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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 3694523" data-attributes="member: 2795"><p><strong>Four from The Lost Caverns of Tsojcanth</strong></p><p></p><p><span style="color: lime">Some time ago, I converted the 1E module <em>S4 - The Lost Caverns of Tsojcanth</em>. Here are some of the monsters:</span></p><p></p><p>[sblock=Fomorian giant; CR 9]</p><p>Usually CE Large giant (psionic)</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 90 ft., low-light vision, Listen +10, Spot +10</p><p><strong>Languages</strong> Common, Giant</p><p>-----</p><p><strong>AC</strong> 21 (-1 size, +11 natural, +2 shield), touch 8, flat-footed 21; can't be flanked</p><p><strong>hp</strong> 133 (14 HD)</p><p><strong>Fort</strong> +14, <strong>Ref</strong> +3, <strong>Will</strong> +6</p><p>-----</p><p><strong>Spd</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> flail +18/+13 (2d6+9), or</p><p><strong>Melee</strong> 2 slams +18 (1d4+9)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +10; <strong>Grp</strong> +23</p><p><strong>Atk Options</strong> Cleave, Improved Overrun, Improved Sunder, Power Attack</p><p><strong>Psi-Like Ability (ML 5th):</strong></p><p>At will - <em>stomp</em></p><p>-----</p><p><strong>Abilities</strong> Str 29, Dex 11, Con 21, Int 12, Wis 14, Cha 13</p><p><strong>Skills</strong> Concentration +11, Hide +18, Listen +10, Move Silently +21, Spot +10</p><p><strong>Feats</strong> Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack</p><p><strong>Possessions</strong> large flail, large wooden shield</p><p><strong>Advancement</strong> by character class; <strong>Favored Class</strong> wilder</p><p>-----</p><p><strong>Stomp (Ps):</strong> A foot stomp precipitates a psychokinetic shock wave that travels along the ground in a 20-foot cone, toppling creatures and loose objects. The shock wave affects only creatures standing on the ground within the power’s area. Creatures that fail their DC 20 Reflex saves are thrown to the ground, become prone, and take 5d4 points of nonlethal damage. The save DC is Strength-based.</p><p></p><p><strong>Skills:</strong> Fomorians have a +4 racial bonus to Hide, Listen, Move Silently, and Spot checks.[/sblock]</p><p>[sblock=Chossus the Gorgimera; CR 10]</p><p>CE Large magical beast</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 60 ft., low-light vision, scent, Listen +21, Spot +21</p><p><strong>Languages</strong> Common, Draconic, Dwarven, Giant</p><p>-----</p><p><strong>AC</strong> 21 (-1 size, +1 Dex, +11 natural), touch 10, flat-footed 20</p><p><strong>hp</strong> 123 (13 HD)</p><p><strong>Immune</strong> electricity, petrification</p><p><strong>Fort</strong> +12, <strong>Ref</strong> +9, <strong>Will</strong> +5</p><p>-----</p><p><strong>Spd</strong> 30 ft. (6 squares), fly 50 ft. (poor); Hover</p><p><strong>Melee</strong> bite +16 (2d6+4) and bite +16 (1d8+4) and gore +16 (1d8+4) and 2 hooves +14 (1d8+2)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +13; <strong>Grp</strong> +21</p><p><strong>Atk Options</strong> lightning breath weapon, petrifying breath weapon, Power Attack, trample (1d8+4)</p><p>-----</p><p><strong>Abilities</strong> Str 19, Dex 13, Con 18, Int 16, Wis 13, Cha 10</p><p><strong>Skills</strong> Hide +13, Listen +21, Move Silently +17, Sense Motive +17, Spot +21</p><p><strong>Feats</strong> Alertness, Hover, Iron Will, Multiattack, Power Attack</p><p>-----</p><p><strong>Lightning Breath Weapon (Su):</strong> Chossus's breath weapon is usable once per 1d4 rounds, deals 3d8 points of damage in a 40-foot line of lightning (DC 20 Reflex save for half, Constitution-based).