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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 4337800" data-attributes="member: 2795"><p><strong>Burratino & Hutjin</strong></p><p></p><p><span style="color: limegreen">Here're two more bad guys from a recent adventure I ran. They were part of a larger group of bounty hunters that included the lava children from the previous post, a goblin warlock, and an efreeti. The quasit and the goblin warlock escaped from the PCs.</span></p><p></p><p>[sblock=Burratino, Half-Fiendish Puppeteer Psion (Nomad) 5; CR 8]</p><p>LE Fine outsider (native, psionic)</p><p><strong>Init</strong> +2; <strong>Senses</strong> blindsight 60 ft.</p><p><strong>Languages</strong> telepathy 20 ft.</p><p>-----</p><p><strong>AC</strong> 24 (+8 size, +5 Dex, +1 natural), touch 23, flat-footed 19</p><p><strong>hp</strong> 27 (6 HD); <strong>DR</strong> 5/magic</p><p><strong>Immune</strong> poison</p><p><strong>Resist</strong> acid 10, cold 10, electricity 10, fire 10</p><p><strong>SR</strong> 16</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +8, <strong>Will</strong> +11</p><p>-----</p><p><strong>Speed</strong> 5 ft. (1 square), fly 5 ft. (average)</p><p><strong>Melee</strong> bite +7 (1d2-4), or</p><p><strong>Ranged Touch</strong> <em>crystal shard</em> +16 (1d6 per 1 pp, 35 ft.), or</p><p><strong>Ranged Touch</strong> <em>energy push</em> +16 (2d6+2 cold plus push 5 ft. + 5 ft./5 damage, 150 ft., +2 pp adds 1d6 and +1 save DC)</p><p><strong>Space</strong> 1/2 ft.; <strong>Reach</strong> 0 ft.</p><p><strong>Base Atk</strong> +3; <strong>Grp</strong> -17</p><p><strong>Atk Options</strong> <em>dominate</em> host, Empower Power (+2 pp), smite good (1/day, +6 damage), Split Psionic Ray (+2 pp)</p><p><strong>Psi-Like Abilities</strong> (ML 1st)<strong>:</strong></p><p>3/day - <em>detect psionics, mental barrier, psionic charm</em> (Will 16)</p><p><strong>Spell-Like Abilities</strong> (CL 6th)<strong>:</strong></p><p>3/day - <em>darkness</em></p><p>1/day - <em>desecrate, unholy blight</em> (Will 19 partial)</p><p><strong>Psionic Powers</strong> (40 pp, ML 5th)<strong>:</strong></p><p>3rd (5 pp) - <em>psionic blast</em>* (Will 19)</p><p>2nd (3 pp) - <em>dimension swap*, energy push*</em> (Ref or Fort 18 half), <em>psionic knock, psionic levitate, psionic lock</em></p><p>1st - (1 pp) - <em>burst, crystal shard*, deja vu*</em> (Will 17), <em>force screen*, psionic grease*</em></p><p>* Augmentable power.</p><p>-----</p><p><strong>Abilities</strong> Str 2, Dex 20, Con 12, Int 23, Wis 20, Cha 20</p><p><strong>SQ</strong> hide mind, host protection</p><p><strong>Feats</strong> Combat Manifestation, Empower Power (B), Iron Will, Psionic Body, Split Psionic Ray (B)</p><p>Skills Concentration +8 (+12 to manifest defensively), Hide +19, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (the planes) +13, Knowledge (psionics) +13, Listen +12, Move Silently +9, Psicraft +15, Search +10, Sense Motive +11, Spot +12, Survival +12 (+14 underground or on other planes), Swim +3</p><p>-----</p><p><strong>Hide Mind (Su):</strong> A puppeteer cannot be identified as psionic by divination spells or clairsentience powers.</p><p></p><p><strong>Host Protection (Ex):</strong> A puppeteer in control of a host is treated as an attended magic item for the purpose of making saving throws even if the puppeteer is specifically targeted. Also a puppeteer attached to its host is treated as in a grapple for the purpose of striking at the puppeteer instead of the host. Furthermore, Burratino is treated as its host's size for purposes of <em>energy push</em>.[/sblock]</p><p>[sblock=Hutjin, Advanced Quasit Horizon Walker 6; CR 8]</p><p>CE Tiny outsider (chaotic, evil, extraplanar)</p><p><strong>Init</strong> +3; <strong>Senses</strong> darkvision 120 ft., Listen +17, Spot +17</p><p><strong>Languages</strong> Abyssal, Common</p><p>-----</p><p><strong>AC</strong> 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15</p><p><strong>hp</strong> 65 (10 HD); <strong>DR</strong> 5/cold iron or good; <strong>fast healing</strong> 2</p><p><strong>Immune</strong> poison</p><p><strong>Resist</strong> fire 20</p><p><strong>Fort</strong> +11, <strong>Ref</strong> +9, <strong>Will</strong> +6</p><p>-----</p><p><strong>Speed</strong> 20 ft., fly 50 ft. (perfect) (10 squares)</p><p><strong>Melee</strong> 2 claws +13 (1d3 plus poison) and bite +8 (1d4), or</p><p><strong>Melee (terrain mastery)</strong> 2 claws +14 (1d3+1 plus poison) and bite +9 (1d4+1), or</p><p><strong>Ranged</strong> <em>Tiny +1 magebane composite longbow</em>* +15/+10 (1d4+1/x3, range increment 110 ft.)