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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 4335555" data-attributes="member: 2795"><p><strong>Lava Children Squad</strong></p><p></p><p><span style="color: limegreen">I used this mob of monsters in a recent adventure. They worked pretty well.</span></p><p></p><p>[sblock=Tunk, Lava Child Fighter 5; CR 8]</p><p>LE Medium elemental (fire)</p><p><strong>Init</strong> +5; <strong>Senses</strong> darkvision 60 ft., Listen +8, Spot +8</p><p><strong>Languages</strong> Common, Ignan</p><p>-----</p><p><strong>AC</strong> 19 (+1 Dex, +2 deflection, +6 natural), touch 13, flat-footed 18; Dodge, Mobility</p><p><strong>hp</strong> 72 (9 HD)</p><p><strong>Elemental Traits</strong> immune to critical hits, flanking, poison, sleep effects, paralysis, stunning</p><p>Immune earth magic, fire, metal</p><p><strong>Vulnerability</strong> air and water spells, cold</p><p><strong>Fort</strong> +8, <strong>Ref</strong> +8, <strong>Will</strong> +3</p><p>-----</p><p><strong>Speed</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> 2 claws +13 (1d4+6) and bite +10 (1d6+2)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +8; <strong>Grp</strong> +12</p><p><strong>Atk Options</strong> improved grab, tear</p><p>-----</p><p><strong>Abilities</strong> Str 18, Dex 13, Con 16, Int 10, Wis 12, Cha 8</p><p><strong>Feats</strong> Dodge (B), Improved Initiative, Lightning Reflexes, Mobility, Multiattack, Weapon Focus (claws) (B), Weapon Specialization (claws) (B)</p><p><strong>Skills</strong> Climb +9, Jump +9, Listen +8, Spot +8</p><p><strong>Possessions</strong> <em>oil of darkness, potion of aid, potion of fly, ring of protection +2</em>, quartz piece necklace (50 gp)[/sblock]</p><p>[sblock=Lava Child; CR 3 (x6)]</p><p>Various E Medium elemental (fire)</p><p><strong>Init</strong> +4; <strong>Senses</strong> darkvision 60 ft., Listen +7, Spot +7</p><p><strong>Languages</strong> Common, Ignan</p><p>-----</p><p><strong>AC</strong> 16 (+6 natural), touch 10, flat-footed 16</p><p><strong>hp</strong> 22 (4 HD)</p><p><strong>Elemental Traits</strong> immune to critical hits, flanking, poison, sleep effects, paralysis, stunning</p><p>Immune earth magic, fire, metal</p><p><strong>Vulnerability</strong> air and water spells, cold</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +4, <strong>Will</strong> +1</p><p>-----</p><p><strong>Speed</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> 2 claws +4 (1d4+1) and bite +2 (1d6)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +3; <strong>Grp</strong> +4</p><p><strong>Atk Options</strong> improved grab, tear</p><p>-----</p><p><strong>Abilities</strong> Str 13, Dex 11, Con 13, Int 10, Wis 11, Cha 11</p><p><strong>Feats</strong> Improved Initiative, Multiattack</p><p><strong>Skills</strong> Listen +7, Spot +7</p><p><strong>Possessions</strong> Each lava child has a two <em>stones of sound burst</em> and a <em>potion of cure moderate wounds</em>.[/sblock]</p><p>[sblock=Common Lava Child Abilities]</p><p><strong>Fire Subtype (Ex):</strong> Fire immunity, +50% damage from cold.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a lava child must hit a Medium-size or smaller creature with a claw attack.</p><p></p><p><strong>Immune to Earth Magic (Ex):</strong> Lava children are immune to all spells of the Earth subtype.</p><p></p><p><strong>Immune to Metal (Ex):</strong> Lava children are completely immune to any metal object and its effects (e.g., swords, armor, doors, walls). Metal simply passes through the lava children as though they did not exist. All attacks made against metal-armored foes are considered touch attacks as the lava child’s attacks simply pass through the metal armor.</p><p></p><p><strong>Tear (Ex):</strong> A lava child automatically hits a held opponent with all its melee attacks each round it maintains the hold.</p><p></p><p><strong>Vulnerabilities (Ex):</strong> Lava children take one extra point of damage per caster level from spells of the Air or Water subtype.[/sblock]</p><p>[sblock=Stone of Sound Burst]</p><p>You can throw this stone as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each creature within a 10-foot-radius spread takes 1d8 points of sonic damage and must make a DC 15 Fortitude save or be stunned for 1 round and deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a -4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast. Since you don’t need to hit a specific target, you can simply aim at a particular 5-foot square. Treat the target square as AC 5.