</p><p></p><p><strong>Petrifying Breath Weapon (Su):</strong> 60-foot cone, once every 1d4 rounds (but no more than five times per day), turn to stone permanently, Fortitude DC 20 negates. The save DC is Constitution-based.</p><p></p><p><strong>Trample (Ex):</strong> Reflex DC 20 half. The save DC is Strength-based.</p><p></p><p><strong>Skills:</strong> A gorgimera three heads give it a +2 racial bonus on Spot and Listen checks.[/sblock]</p><p>[sblock=Chasme; CR 6]</p><p>Always CE Small outsider (chaotic, evil, extraplanar)</p><p><strong>Init</strong> +4; <strong>Senses</strong> darkvision 60 ft., Listen +21, Spot +21</p><p><strong>Languages</strong> Abyssal, Celestial, Draconic. A chasme can communicate with most intelligent creatures via telepathy.</p><p>-----</p><p><strong>AC</strong> 19 (+1 size, +4 Dex, +4 natural), touch 11, flat-footed 18</p><p><strong>hp</strong> 45 (7 HD); <strong>DR</strong> 5/cold iron or good</p><p><strong>Immune</strong> electricity, poison</p><p><strong>Resist</strong> acid 10, cold 10, fire 10</p><p><strong>SR</strong> 18</p><p><strong>Fort</strong> +7, <strong>Ref</strong> +9, <strong>Will</strong> +6</p><p>-----</p><p><strong>Spd</strong> 30 ft. (6 squares), climb 30 ft., fly 60 ft. (good)</p><p><strong>Melee</strong> 2 pincers +12 (1d4+2) and bite +10 (1d4+1 plus swarm infestation)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +7; <strong>Grp</strong> +4</p><p><strong>Atk Options</strong> summon demon, swarm infestation</p><p><strong>Special Actions</strong> telepathy 100 ft.</p><p><strong>Spell-Like Abilities (CL 7th):</strong></p><p>At will - <em>dispel magic, see invisibility, greater teleport</em> (self plus 50 pounds of objects only)</p><p>1/day - <em>cause fear</em> (Will DC 14), <em>deep slumber</em> (Will DC 16)</p><p>-----</p><p><strong>Abilities</strong> Str 12, Dex 18, Con 14, Int 14, Wis 13, Cha 16</p><p><strong>Skills</strong> Bluff +13, Climb +19, Diplomacy +17, Hide +18, Knowledge (the planes) +12, Listen +13, Move Silently +14, Search +12, Sense Motive +11, Spot +13</p><p><strong>Feats</strong> Alertness, Multiattack, Weapon Finesse</p><p><strong>Advancement</strong> 8-14 HD (Small); 15-21 HD (Medium)</p><p>-----</p><p><strong>Summon Demon (Sp):</strong> Once per day a chasme can attempt to summon 1 chasme with a 40% chance of success. This ability is the equivalent of a 3rd-level spell.</p><p></p><p><strong>Swarm Infestation (Su):</strong> As successful attack forces the target to make a DC 16 Fort save or become nauseated for 1d3 rounds. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn. Each round he is nauseated, the target must make another DC 16 Fort save or vomit forth a spider swarm. Each spider swarm remains in the area where it was puked up, and each disperses after 3 rounds.</p><p></p><p><strong>Skills:</strong> A chasme can always take 10 on a Climb check.[/sblock]</p><p>[sblock=Dracolisk; CR 10]</p><p>Usually CE Large dragon</p><p><strong>Init</strong> -2; <strong>Senses</strong> darkvision 60 ft., low-light vision, Listen +18, Spot +18</p><p><strong>Languages</strong> Draconic</p><p>-----</p><p><strong>AC</strong> 20 (-1 size, -2 Dex, +13 natural), touch 7, flat-footed 20</p><p><strong>hp</strong> 138 (12 HD)</p><p><strong>Immune</strong> acid, paralysis, sleep</p><p><strong>Fort</strong> +15, <strong>Ref</strong> +6, <strong>Will</strong> +6</p><p>-----</p><p><strong>Spd</strong> 20 ft. (4 squares), fly 40 ft. (average); Fly-By Attack, Hover</p><p><strong>Melee</strong> 2 claws +21 (1d6+10) and bite +16 (2d6+5)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +12; <strong>Grp</strong> +26</p><p><strong>Atk Options</strong> Blind-Fight, breath weapon, petrifying gaze</p><p>-----</p><p><strong>Abilities</strong> Str 31, Dex 6, Con 21, Int 4, Wis 14, Cha 13</p><p><strong>Skills</strong> Hide +9, Listen +18, Spot +18</p><p><strong>Feats</strong> Alertness, Blind-Fight, Fly-By Attack, Great Fortitude, Hover</p><p><strong>Advancement</strong> 13-24 HD (Large); 25-36 HD (Huge)</p><p>-----</p><p><strong>Breath Weapon (Su):</strong> 1/day - 60 ft. line of acid, 6d8, Reflex DC 21 halves. The save DC is Constitution-based.