Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Old School Nefarium - Road to Adventure Link (1/20/16)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark Chance" data-source="post: 3842575" data-attributes="member: 2795"><p><strong>The Wasfae</strong></p><p></p><p><span style="color: lime">The wasfae are a mighty race of devilish creatures. In its normal form, a wasfae appears to be an unholy combination of humanoid and wasp. Its insectile head sports powerful mandibles, and its abdomen is highly flexible with a dangerous stinger. A wasfae has the uncanny ability to transform into a swarm of oversized fiendish wasps.</span></p><p></p><p>[sblock=Wafsa (normal form); CR 10]</p><p>Always LE Medium outsider (evil, extraplanar, lawful, shapechanger)</p><p><strong>Init</strong> +7; <strong>Senses</strong> darkvision 60 ft., low-light vision, Listen +22, Spot +22</p><p><strong>Language</strong> Infernal (can only speak through host creature)</p><p>-----</p><p><strong>AC</strong> AC 18 (+3 Dex, +5 natural), touch 13, flat-footed 15; Dodge</p><p><strong>hp</strong> 107 (16 HD)</p><p><strong>Immune</strong> cold, poison, petrification</p><p><strong>Resist</strong> electricity 10, fire 10, sonic 10</p><p><strong>SR</strong> 18</p><p><strong>Fort</strong> +12, <strong>Ref</strong> +13, <strong>Will</strong> +13</p><p>-----</p><p><strong>Spd</strong> 40 ft. (8 squares)</p><p><strong>Melee</strong> sting +19 (2d4+3 plus poison) and 2 claws +14 (1d6+1) and bite +14 (1d4+1)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +16; <strong>Grp</strong> +19</p><p><strong>Attack Options</strong> poison</p><p><strong>Special Actions</strong> alternate form, hive mind</p><p>-----</p><p><strong>Abilities</strong> Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11</p><p><strong>Skills</strong> Bluff +10, Diplomacy +4, Disguise +19 (+21 when acting in character), Hide +22, Knowledge (arcana) +10, Knowledge (the planes) +9, Listen +22, Move Silently +22, Sense Motive +10, Spot +22, Survival +1 (+3 on other planes), Use Magic Device +19</p><p><strong>Feats</strong> Ability Focus (poison), Alertness, Dodge, Improved Initiative, Iron Will, Toughness</p><p><strong>Environment</strong> a lawful evil–aligned plane</p><p><strong>Organization</strong> solitary, team (2–4), or troop (6–11)</p><p><strong>Treasure</strong> standard</p><p><strong>Advancement</strong> 17-32 HD (Medium)</p><p>-----</p><p><strong>Hive Mind (Ex):</strong> All wasfae within 50 feet of each other are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No wasfa in a group is considered flanked unless all of them are.</p><p></p><p><strong>Poison (Ex):</strong> Injury, Fortitude DC 22, initial and secondary damage 1d6 Strength. The save DC is Constitution-based.</p><p>[/sblock]</p><p>[sblock=Wafsa (swarm form)]</p><p>Always LE Diminutive outsider (evil, extraplanar, lawful, shapechanger, swarm)</p><p><strong>Init</strong> +13; <strong>Senses</strong> darkvision 60 ft., low-light vision, Listen +22, Spot +22</p><p><strong>Language</strong> Infernal</p><p>-----</p><p><strong>AC</strong> AC 23 (+4 size, +9 Dex), touch 23, flat-footed 14; Dodge</p><p><strong>hp</strong> 139 (16 HD)</p><p><strong>Immune</strong> cold, poison, petrification, weapon damage</p><p><strong>Resist</strong> electricity 10, fire 10, sonic 10</p><p><strong>SR</strong> 18</p><p><strong>Fort</strong> +14, <strong>Ref</strong> +19, <strong>Will</strong> +13</p><p>-----</p><p><strong>Spd</strong> 5 ft. (1 square), fly 40 ft. (perfect)</p><p><strong>Melee</strong> swarm (3d6 plus poison)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 0 ft.