Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Old School Nefarium - Road to Adventure Link (1/20/16)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark Chance" data-source="post: 5013920" data-attributes="member: 2795"><p><strong>Hound of Hell</strong></p><p></p><p><span style="color: limegreen">Here's my first <em>Pathfinder</em>-style monster. Enjoy.</span></p><p></p><p>[sblock=Hound of Hell; CR 3]</p><p><em>A hound of Hell stands 3-4 feet tall at the shoulder and weighs 90 pounds, although it's hard to tell since they're naturally invisible. Efficient hunters, a favorite pack tactic is to surround prey quietly. Then one or two hounds attack, driving prey toward the rest of the pack. If the prey doesn't run, the pack closes in. Hounds of Hell track fleeing creatures relentlessly.</em></p><p></p><p><strong>XP</strong> 800</p><p></p><p>LE Medium outsider (evil, extraplanar, lawful)</p><p><strong>Init</strong> +5; <strong>Senses</strong> darkvision 60 ft., scent; Perception +7</p><p>-----</p><p>Defense</p><p>-----</p><p><strong>AC</strong> 13, touch 11, flat-footed 13 (+1 Dex, +2 natural)</p><p><strong>hp</strong> 26 (4d10+4)</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +5, <strong>Will</strong> +1</p><p><strong>Defensive Abilities</strong> invisibility</p><p>-----</p><p>Offense</p><p>-----</p><p><strong>Speed</strong> 40 ft. (8 squares)</p><p><strong>Melee</strong> 2 claws +5 (1d4+1), bite +5 (1d6+1 plus trip)</p><p><strong>Special Attacks</strong></p><p>-----</p><p>Statistics</p><p>-----</p><p><strong>Abilities</strong> Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6</p><p><strong>Base Atk</strong> +4; <strong>CMB</strong> +5; <strong>CMD</strong> 16 (20 vs. trip)</p><p><strong>Feats</strong> Improved Initiative, Run</p><p><strong>Skills</strong> Acrobatics +8, Perception +7, Stealth +13, Survival +7; <strong>Racial Modifiers</strong> +5 Stealth</p><p><strong>Language</strong> Infernal (cannot speak)</p><p>-----</p><p>Ecology</p><p>-----</p><p><strong>Environment</strong> any (Hell)</p><p><strong>Organization</strong> solitary, pair, or pack (3-12)</p><p><strong>Treasure</strong> incidental</p><p>-----</p><p>Special Abilities</p><p>-----</p><p><strong>Invisibility (Su)</strong> A hound of Hell remains invisible even when it attacks. This ability is constant. The hound cannot suppress this ability.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5013920, member: 2795"] [b]Hound of Hell[/b] [color=limegreen]Here's my first [i]Pathfinder[/i]-style monster. Enjoy.[/color] [sblock=Hound of Hell; CR 3] [i]A hound of Hell stands 3-4 feet tall at the shoulder and weighs 90 pounds, although it's hard to tell since they're naturally invisible. Efficient hunters, a favorite pack tactic is to surround prey quietly. Then one or two hounds attack, driving prey toward the rest of the pack. If the prey doesn't run, the pack closes in. Hounds of Hell track fleeing creatures relentlessly.[/i] [b]XP[/b] 800 LE Medium outsider (evil, extraplanar, lawful) [b]Init[/b] +5; [b]Senses[/b] darkvision 60 ft., scent; Perception +7 ----- Defense ----- [b]AC[/b] 13, touch 11, flat-footed 13 (+1 Dex, +2 natural) [b]hp[/b] 26 (4d10+4) [b]Fort[/b] +5, [b]Ref[/b] +5, [b]Will[/b] +1 [b]Defensive Abilities[/b] invisibility ----- Offense ----- [b]Speed[/b] 40 ft. (8 squares) [b]Melee[/b] 2 claws +5 (1d4+1), bite +5 (1d6+1 plus trip) [b]Special Attacks[/b] ----- Statistics ----- [b]Abilities[/b] Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6 [b]Base Atk[/b] +4; [b]CMB[/b] +5; [b]CMD[/b] 16 (20 vs. trip) [b]Feats[/b] Improved Initiative, Run [b]Skills[/b] Acrobatics +8, Perception +7, Stealth +13, Survival +7; [b]Racial Modifiers[/b] +5 Stealth [b]Language[/b] Infernal (cannot speak) ----- Ecology ----- [b]Environment[/b] any (Hell) [b]Organization[/b] solitary, pair, or pack (3-12) [b]Treasure[/b] incidental ----- Special Abilities ----- [b]Invisibility (Su)[/b] A hound of Hell remains invisible even when it attacks. This ability is constant. The hound cannot suppress this ability. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Old School Nefarium - Road to Adventure Link (1/20/16)
Top