p><p><strong>Ranged (Point Blank Shot)</strong> bola +6 (1d4+4 nonlethal, 10 ft. range increment)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +7</p><p><strong>Atk Options</strong> Point Blank Shot, Power Attack, Precise Shot</p><p><strong>Combat Gear</strong> <em>potion of cure moderate wounds</em></p><p>-----</p><p><strong>Abilities</strong> Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 10</p><p><strong>Skills*</strong> Intimidate +7, Ride +8, Use Rope +4 (*Include -4 armor check penalty where appropriate.)</p><p><strong>Feats</strong> Exotic Weapon Proficiency (bolas), Point Blank Shot, Power Attack, Precise Shot, Weapon Focus (longsword), Weapon Specialization (longsword)</p><p><strong>Possessions</strong> combat gear, plus scale mail, masterwork longsword, two bolas</p><p><strong>Note</strong> The thugs fight two-handed with their longswords.</p><p>-----</p><p><strong>Bolas:</strong> Bolas can wrap around an enemy's legs or other limbs for a ranged trip attack. Make a ranged touch attack. If this succeeds, make a Str check opposed by the target's Str or Dex check (whichever is better). A combatant gets a +4 bonus for every category larger than Medium he is. He gets a -4 penalty for every category smaller than Medium he is. A defender with four more legs or who is otherwise exceptionally stable gets a +4 bonus.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3693776, member: 2795"] [b]Red Tunic Thugs[/b] [color=lime]The Red Tunic Thugs are a gang of mercenaries. An encounter with them trying to kidnap a bard once kicked off an adventure I modified from [i]Dungeon[/i] magazine about a group of assassins trying to thwart a marriage between two merchant houses.[/color] [sblock=Red Tunic Thug; CR 4 (x6) Human fighter 4] Various non-good Medium humanoid (human) [b]Init[/b] +1; [b]Senses[/b] Listen +0, Spot +0 [b]Languages[/b] Common ----- [b]AC[/b] 15 (+1 Dex, +4 armor), touch 11, flat-footed 14 [b]hp[/b] 30 (4 HD) [b]Fort[/b] +6, [b]Ref[/b] +2, [b]Will[/b] +1 ----- [b]Spd[/b] 20 ft. (4 squares) (30 ft. unarmored) [b]Melee[/b] masterwork longsword +8 (1d8+4/19-20), or [b]Ranged[/b] bola +5 (1d4+3 nonlethal, 10 ft. range increment) [b]Ranged (Point Blank Shot)[/b] bola +6 (1d4+4 nonlethal, 10 ft. range increment) [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +4; [b]Grp[/b] +7 [b]Atk Options[/b] Point Blank Shot, Power Attack, Precise Shot [b]Combat Gear[/b] [i]potion of cure moderate wounds[/i] ----- [b]Abilities[/b] Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 10 [b]Skills*[/b] Intimidate +7, Ride +8, Use Rope +4 (*Include -4 armor check penalty where appropriate.) [b]Feats[/b] Exotic Weapon Proficiency (bolas), Point Blank Shot, Power Attack, Precise Shot, Weapon Focus (longsword), Weapon Specialization (longsword) [b]Possessions[/b] combat gear, plus scale mail, masterwork longsword, two bolas [b]Note[/b] The thugs fight two-handed with their longswords. ----- [b]Bolas:[/b] Bolas can wrap around an enemy's legs or other limbs for a ranged trip attack. Make a ranged touch attack. If this succeeds, make a Str check opposed by the target's Str or Dex check (whichever is better). A combatant gets a +4 bonus for every category larger than Medium he is. He gets a -4 penalty for every category smaller than Medium he is. A defender with four more legs or who is otherwise exceptionally stable gets a +4 bonus.[/sblock] [/QUOTE]
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