</p><p>Ranged (terrain mastery) Tiny +1 magebane composite longbow* +16 (1d4+2/x3, range increment 110 ft.)</p><p><span style="color: black">...</span>* Add +2 to attack rolls and 2d6+2 to damage against creatures with arcane spells or spell-like abilities.</p><p><strong>Space</strong> 2-1/2 ft.; <strong>Reach</strong> 0 ft.</p><p><strong>Base Atk</strong> +10; <strong>Grp</strong> +2</p><p><strong>Atk Options</strong> poison, terrain mastery (fiery, forest, hills, marsh, plains, underground)</p><p><strong>Spell-Like Abilities</strong> (CL 6th; saves are Charisma-based)<strong>:</strong></p><p>At will - <em>detect good, detect magic, invisibility (self only)</em></p><p>1/day - <em>cause fear</em> (as the spell, except that its area is a 30-foot radius from the quasit, Will DC 14)</p><p>1/week - <em>commune</em> to ask six questions (CL 12th)</p><p><strong>Possessions</strong> <em>Tiny +1 magebane composite longbow</em>, quiver of arrows, ruby and gold bracelet (worn as a belt) (250 gp)</p><p>-----</p><p><strong>Abilities</strong> Str 10, Dex 16, Con 14, Int 14, Wis 10, Cha 16</p><p><strong>SQ</strong> alternate form</p><p><strong>Feats</strong> Endurance, Negotiator, Track, Weapon Finesse</p><p><strong>Skills</strong> Bluff +10, Diplomacy +20, Disguise +3 (+5 acting), Hide +28, Intimidate +12, Knowledge (geography) +9, Listen +17, Move Silently +20, Search +9, Sense Motive +2, Spellcraft +9, Spot +17, Survival +6 (+8 to follow tracks, avoid getting lost, or avoid natural hazard)</p><p>-----</p><p><strong>Alternate Form (Su):</strong> A quasit can assume other forms at will as a standard action. This ability functions as a <em>polymorph</em> spell cast on itself (caster level 12th), except that a quasit does not regain hit points for changing form, and any individual quasit can assume only one or two forms no larger than Medium. This quasit's forms include bat and toad. A quasit in alternate form loses its poison attack.</p><p></p><p><strong>Poison (Ex):</strong> Injury, Fortitude DC 15, initial damage 1d4 Dexterity, secondary damage 2d4 Dexterity. The save DC is Constitution-based and includes a +2 racial bonus.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4337800, member: 2795"] [b]Burratino & Hutjin[/b] [color=limegreen]Here're two more bad guys from a recent adventure I ran. They were part of a larger group of bounty hunters that included the lava children from the previous post, a goblin warlock, and an efreeti. The quasit and the goblin warlock escaped from the PCs.[/color] [sblock=Burratino, Half-Fiendish Puppeteer Psion (Nomad) 5; CR 8] LE Fine outsider (native, psionic) [b]Init[/b] +2; [b]Senses[/b] blindsight 60 ft. [b]Languages[/b] telepathy 20 ft. ----- [b]AC[/b] 24 (+8 size, +5 Dex, +1 natural), touch 23, flat-footed 19 [b]hp[/b] 27 (6 HD); [b]DR[/b] 5/magic [b]Immune[/b] poison [b]Resist[/b] acid 10, cold 10, electricity 10, fire 10 [b]SR[/b] 16 [b]Fort[/b] +4, [b]Ref[/b] +8, [b]Will[/b] +11 ----- [b]Speed[/b] 5 ft. (1 square), fly 5 ft. (average) [b]Melee[/b] bite +7 (1d2-4), or [b]Ranged Touch[/b] [i]crystal shard[/i] +16 (1d6 per 1 pp, 35 ft.), or [b]Ranged Touch[/b] [i]energy push[/i] +16 (2d6+2 cold plus push 5 ft. + 5 ft./5 damage, 150 ft., +2 pp adds 1d6 and +1 save DC) [b]Space[/b] 1/2 ft.; [b]Reach[/b] 0 ft. [b]Base Atk[/b] +3; [b]Grp[/b] -17 [b]Atk Options[/b] [i]dominate[/i] host, Empower Power (+2 pp), smite good (1/day, +6 damage), Split Psionic Ray (+2 pp) [b]Psi-Like Abilities[/b] (ML 1st)[b]:[/b] 3/day - [i]detect psionics, mental barrier, psionic charm[/i] (Will 16) [b]Spell-Like Abilities[/b] (CL 6th)[b]:[/b] 3/day - [i]darkness[/i] 1/day - [i]desecrate, unholy blight[/i] (Will 19 partial) [b]Psionic Powers[/b] (40 pp, ML 5th)[b]:[/b] 3rd (5 pp) - [i]psionic blast[/i]* (Will 19) 2nd (3 pp) - [i]dimension swap*, energy push*[/i] (Ref or Fort 18 half), [i]psionic knock, psionic levitate, psionic lock[/i] 1st - (1 pp) - [i]burst, crystal shard*, deja vu*[/i] (Will 17), [i]force screen*, psionic grease*[/i] * Augmentable power. ----- [b]Abilities[/b] Str 2, Dex 20, Con 12, Int 23, Wis 20, Cha 20 [b]SQ[/b] hide mind, host protection [b]Feats[/b] Combat Manifestation, Empower Power (B), Iron Will, Psionic Body, Split Psionic Ray (B) Skills Concentration +8 (+12 to manifest defensively), Hide +19, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (the planes) +13, Knowledge (psionics) +13, Listen +12, Move Silently +9, Psicraft +15, Search +10, Sense Motive +11, Spot +12, Survival +12 (+14 underground or on other planes), Swim +3 ----- [b]Hide Mind (Su):[/b] A puppeteer cannot be identified as psionic by divination spells or clairsentience powers. [b]Host Protection (Ex):[/b] A puppeteer in control of a host is treated as an attended magic item for the purpose of making saving throws even if the puppeteer is specifically targeted. Also a puppeteer attached to its host is treated as in a grapple for the purpose of striking at the puppeteer instead of the host. Furthermore, Burratino is treated as its host's size for purposes of [i]energy push[/i].[/sblock] [sblock=Hutjin, Advanced Quasit Horizon Walker 6; CR 8] CE Tiny outsider (chaotic, evil, extraplanar) [b]Init[/b] +3; [b]Senses[/b] darkvision 120 ft., Listen +17, Spot +17 [b]Languages[/b] Abyssal, Common ----- [b]AC[/b] 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15 [b]hp[/b] 65 (10 HD); [b]DR[/b] 5/cold iron or good; [b]fast healing[/b] 2 [b]Immune[/b] poison [b]Resist[/b] fire 20 [b]Fort[/b] +11, [b]Ref[/b] +9, [b]Will[/b] +6 ----- [b]Speed[/b] 20 ft., fly 50 ft. (perfect) (10 squares) [b]Melee[/b] 2 claws +13 (1d3 plus poison) and bite +8 (1d4), or [b]Melee (terrain mastery)[/b] 2 claws +14 (1d3+1 plus poison) and bite +9 (1d4+1), or [b]Ranged[/b] [i]Tiny +1 magebane composite longbow[/i]* +15/+10 (1d4+1/x3, range increment 110 ft.) Ranged (terrain mastery) Tiny +1 magebane composite longbow* +16 (1d4+2/x3, range increment 110 ft.) [color=black]...[/color]* Add +2 to attack rolls and 2d6+2 to damage against creatures with arcane spells or spell-like abilities. [b]Space[/b] 2-1/2 ft.; [b]Reach[/b] 0 ft. [b]Base Atk[/b] +10; [b]Grp[/b] +2 [b]Atk Options[/b] poison, terrain mastery (fiery, forest, hills, marsh, plains, underground) [b]Spell-Like Abilities[/b] (CL 6th; saves are Charisma-based)[b]:[/b] At will - [i]detect good, detect magic, invisibility (self only)[/i] 1/day - [i]cause fear[/i] (as the spell, except that its area is a 30-foot radius from the quasit, Will DC 14) 1/week - [i]commune[/i] to ask six questions (CL 12th) [b]Possessions[/b] [i]Tiny +1 magebane composite longbow[/i], quiver of arrows, ruby and gold bracelet (worn as a belt) (250 gp) ----- [b]Abilities[/b] Str 10, Dex 16, Con 14, Int 14, Wis 10, Cha 16 [b]SQ[/b] alternate form [b]Feats[/b] Endurance, Negotiator, Track, Weapon Finesse [b]Skills[/b] Bluff +10, Diplomacy +20, Disguise +3 (+5 acting), Hide +28, Intimidate +12, Knowledge (geography) +9, Listen +17, Move Silently +20, Search +9, Sense Motive +2, Spellcraft +9, Spot +17, Survival +6 (+8 to follow tracks, avoid getting lost, or avoid natural hazard) ----- [b]Alternate Form (Su):[/b] A quasit can assume other forms at will as a standard action. This ability functions as a [i]polymorph[/i] spell cast on itself (caster level 12th), except that a quasit does not regain hit points for changing form, and any individual quasit can assume only one or two forms no larger than Medium. This quasit's forms include bat and toad. A quasit in alternate form loses its poison attack. [b]Poison (Ex):[/b] Injury, Fortitude DC 15, initial damage 1d4 Dexterity, secondary damage 2d4 Dexterity. The save DC is Constitution-based and includes a +2 racial bonus.[/sblock] [/QUOTE]
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