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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 5030982" data-attributes="member: 2795"><p><strong>Madadh</strong></p><p></p><p></p><p></p><p><span style="color: limegreen"><em>Gristle kicked the mastiff in the ribs and jumped back. The dog lunged for him, jaws snapping, but the short, thick chain attached to the heavy spike in the floor jerked the animal short. Gristle waded back in, this time with his club.</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em>"You'll learn some proper manners, mutt! Snap at me, and you get the club!"</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em>The mastiff growled and yelped, trying to get away from the pain and fear, but it could barely move thanks to the chain.</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em>"Ow!" Gristle said, slapping his neck. A spot of blood came away on his hand, and he saw the half-sized arrow that had grazed him. "What in the Nine Hells?"</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em>He stepped back from the mastiff, which lay quivering on the floor. Something tittered. The child-like laugh came from somewhere up in the rafters.</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em>"You're going to get a beating next!" Gristle yelled at the shadows. "I'm gonna -- Uh, damn. I think I'm going to --"</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em>Gristle bent over in pain, vomiting up his lunch as spasms wracked his body. He dropped to his knees. From a dark space between two stacks of wooden boxes, a child appeared, brandishing a wickedly curved knife. No, not a child. Children don't look like that.</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em>After a while, the tittering was louder than Gristle's screams for mercy.</em></span></p><p></p><p>[sblock=Madadh (CR 3)]</p><p><em>The creature before you is the size of a young human child, but it moves with grace and strength. It has nut-brown skin marked by a wood grain pattern. It is almost entirely naked and quite hairy, and it carries a small bow and curved blade.</em></p><p></p><p><strong>XP</strong> 800</p><p>N Small fey</p><p><strong>Init</strong> +2; <strong>Senses</strong> low-light vision; Perception +8</p><p></p><p><span style="color: limegreen"><u>Defense</u></span></p><p><strong>AC</strong> 15, touch 13, flat-footed 13 (+2 Dex, +1 size, +2 natural)</p><p><strong>hp</strong> 17 (5d6)</p><p><strong>Fort</strong> +1, <strong>Ref</strong> +6, <strong>Will</strong> +6</p><p><strong>Defensive Abilities</strong> DR 5/cold iron</p><p></p><p><span style="color: limegreen"><u>Offense</u></span></p><p><strong>Speed</strong> 20 ft.</p><p><strong>Melee</strong> scimitar +3 (1d4 plus bleed/18-20)</p><p><strong>Ranged</strong> shortbow +5 (1d4 plus poison/x3)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Special Attacks</strong> bleed (1 point), poison</p><p><strong>Spell-Like Abilities</strong> (CL 5th)</p><p>Constant - <em>speak with animals</em></p><p>At will - <em>beast shape I, hide from animals</em> (self only)</p><p></p><p><span style="color: limegreen"><u>Statistics</u></span></p><p><strong>Str</strong> 10, <strong>Dex</strong> 14, <strong>Con</strong> 10, <strong>Int</strong> 12, <strong>Wis</strong> 15, <strong>Cha</strong> 13</p><p><strong>Base Atk</strong> +2; <strong>CMB</strong> +3; <strong>CMD</strong> 13</p><p><strong>Skills</strong> Acrobatics +10, Disable Device +10, Escape Artist +10, Knowledge (local) +9, Perception +8, Sense Motive +10, Stealth +11, Use Magic Device +9</p><p><strong>Feats</strong> Agile Maneuvers, Deadly Aim</p><p><strong>Languages</strong> Common, Sylvan</p><p><strong>SQ</strong> detect pain</p><p></p><p><span style="color: limegreen"><u>Ecology</u></span></p><p><strong>Environment</strong> urban</p><p><strong>Organization</strong> solitary, pair, or league (3-9)</p><p><strong>Treasure</strong> standard</p><p></p><p><span style="color: limegreen"><u>Special Abilities</u></span></p><p><strong>Detect Pain (Su)</strong> By concentrating, a madadh can detect pain in cone-shaped emanation with a 60-foot range. The first round it detects pain, the madadh determines the presence or absence of creatures in pain. The second round, it determines the number of creatures in pain. The third round, it determines the degree of pain and location of each pained creature. "Degree of pain" reveals the same conditions as <em>status</em>, but only so long as the madadh maintains concentration. This ability can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.