</p><p><strong>Base Atk</strong> +16; <strong>Grp</strong> --</p><p><strong>Attack Options</strong> distraction, inhabit, poison</p><p><strong>Special Actions</strong> alternate form, hive mind</p><p>-----</p><p><strong>Abilities</strong> Str 7, Dex 28, Con 18, Int 10, Wis 12, Cha 11</p><p><strong>Skills</strong> Bluff +10, Diplomacy +4, Disguise +19 (+21 when acting in character), Hide +30, Knowledge (arcana) +10, Knowledge (the planes) +9, Listen +22, Move Silently +30, Sense Motive +10, Spot +22, Survival +1 (+3 on other planes), Use Magic Device +19</p><p><strong>Feats</strong> Ability Focus (poison), Alertness, Dodge, Improved Initiative, Iron Will, Toughness</p><p>-----</p><p><strong>Distraction (Ex):</strong> Any living creature that begins its turn with a hellwasp swarm in its space must succeed on a DC 22 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.</p><p></p><p><strong>Hive Mind (Ex):</strong> All wasfae within 50 feet of each other are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No wasfa in a group is considered flanked unless all of them are.</p><p></p><p><strong>Inhabit (Ex):</strong> A wasfa in swarm form can enter the body of a helpless or dead creature by crawling into its mouth and other orifices. Inhabiting requires 1 minute, and the victim must be Small, Medium, or Large (although four swarms working together can inhabit a Huge creature). The swarm can abandon the body at any time, although doing this takes 1 full round. Any attack against the host deals half damage to the swarm as well, although the swarm’s resistances and immunities may negate some or all of this damage.</p><p></p><p>If a wasfa swarm inhabits a dead body, it can restore animation to the creature and control its movements, effectively transforming it into a zombie of the appropriate size for as long as the swarm remains inside. If a wasfa swarm inhabits a living victim, it can neutralize the effects of its own poison and control the victim’s movement and actions as if using <em>dominate monster</em> spell on the victim. The wasfa quickly consume a living victim, dealing 2d4 points of Constitution damage per hour they inhabit a body. A body reduced to Constitution 0 is dead.</p><p></p><p>A wasfa–inhabited creature is relatively easy to spot, since its skin crawls with the forms of insects inside. The swarm can attempt a Disguise check to conceal its inhabitation of a host, with a –4 penalty if inhabiting a Small host.</p><p></p><p>A <em>remove disease</em> or <em>heal</em> spell cast on an inhabited victim forces the wasfa swarm to abandon its host.</p><p></p><p><strong>Poison (Ex):</strong> Injury, Fortitude DC 24, initial and secondary damage 1d6 Strength. The save DC is Constitution-based.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3842575, member: 2795"] [b]The Wasfae[/b] [color=lime]The wasfae are a mighty race of devilish creatures. In its normal form, a wasfae appears to be an unholy combination of humanoid and wasp. Its insectile head sports powerful mandibles, and its abdomen is highly flexible with a dangerous stinger. A wasfae has the uncanny ability to transform into a swarm of oversized fiendish wasps.[/color] [sblock=Wafsa (normal form); CR 10] Always LE Medium outsider (evil, extraplanar, lawful, shapechanger) [b]Init[/b] +7; [b]Senses[/b] darkvision 60 ft., low-light vision, Listen +22, Spot +22 [b]Language[/b] Infernal (can only speak through host creature) ----- [b]AC[/b] AC 18 (+3 Dex, +5 natural), touch 13, flat-footed 15; Dodge [b]hp[/b] 107 (16 HD) [b]Immune[/b] cold, poison, petrification [b]Resist[/b] electricity 10, fire 10, sonic 10 [b]SR[/b] 18 [b]Fort[/b] +12, [b]Ref[/b] +13, [b]Will[/b] +13 ----- [b]Spd[/b] 40 ft. (8 squares) [b]Melee[/b] sting +19 (2d4+3 plus poison) and 2 claws +14 (1d6+1) and bite +14 (1d4+1) [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +16; [b]Grp[/b] +19 [b]Attack Options[/b] poison [b]Special Actions[/b] alternate form, hive mind ----- [b]Abilities[/b] Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11 [b]Skills[/b] Bluff +10, Diplomacy +4, Disguise +19 (+21 when acting in character), Hide +22, Knowledge (arcana) +10, Knowledge (the planes) +9, Listen +22, Move Silently +22, Sense Motive +10, Spot +22, Survival +1 (+3 on other planes), Use Magic Device +19 [b]Feats[/b] Ability Focus (poison), Alertness, Dodge, Improved Initiative, Iron Will, Toughness [b]Environment[/b] a lawful evil–aligned plane [b]Organization[/b] solitary, team (2–4), or troop (6–11) [b]Treasure[/b] standard [b]Advancement[/b] 17-32 HD (Medium) ----- [b]Hive Mind (Ex):[/b] All wasfae within 50 feet of each other are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No wasfa in a group is considered flanked unless all of them are. [b]Poison (Ex):[/b] Injury, Fortitude DC 22, initial and secondary damage 1d6 Strength. The save DC is Constitution-based. [/sblock] [sblock=Wafsa (swarm form)] Always LE Diminutive outsider (evil, extraplanar, lawful, shapechanger, swarm) [b]Init[/b] +13; [b]Senses[/b] darkvision 60 ft., low-light vision, Listen +22, Spot +22 [b]Language[/b] Infernal ----- [b]AC[/b] AC 23 (+4 size, +9 Dex), touch 23, flat-footed 14; Dodge [b]hp[/b] 139 (16 HD) [b]Immune[/b] cold, poison, petrification, weapon damage [b]Resist[/b] electricity 10, fire 10, sonic 10 [b]SR[/b] 18 [b]Fort[/b] +14, [b]Ref[/b] +19, [b]Will[/b] +13 ----- [b]Spd[/b] 5 ft. (1 square), fly 40 ft. (perfect) [b]Melee[/b] swarm (3d6 plus poison) [b]Space[/b] 10 ft.; [b]Reach[/b] 0 ft. [b]Base Atk[/b] +16; [b]Grp[/b] -- [b]Attack Options[/b] distraction, inhabit, poison [b]Special Actions[/b] alternate form, hive mind ----- [b]Abilities[/b] Str 7, Dex 28, Con 18, Int 10, Wis 12, Cha 11 [b]Skills[/b] Bluff +10, Diplomacy +4, Disguise +19 (+21 when acting in character), Hide +30, Knowledge (arcana) +10, Knowledge (the planes) +9, Listen +22, Move Silently +30, Sense Motive +10, Spot +22, Survival +1 (+3 on other planes), Use Magic Device +19 [b]Feats[/b] Ability Focus (poison), Alertness, Dodge, Improved Initiative, Iron Will, Toughness ----- [b]Distraction (Ex):[/b] Any living creature that begins its turn with a hellwasp swarm in its space must succeed on a DC 22 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. [b]Hive Mind (Ex):[/b] All wasfae within 50 feet of each other are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No wasfa in a group is considered flanked unless all of them are. [b]Inhabit (Ex):[/b] A wasfa in swarm form can enter the body of a helpless or dead creature by crawling into its mouth and other orifices. Inhabiting requires 1 minute, and the victim must be Small, Medium, or Large (although four swarms working together can inhabit a Huge creature). The swarm can abandon the body at any time, although doing this takes 1 full round. Any attack against the host deals half damage to the swarm as well, although the swarm’s resistances and immunities may negate some or all of this damage. If a wasfa swarm inhabits a dead body, it can restore animation to the creature and control its movements, effectively transforming it into a zombie of the appropriate size for as long as the swarm remains inside. If a wasfa swarm inhabits a living victim, it can neutralize the effects of its own poison and control the victim’s movement and actions as if using [i]dominate monster[/i] spell on the victim. The wasfa quickly consume a living victim, dealing 2d4 points of Constitution damage per hour they inhabit a body. A body reduced to Constitution 0 is dead. A wasfa–inhabited creature is relatively easy to spot, since its skin crawls with the forms of insects inside. The swarm can attempt a Disguise check to conceal its inhabitation of a host, with a –4 penalty if inhabiting a Small host. A [i]remove disease[/i] or [i]heal[/i] spell cast on an inhabited victim forces the wasfa swarm to abandon its host. [b]Poison (Ex):[/b] Injury, Fortitude DC 24, initial and secondary damage 1d6 Strength. The save DC is Constitution-based.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Old School Nefarium - Road to Adventure Link (1/20/16)
Top