</p><p><span style="color: black">.....</span>Faint evocation [sonic]; CL 3rd; Craft Wondrous Item, <em>sound burst</em>, creator must have 5 ranks in Craft (alchemy); Price 330 gp.; Weight 1 lb.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4335555, member: 2795"] [b]Lava Children Squad[/b] [color=limegreen]I used this mob of monsters in a recent adventure. They worked pretty well.[/color] [sblock=Tunk, Lava Child Fighter 5; CR 8] LE Medium elemental (fire) [b]Init[/b] +5; [b]Senses[/b] darkvision 60 ft., Listen +8, Spot +8 [b]Languages[/b] Common, Ignan ----- [b]AC[/b] 19 (+1 Dex, +2 deflection, +6 natural), touch 13, flat-footed 18; Dodge, Mobility [b]hp[/b] 72 (9 HD) [b]Elemental Traits[/b] immune to critical hits, flanking, poison, sleep effects, paralysis, stunning Immune earth magic, fire, metal [b]Vulnerability[/b] air and water spells, cold [b]Fort[/b] +8, [b]Ref[/b] +8, [b]Will[/b] +3 ----- [b]Speed[/b] 30 ft. (6 squares) [b]Melee[/b] 2 claws +13 (1d4+6) and bite +10 (1d6+2) [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +8; [b]Grp[/b] +12 [b]Atk Options[/b] improved grab, tear ----- [b]Abilities[/b] Str 18, Dex 13, Con 16, Int 10, Wis 12, Cha 8 [b]Feats[/b] Dodge (B), Improved Initiative, Lightning Reflexes, Mobility, Multiattack, Weapon Focus (claws) (B), Weapon Specialization (claws) (B) [b]Skills[/b] Climb +9, Jump +9, Listen +8, Spot +8 [b]Possessions[/b] [i]oil of darkness, potion of aid, potion of fly, ring of protection +2[/i], quartz piece necklace (50 gp)[/sblock] [sblock=Lava Child; CR 3 (x6)] Various E Medium elemental (fire) [b]Init[/b] +4; [b]Senses[/b] darkvision 60 ft., Listen +7, Spot +7 [b]Languages[/b] Common, Ignan ----- [b]AC[/b] 16 (+6 natural), touch 10, flat-footed 16 [b]hp[/b] 22 (4 HD) [b]Elemental Traits[/b] immune to critical hits, flanking, poison, sleep effects, paralysis, stunning Immune earth magic, fire, metal [b]Vulnerability[/b] air and water spells, cold [b]Fort[/b] +2, [b]Ref[/b] +4, [b]Will[/b] +1 ----- [b]Speed[/b] 30 ft. (6 squares) [b]Melee[/b] 2 claws +4 (1d4+1) and bite +2 (1d6) [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +3; [b]Grp[/b] +4 [b]Atk Options[/b] improved grab, tear ----- [b]Abilities[/b] Str 13, Dex 11, Con 13, Int 10, Wis 11, Cha 11 [b]Feats[/b] Improved Initiative, Multiattack [b]Skills[/b] Listen +7, Spot +7 [b]Possessions[/b] Each lava child has a two [i]stones of sound burst[/i] and a [i]potion of cure moderate wounds[/i].[/sblock] [sblock=Common Lava Child Abilities] [b]Fire Subtype (Ex):[/b] Fire immunity, +50% damage from cold. [b]Improved Grab (Ex):[/b] To use this ability, a lava child must hit a Medium-size or smaller creature with a claw attack. [b]Immune to Earth Magic (Ex):[/b] Lava children are immune to all spells of the Earth subtype. [b]Immune to Metal (Ex):[/b] Lava children are completely immune to any metal object and its effects (e.g., swords, armor, doors, walls). Metal simply passes through the lava children as though they did not exist. All attacks made against metal-armored foes are considered touch attacks as the lava child’s attacks simply pass through the metal armor. [b]Tear (Ex):[/b] A lava child automatically hits a held opponent with all its melee attacks each round it maintains the hold. [b]Vulnerabilities (Ex):[/b] Lava children take one extra point of damage per caster level from spells of the Air or Water subtype.[/sblock] [sblock=Stone of Sound Burst] You can throw this stone as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each creature within a 10-foot-radius spread takes 1d8 points of sonic damage and must make a DC 15 Fortitude save or be stunned for 1 round and deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a -4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast. Since you don’t need to hit a specific target, you can simply aim at a particular 5-foot square. Treat the target square as AC 5. [color=black].....[/color]Faint evocation [sonic]; CL 3rd; Craft Wondrous Item, [i]sound burst[/i], creator must have 5 ranks in Craft (alchemy); Price 330 gp.; Weight 1 lb.[/sblock] [/QUOTE]
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