</p><p></p><p><strong>Poison (Su)</strong> shortbow -- injury; save Fort DC 13; frequency 1/round for 3 rounds; effect 1 point Strength damage and nauseated; cure 1 save. The save DC is Charisma-based.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5030982, member: 2795"] [b]Madadh[/b] [color=limegreen][i]Gristle kicked the mastiff in the ribs and jumped back. The dog lunged for him, jaws snapping, but the short, thick chain attached to the heavy spike in the floor jerked the animal short. Gristle waded back in, this time with his club. "You'll learn some proper manners, mutt! Snap at me, and you get the club!" The mastiff growled and yelped, trying to get away from the pain and fear, but it could barely move thanks to the chain. "Ow!" Gristle said, slapping his neck. A spot of blood came away on his hand, and he saw the half-sized arrow that had grazed him. "What in the Nine Hells?" He stepped back from the mastiff, which lay quivering on the floor. Something tittered. The child-like laugh came from somewhere up in the rafters. "You're going to get a beating next!" Gristle yelled at the shadows. "I'm gonna -- Uh, damn. I think I'm going to --" Gristle bent over in pain, vomiting up his lunch as spasms wracked his body. He dropped to his knees. From a dark space between two stacks of wooden boxes, a child appeared, brandishing a wickedly curved knife. No, not a child. Children don't look like that. After a while, the tittering was louder than Gristle's screams for mercy.[/i][/color] [sblock=Madadh (CR 3)] [i]The creature before you is the size of a young human child, but it moves with grace and strength. It has nut-brown skin marked by a wood grain pattern. It is almost entirely naked and quite hairy, and it carries a small bow and curved blade.[/i] [b]XP[/b] 800 N Small fey [b]Init[/b] +2; [b]Senses[/b] low-light vision; Perception +8 [color=limegreen][u]Defense[/u][/color] [b]AC[/b] 15, touch 13, flat-footed 13 (+2 Dex, +1 size, +2 natural) [b]hp[/b] 17 (5d6) [b]Fort[/b] +1, [b]Ref[/b] +6, [b]Will[/b] +6 [b]Defensive Abilities[/b] DR 5/cold iron [color=limegreen][u]Offense[/u][/color] [b]Speed[/b] 20 ft. [b]Melee[/b] scimitar +3 (1d4 plus bleed/18-20) [b]Ranged[/b] shortbow +5 (1d4 plus poison/x3) [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. [b]Special Attacks[/b] bleed (1 point), poison [b]Spell-Like Abilities[/b] (CL 5th) Constant - [i]speak with animals[/i] At will - [i]beast shape I, hide from animals[/i] (self only) [color=limegreen][u]Statistics[/u][/color] [b]Str[/b] 10, [b]Dex[/b] 14, [b]Con[/b] 10, [b]Int[/b] 12, [b]Wis[/b] 15, [b]Cha[/b] 13 [b]Base Atk[/b] +2; [b]CMB[/b] +3; [b]CMD[/b] 13 [b]Skills[/b] Acrobatics +10, Disable Device +10, Escape Artist +10, Knowledge (local) +9, Perception +8, Sense Motive +10, Stealth +11, Use Magic Device +9 [b]Feats[/b] Agile Maneuvers, Deadly Aim [b]Languages[/b] Common, Sylvan [b]SQ[/b] detect pain [color=limegreen][u]Ecology[/u][/color] [b]Environment[/b] urban [b]Organization[/b] solitary, pair, or league (3-9) [b]Treasure[/b] standard [color=limegreen][u]Special Abilities[/u][/color] [b]Detect Pain (Su)[/b] By concentrating, a madadh can detect pain in cone-shaped emanation with a 60-foot range. The first round it detects pain, the madadh determines the presence or absence of creatures in pain. The second round, it determines the number of creatures in pain. The third round, it determines the degree of pain and location of each pained creature. "Degree of pain" reveals the same conditions as [i]status[/i], but only so long as the madadh maintains concentration. This ability can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. [b]Poison (Su)[/b] shortbow -- injury; save Fort DC 13; frequency 1/round for 3 rounds; effect 1 point Strength damage and nauseated; cure 1 save. The save DC is Charisma-based. [/sblock] [/QUOTE]
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