</p><p></p><p><strong>Petrifying Gaze (Su):</strong> Turn to stone permanently, range 30 feet; Fortitude DC 17 negates. The save DC is Charisma-based.</p><p></p><p><strong>Skills:</strong> The dracolisk’s dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus on Hide checks in natural settings.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3694523, member: 2795"] [b]Four from The Lost Caverns of Tsojcanth[/b] [color=lime]Some time ago, I converted the 1E module [i]S4 - The Lost Caverns of Tsojcanth[/i]. Here are some of the monsters:[/color] [sblock=Fomorian giant; CR 9] Usually CE Large giant (psionic) [b]Init[/b] +1; [b]Senses[/b] darkvision 90 ft., low-light vision, Listen +10, Spot +10 [b]Languages[/b] Common, Giant ----- [b]AC[/b] 21 (-1 size, +11 natural, +2 shield), touch 8, flat-footed 21; can't be flanked [b]hp[/b] 133 (14 HD) [b]Fort[/b] +14, [b]Ref[/b] +3, [b]Will[/b] +6 ----- [b]Spd[/b] 30 ft. (6 squares) [b]Melee[/b] flail +18/+13 (2d6+9), or [b]Melee[/b] 2 slams +18 (1d4+9) [b]Space[/b] 10 ft.; [b]Reach[/b] 10 ft. [b]Base Atk[/b] +10; [b]Grp[/b] +23 [b]Atk Options[/b] Cleave, Improved Overrun, Improved Sunder, Power Attack [b]Psi-Like Ability (ML 5th):[/b] At will - [i]stomp[/i] ----- [b]Abilities[/b] Str 29, Dex 11, Con 21, Int 12, Wis 14, Cha 13 [b]Skills[/b] Concentration +11, Hide +18, Listen +10, Move Silently +21, Spot +10 [b]Feats[/b] Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack [b]Possessions[/b] large flail, large wooden shield [b]Advancement[/b] by character class; [b]Favored Class[/b] wilder ----- [b]Stomp (Ps):[/b] A foot stomp precipitates a psychokinetic shock wave that travels along the ground in a 20-foot cone, toppling creatures and loose objects. The shock wave affects only creatures standing on the ground within the power’s area. Creatures that fail their DC 20 Reflex saves are thrown to the ground, become prone, and take 5d4 points of nonlethal damage. The save DC is Strength-based. [b]Skills:[/b] Fomorians have a +4 racial bonus to Hide, Listen, Move Silently, and Spot checks.[/sblock] [sblock=Chossus the Gorgimera; CR 10] CE Large magical beast [b]Init[/b] +1; [b]Senses[/b] darkvision 60 ft., low-light vision, scent, Listen +21, Spot +21 [b]Languages[/b] Common, Draconic, Dwarven, Giant ----- [b]AC[/b] 21 (-1 size, +1 Dex, +11 natural), touch 10, flat-footed 20 [b]hp[/b] 123 (13 HD) [b]Immune[/b] electricity, petrification [b]Fort[/b] +12, [b]Ref[/b] +9, [b]Will[/b] +5 ----- [b]Spd[/b] 30 ft. (6 squares), fly 50 ft. (poor); Hover [b]Melee[/b] bite +16 (2d6+4) and bite +16 (1d8+4) and gore +16 (1d8+4) and 2 hooves +14 (1d8+2) [b]Space[/b] 10 ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +13; [b]Grp[/b] +21 [b]Atk Options[/b] lightning breath weapon, petrifying breath weapon, Power Attack, trample (1d8+4) ----- [b]Abilities[/b] Str 19, Dex 13, Con 18, Int 16, Wis 13, Cha 10 [b]Skills[/b] Hide +13, Listen +21, Move Silently +17, Sense Motive +17, Spot +21 [b]Feats[/b] Alertness, Hover, Iron Will, Multiattack, Power Attack ----- [b]Lightning Breath Weapon (Su):[/b] Chossus's breath weapon is usable once per 1d4 rounds, deals 3d8 points of damage in a 40-foot line of lightning (DC 20 Reflex save for half, Constitution-based). [b]Petrifying Breath Weapon (Su):[/b] 60-foot cone, once every 1d4 rounds (but no more than five times per day), turn to stone permanently, Fortitude DC 20 negates. The save DC is Constitution-based. [b]Trample (Ex):[/b] Reflex DC 20 half. The save DC is Strength-based. [b]Skills:[/b] A gorgimera three heads give it a +2 racial bonus on Spot and Listen checks.