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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 3695836" data-attributes="member: 2795"><p><strong>Thanic Savant PrC</strong></p><p></p><p><span style="color: lime">The thanic savants have resurrected the dark arts of necromancy practiced by the lich-lord known as the Deathless One. All wizards of the Black Academy are expected to qualify for this prestige class as soon as possible.</span></p><p></p><p>[sblock=Thanic Savant PrC]</p><p><strong>Hit Die:</strong> d4.</p><p></p><p><strong>Requirements</strong></p><p></p><p><strong>Alignment:</strong> Any nongood.</p><p><strong>Skills:</strong> Knowledge (religion) 12 ranks, Spellcraft 6 ranks.</p><p><strong>Feats:</strong> Arcane Disciple with access to Death, Evil, Pestilence, or Trickery</p><p><strong>Spells:</strong> Able to cast at least five necromancy spells, at least one of which must be 5th level or higher.</p><p><strong>Special:</strong> Alignment must match his deity's alignment.</p><p></p><p><strong>Class Skills</strong></p><p>The thanic savant's class skills are (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).</p><p></p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p></p><p><strong>Class Features</strong></p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Thanic savants gain no new weapon or armor proficiency.</p><p></p><p><strong>Necromancy Specialization (Ex):</strong> A thanic savant gains a +1 bonus on attack rolls made with necromancy spells. He adds a +2 bonus to damage dealt by necromancy spells. Necromancy spells that do not deal damage have a +1 bonus to applicable save DCs.</p><p></p><p><strong>Death's Defense (Su):</strong> Starting at 2nd level, a thanic savant gains a +4 profane bonus to Armor Class for one round starting immediately after he casts any necromancy spell. This AC bonus lasts until the start of his next turn.</p><p></p><p><strong>Extended Necromancy (Su):</strong> Starting at 3rd level, any necromancy spell cast by a thanic savant has its duration doubled, as if the Extend Spell feat had been applied to it. However, the spell's level and casting time are not changed. In addition, the DC required to counter or dispel the thanic savant's necromancy spells increases by 4.</p><p></p><p><strong>Resist Necromancy (Su):</strong> Due to his deeper understanding of necromancy, a 4th-level thanic savant subtracts his class level from damage inflicted by necromancy spells or effects. An effect that produces multiple attacks that each inflict damage counts as a single attack. If a necromancy spell or effect does not inflict damage, the thanic savant adds his class level as a profane bonus to his saving throw against the spell or effect. If the spell or effect neither inflicts damage nor allows a saving throw, this ability has no effect.</p><p></p><p><strong>Unbind Necromancy (Su):</strong> A 5th-level thanic savant learns to unweave necromancy spells or effects in order to liberate the magical energy therein. As a standard action, he makes a caster level check (DC 11 + opposing caster's level). If successful, the necromancy effect is unbound. This immediately dispels the effect (including effects that normally cannot be dispelled). The unleashed energy inflicts 1d6 points of negative energy damage in a 10-foot spread around the unbound effect.</p><p></p><p>[code]Table: The Thanic Savant</p><p>Level BAB Fort Ref Will Special Spells</p><p>1 +0 +0 +0 +2 Necromancy specialization --</p><p>2 +1 +0 +0 +3 Death's defense +1 level arcane spellcasting class</p><p>3 +1 +1 +1 +3 Extended necromancy +1 level arcane spellcasting class</p><p>4 +2 +1 +1 +4 Resist necromancy +1 level arcane spellcasting class</p><p>5 +2 +1 +1 +4 Unbind necromancy +1 level arcane spellcasting class</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3695836, member: 2795"] [b]Thanic Savant PrC[/b] [color=lime]The thanic savants have resurrected the dark arts of necromancy practiced by the lich-lord known as the Deathless One. All wizards of the Black Academy are expected to qualify for this prestige class as soon as possible.[/color] [sblock=Thanic Savant PrC] [b]Hit Die:[/b] d4. [b]Requirements[/b] [b]Alignment:[/b] Any nongood. [b]Skills:[/b] Knowledge (religion) 12 ranks, Spellcraft 6 ranks. [b]Feats:[/b] Arcane Disciple with access to Death, Evil, Pestilence, or Trickery [b]Spells:[/b] Able to cast at least five necromancy spells, at least one of which must be 5th level or higher. [b]Special:[/b] Alignment must match his deity's alignment. [b]Class Skills[/b] The thanic savant's class skills are (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int). [b]Skill Points at Each Level:[/b] 2 + Int modifier. [b]Class Features[/b] [b]Weapon and Armor Proficiency:[/b] Thanic savants gain no new weapon or armor proficiency. [b]Necromancy Specialization (Ex):[/b] A thanic savant gains a +1 bonus on attack rolls made with necromancy spells. He adds a +2 bonus to damage dealt by necromancy spells. Necromancy spells that do not deal damage have a +1 bonus to applicable save DCs. [b]Death's Defense (Su):[/b] Starting at 2nd level, a thanic savant gains a +4 profane bonus to Armor Class for one round starting immediately after he casts any necromancy spell. This AC bonus lasts until the start of his next turn. [b]Extended Necromancy (Su):[/b] Starting at 3rd level, any necromancy spell cast by a thanic savant has its duration doubled, as if the Extend Spell feat had been applied to it. However, the spell's level and casting time are not changed. In addition, the DC required to counter or dispel the thanic savant's necromancy spells increases by 4. [b]Resist Necromancy (Su):[/b] Due to his deeper understanding of necromancy, a 4th-level thanic savant subtracts his class level from damage inflicted by necromancy spells or effects. An effect that produces multiple attacks that each inflict damage counts as a single attack. If a necromancy spell or effect does not inflict damage, the thanic savant adds his class level as a profane bonus to his saving throw against the spell or effect. If the spell or effect neither inflicts damage nor allows a saving throw, this ability has no effect. [b]Unbind Necromancy (Su):[/b] A 5th-level thanic savant learns to unweave necromancy spells or effects in order to liberate the magical energy therein. As a standard action, he makes a caster level check (DC 11 + opposing caster's level). If successful, the necromancy effect is unbound. This immediately dispels the effect (including effects that normally cannot be dispelled). The unleashed energy inflicts 1d6 points of negative energy damage in a 10-foot spread around the unbound effect. [code]Table: The Thanic Savant Level BAB Fort Ref Will Special Spells 1 +0 +0 +0 +2 Necromancy specialization -- 2 +1 +0 +0 +3 Death's defense +1 level arcane spellcasting class 3 +1 +1 +1 +3 Extended necromancy +1 level arcane spellcasting class 4 +2 +1 +1 +4 Resist necromancy +1 level arcane spellcasting class 5 +2 +1 +1 +4 Unbind necromancy +1 level arcane spellcasting class [/code][/sblock] [/QUOTE]
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