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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 4085131" data-attributes="member: 2795"><p><strong>Bricriu</strong></p><p></p><p></p><p></p><p><span style="color: limegreen">Thanks! Here's another, one of a few I worked up from various Irish myths:</span></p><p></p><p>[sblock=Bricriu (brick roo), pl. bricruis (CR 4)]</p><p>Medium Fey</p><p><strong>Hit Dice:</strong> 5d6 (17 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 16 (+2 Dex, +2 natural, +2 leather armor), touch 12, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +2/+2</p><p><strong>Attack/Full Attack:</strong> short sword +2 melee (1d6/19-20), or light crossbow +4 ranged (1d8/19-20)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> bring strife</p><p><strong>Special Qualities:</strong> DR 5/cold iron, low-light vision</p><p><strong>Saves:</strong> Fort +1, Ref +6, Will +5</p><p><strong>Abilities:</strong> Str 11, Dex 14, Con 10, Int 13, Wis 13, Cha 16</p><p><strong>Skills:</strong> Bluff +17, Gather Information +10, Hide +7, Diplomacy +17, Disguise +11 (+13 when it knows its being observed and tries to act in character), Forgery +6, Intimidate +7, Listen +9, Move Silently +7, Perform (choose one) +9, Sense Motive +7, Spot +9</p><p><strong>Feats:</strong> Deceitful, Persuasive</p><p><strong>Environment:</strong> Temperate hills and forests</p><p><strong>Organization:</strong> Solitary, pair, coterie (3-5), or conspiracy (6-11)</p><p><strong>Challenge Rating:</strong> 4</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic evil</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +2</p><p></p><p>Also known as Strife Bringers, bricruis are malevolent fey creatures who delight in causing chaos, dissension, and mistrust.</p><p></p><p>Only the unobservant easily mistake an undisguised bricrui for human. In its undisguised form, a bricrui presents an eerie, androgynous appearance: lovely almond-shaped eyes with delicate eyebrows and lashes, a strong jaw usually lightly bearded, slender neck and broad shoulders, a barrel chest, and narrow waist with full hips. Hair and eye color tends toward darker earth tones standing in sharp contrast to alabaster skin. Most bricruis stand about five and half feet tall and weight in the neighborhood of 140 pounds.</p><p></p><p>Bricruis speak Common and Sylvan.</p><p></p><p><strong>Combat</strong></p><p>Bricruis avoid combat, preferring to rely on deceived, cajoled, or charmed creatures to do their fighting. A bricrui's first action in combat is almost always to use their bring strife supernatural ability. A round or two after this, the bricrui likely attempts to flee.</p><p></p><p><strong>Bring Strife (Su):</strong> A bricrui can bring strife simply by speaking. When it speaks and desires to bring strife, up to two creatures (the bricrui's choice) within a 30-foot spread (except bricruis) must succeed on a DC 15 Will save or be affected by <em>charm monster</em> or <em>crushing despair</em> (caster level 7th; the bricrui chooses the effect). A creature that successfully saves against any of the bricriu's effects cannot be affected by the same bricriu for 24 hours.</p><p></p><p>The save DC is Charisma-based. This is a sonic mind-affecting ability that is not language dependent (although the bricrui faces normal difficulties ordering a charmed creature if unable to speak a language that creature understands).</p><p></p><p><strong>Skills:</strong> Bricruis have a +4 racial bonus on Bluff, Diplomacy, Listen, Perform, and Spot checks. They do not suffer a Disguise check penalty for being disguised as a different gender.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4085131, member: 2795"] [b]Bricriu[/b] [color=limegreen]Thanks! Here's another, one of a few I worked up from various Irish myths:[/color] [sblock=Bricriu (brick roo), pl. bricruis (CR 4)] Medium Fey [b]Hit Dice:[/b] 5d6 (17 hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 16 (+2 Dex, +2 natural, +2 leather armor), touch 12, flat-footed 14 [b]Base Attack/Grapple:[/b] +2/+2 [b]Attack/Full Attack:[/b] short sword +2 melee (1d6/19-20), or light crossbow +4 ranged (1d8/19-20) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] bring strife [b]Special Qualities:[/b] DR 5/cold iron, low-light vision [b]Saves:[/b] Fort +1, Ref +6, Will +5 [b]Abilities:[/b] Str 11, Dex 14, Con 10, Int 13, Wis 13, Cha 16 [b]Skills:[/b] Bluff +17, Gather Information +10, Hide +7, Diplomacy +17, Disguise +11 (+13 when it knows its being observed and tries to act in character), Forgery +6, Intimidate +7, Listen +9, Move Silently +7, Perform (choose one) +9, Sense Motive +7, Spot +9 [b]Feats:[/b] Deceitful, Persuasive [b]Environment:[/b] Temperate hills and forests [b]Organization:[/b] Solitary, pair, coterie (3-5), or conspiracy (6-11) [b]Challenge Rating:[/b] 4 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually chaotic evil [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +2 Also known as Strife Bringers, bricruis are malevolent fey creatures who delight in causing chaos, dissension, and mistrust. Only the unobservant easily mistake an undisguised bricrui for human. In its undisguised form, a bricrui presents an eerie, androgynous appearance: lovely almond-shaped eyes with delicate eyebrows and lashes, a strong jaw usually lightly bearded, slender neck and broad shoulders, a barrel chest, and narrow waist with full hips. Hair and eye color tends toward darker earth tones standing in sharp contrast to alabaster skin. Most bricruis stand about five and half feet tall and weight in the neighborhood of 140 pounds. Bricruis speak Common and Sylvan. [b]Combat[/b] Bricruis avoid combat, preferring to rely on deceived, cajoled, or charmed creatures to do their fighting. A bricrui's first action in combat is almost always to use their bring strife supernatural ability. A round or two after this, the bricrui likely attempts to flee. [b]Bring Strife (Su):[/b] A bricrui can bring strife simply by speaking. When it speaks and desires to bring strife, up to two creatures (the bricrui's choice) within a 30-foot spread (except bricruis) must succeed on a DC 15 Will save or be affected by [i]charm monster[/i] or [i]crushing despair[/i] (caster level 7th; the bricrui chooses the effect). A creature that successfully saves against any of the bricriu's effects cannot be affected by the same bricriu for 24 hours. The save DC is Charisma-based. This is a sonic mind-affecting ability that is not language dependent (although the bricrui faces normal difficulties ordering a charmed creature if unable to speak a language that creature understands). [b]Skills:[/b] Bricruis have a +4 racial bonus on Bluff, Diplomacy, Listen, Perform, and Spot checks. They do not suffer a Disguise check penalty for being disguised as a different gender.[/sblock] [/QUOTE]
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