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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 5320667" data-attributes="member: 2795"><p><strong>At long last! New monsters!</strong></p><p></p><p><em><span style="color: limegreen">The ranger crouched, examining the ground. She looked back over her shoulder at the rest of the party. "It came this way," she said, "but the tracks vanish. They've been deliberately obscured."</span></em></p><p><em><span style="color: limegreen"></span></em></p><p><em><span style="color: limegreen">"That must mean it knows we're on its trail," said the wizard.</span></em></p><p><em><span style="color: limegreen"></span></em></p><p><em><span style="color: limegreen">A terrified shriek shattered the quiet. The fighter's sword hissed from its scabbard. The ranger nocked an arrow.</span></em></p><p><em><span style="color: limegreen"></span></em></p><p><em><span style="color: limegreen">"I think it came from over there," said the cleric.</span></em></p><p><em><span style="color: limegreen"></span></em></p><p><em><span style="color: limegreen">"Everyone together," said the fighter. "I've got a bad feeling about this."</span></em></p><p><em><span style="color: limegreen"></span></em></p><p><em><span style="color: limegreen">As the adventurers moved closer to each other, they heard another shriek, this time from the other side of the small clearing. The cleric stepped forward, raising his holy symbol. Something hissed through the air, and the cleric staggered back, blood gushing from a wound in his shoulder.</span></em></p><p><em><span style="color: limegreen"></span></em></p><p><em><span style="color: limegreen">"It's over there!" he said. "Moving behind those trees!"</span></em></p><p><em><span style="color: limegreen"></span></em></p><p><em><span style="color: limegreen">"Where?" said the wizard. "I don't see anything!"</span></em></p><p><em><span style="color: limegreen"></span></em></p><p><em><span style="color: limegreen">The ranger scanned left and right, bow at the ready. The stories were true. The monster could only be seen by the one it attacked. Her keen ears picked up rustling from another direction as well. There was more than one of the creatures!</span></em></p><p><em><span style="color: limegreen"></span></em></p><p><em><span style="color: limegreen">"We're in trouble," she whispered to herself.</span></em></p><p></p><p>[sblock=Baykok (CR 3)]</p><p>CE Medium undead</p><p><strong>Init</strong> +5; <strong>Senses</strong> darkvision 60 ft.; Listen +6, Spot +6</p><p> </p><p>DEFENSE</p><p><strong>AC</strong> 16, touch 12, flat-footed 14 (+2 Dex, +2 armor, +2 natural)</p><p><strong>hp</strong> 26 (4d12)</p><p><strong>Fort</strong> +1, <strong>Ref</strong> +3, <strong>Will</strong> +5</p><p><strong>Defensive Abilities</strong> DR 5/bludgeoning, one-on-one, turn resistance +2; <strong>Immune</strong> undead traits</p><p> </p><p>OFFENSE</p><p><strong>Speed</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> club +3 (1d6+1), or</p><p><strong>Ranged</strong> short bow +7 (1d6 plus paralysis, x3), or</p><p><strong>Ranged</strong> short bow +5/+5 (1d6 plus paralysis, x3)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Special Attacks</strong> invisible arrows, paralysis (1d6+1 rounds, DC 13), Point Blank Shot</p><p> </p><p>STATISTICS</p><p><strong>Str</strong> 12, <strong>Dex</strong> 15, <strong>Con</strong> --, <strong>Int</strong> 10, <strong>Wis</strong> 13, <strong>Cha</strong> 12</p><p><strong>Base Atk</strong> +2; <strong>Grp</strong> +3</p><p><strong>Skills</strong> Climb +8, Move Silently +9, Jump +8, Listen +6, Spot +6, Survival +6; <strong>Racial</strong> +4 Climb and Jump</p><p><strong>Feats</strong> Point Blank Shot, Rapid Shot, Track (B)</p><p><strong>Languages</strong> Common</p><p> </p><p>ECOLOGY</p><p><strong>Environment</strong> forests</p><p><strong>Organization</strong> solitary, pair, or hunting party (2-5)</p><p><strong>Treasure</strong> NPC gear (10 <em>+1 bane arrows, oil of greater magic weapon +1, potion of barkskin +2</em>, masterwork leather armor, masterwork shortbow, quiver, 10 arrows, plus 90 gp)</p><p><strong>Advancement</strong> 5-8 HD (Medium)</p><p> </p><p>SPECIAL ABILITIES</p><p><strong>One-on-One (Su)</strong> A baykok remains invisible even when attacking except against the target of its attack. Against this target, the baykok remains visible until the beginning of its next turn. This ability is constant. If suppressed, the baykok can resume it as a free action.