[/sblock] [sblock=Chasme; CR 6] Always CE Small outsider (chaotic, evil, extraplanar) [b]Init[/b] +4; [b]Senses[/b] darkvision 60 ft., Listen +21, Spot +21 [b]Languages[/b] Abyssal, Celestial, Draconic. A chasme can communicate with most intelligent creatures via telepathy. ----- [b]AC[/b] 19 (+1 size, +4 Dex, +4 natural), touch 11, flat-footed 18 [b]hp[/b] 45 (7 HD); [b]DR[/b] 5/cold iron or good [b]Immune[/b] electricity, poison [b]Resist[/b] acid 10, cold 10, fire 10 [b]SR[/b] 18 [b]Fort[/b] +7, [b]Ref[/b] +9, [b]Will[/b] +6 ----- [b]Spd[/b] 30 ft. (6 squares), climb 30 ft., fly 60 ft. (good) [b]Melee[/b] 2 pincers +12 (1d4+2) and bite +10 (1d4+1 plus swarm infestation) [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +7; [b]Grp[/b] +4 [b]Atk Options[/b] summon demon, swarm infestation [b]Special Actions[/b] telepathy 100 ft. [b]Spell-Like Abilities (CL 7th):[/b] At will - [i]dispel magic, see invisibility, greater teleport[/i] (self plus 50 pounds of objects only) 1/day - [i]cause fear[/i] (Will DC 14), [i]deep slumber[/i] (Will DC 16) ----- [b]Abilities[/b] Str 12, Dex 18, Con 14, Int 14, Wis 13, Cha 16 [b]Skills[/b] Bluff +13, Climb +19, Diplomacy +17, Hide +18, Knowledge (the planes) +12, Listen +13, Move Silently +14, Search +12, Sense Motive +11, Spot +13 [b]Feats[/b] Alertness, Multiattack, Weapon Finesse [b]Advancement[/b] 8-14 HD (Small); 15-21 HD (Medium) ----- [b]Summon Demon (Sp):[/b] Once per day a chasme can attempt to summon 1 chasme with a 40% chance of success. This ability is the equivalent of a 3rd-level spell. [b]Swarm Infestation (Su):[/b] As successful attack forces the target to make a DC 16 Fort save or become nauseated for 1d3 rounds. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn. Each round he is nauseated, the target must make another DC 16 Fort save or vomit forth a spider swarm. Each spider swarm remains in the area where it was puked up, and each disperses after 3 rounds. [b]Skills:[/b] A chasme can always take 10 on a Climb check.[/sblock] [sblock=Dracolisk; CR 10] Usually CE Large dragon [b]Init[/b] -2; [b]Senses[/b] darkvision 60 ft., low-light vision, Listen +18, Spot +18 [b]Languages[/b] Draconic ----- [b]AC[/b] 20 (-1 size, -2 Dex, +13 natural), touch 7, flat-footed 20 [b]hp[/b] 138 (12 HD) [b]Immune[/b] acid, paralysis, sleep [b]Fort[/b] +15, [b]Ref[/b] +6, [b]Will[/b] +6 ----- [b]Spd[/b] 20 ft. (4 squares), fly 40 ft. (average); Fly-By Attack, Hover [b]Melee[/b] 2 claws +21 (1d6+10) and bite +16 (2d6+5) [b]Space[/b] 10 ft.; [b]Reach[/b] 10 ft. [b]Base Atk[/b] +12; [b]Grp[/b] +26 [b]Atk Options[/b] Blind-Fight, breath weapon, petrifying gaze ----- [b]Abilities[/b] Str 31, Dex 6, Con 21, Int 4, Wis 14, Cha 13 [b]Skills[/b] Hide +9, Listen +18, Spot +18 [b]Feats[/b] Alertness, Blind-Fight, Fly-By Attack, Great Fortitude, Hover [b]Advancement[/b] 13-24 HD (Large); 25-36 HD (Huge) ----- [b]Breath Weapon (Su):[/b] 1/day - 60 ft. line of acid, 6d8, Reflex DC 21 halves. The save DC is Constitution-based. [b]Petrifying Gaze (Su):[/b] Turn to stone permanently, range 30 feet; Fortitude DC 17 negates. The save DC is Charisma-based. [b]Skills:[/b] The dracolisk’s dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus on Hide checks in natural settings.[/sblock] [/QUOTE]
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