</p><p></p><p><strong>Invisible Arrows (Su)</strong> The arrows a baykok fires from its bow turn invisible during flight as well as cause paralysis. This makes them harder to avoid, granting the baykok a +2 bonus on its attack rolls. This bonus is included in the stats above. If the baykok itself is invisible to its target, it does not get an additional +2 bonus on its attack rolls, but the target does lose it's Dexterity bonus (if any) against the attack. The paralysis save DC is Charisma-based.</p><p></p><p><strong>Typical Characteristics:</strong> When a baykok can be seen, such as by its current victim, it appears to be a man-sized skeleton with glowing red eyes. Dessicated, transluscent flesh still clings to some of its bone. A baykok dresses for the hunt in leather armor. It carries its club and shortbow as well.</p><p></p><p>Of course, since a baykok is naturally invisible, its prey is more likely to hear it than see it. A baykok moves with great stealth, but keen ears can sometimes detect the clicking of its bones. The baykok's shrill voice is capable of piercing shrieks. It is fond of making horrible noises and then moving quietly to another location, doing this several times before attacking.</p><p></p><p>A baykok's arrows are normal arrows in other hands. The arrows' invisibility and paralysis are traits imbued by the baykok itself rather than abilities intrinsic to the items. The NPC gear listed above are suggested items. Many baykok carry several <em>+1 bane arrows</em>, usually effective against the most common type of humanoid within the baykok's hunting grounds. Baykoks trade with evil creatures, offering their skills as killers for magic items useful on the hunt.</p><p></p><p>Ecology: As an undead monster, a baykok has no place in the natural world. It exists to hunt, terrorize, and kill. Although it does not require sustence, a baykok typically devours its prey. It has a fondness for fresh, raw liver.</p><p></p><p><strong>Habitat:</strong> Baykoks stalk forests. Since they favor humanoid prey, they tend to stay close to communities, especially frontier settlements. A baykok, however, seldom ventures within the confines of a community. Instead, it prefer to haunt the outskirts and near wilderness, stalking people who venture into the woods.</p><p></p><p>Although sunlight does not harm them, baykoks prefer to hunt in the hours just after sunset or just before sunrise. At other times, it lairs in some dark place, such as a cave or deep gulley. Instances of a baykok hiding underwater in a lake or pond have been reported.[/sblock]</p><p></p><p><a href="http://www.macula.tv/gallery/Illustration/gallery/baykok/main.htm" target="_blank">Picture of a baykok by Christopher Bonnette</a>.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5320667, member: 2795"] [b]At long last! New monsters![/b] [i][color=limegreen]The ranger crouched, examining the ground. She looked back over her shoulder at the rest of the party. "It came this way," she said, "but the tracks vanish. They've been deliberately obscured." "That must mean it knows we're on its trail," said the wizard. A terrified shriek shattered the quiet. The fighter's sword hissed from its scabbard. The ranger nocked an arrow. "I think it came from over there," said the cleric. "Everyone together," said the fighter. "I've got a bad feeling about this." As the adventurers moved closer to each other, they heard another shriek, this time from the other side of the small clearing. The cleric stepped forward, raising his holy symbol. Something hissed through the air, and the cleric staggered back, blood gushing from a wound in his shoulder. "It's over there!" he said. "Moving behind those trees!" "Where?" said the wizard. "I don't see anything!" The ranger scanned left and right, bow at the ready. The stories were true. The monster could only be seen by the one it attacked. Her keen ears picked up rustling from another direction as well. There was more than one of the creatures! "We're in trouble," she whispered to herself.[/color][/i][color=limegreen][/color] [sblock=Baykok (CR 3)] CE Medium undead [b]Init[/b] +5; [b]Senses[/b] darkvision 60 ft.; Listen +6, Spot +6 DEFENSE [b]AC[/b] 16, touch 12, flat-footed 14 (+2 Dex, +2 armor, +2 natural) [b]hp[/b] 26 (4d12) [b]Fort[/b] +1, [b]Ref[/b] +3, [b]Will[/b] +5 [b]Defensive Abilities[/b] DR 5/bludgeoning, one-on-one, turn resistance +2; [b]Immune[/b] undead traits OFFENSE [b]Speed[/b] 30 ft. (6 squares) [b]Melee[/b] club +3 (1d6+1), or [b]Ranged[/b] short bow +7 (1d6 plus paralysis, x3), or [b]Ranged[/b] short bow +5/+5 (1d6 plus paralysis, x3) [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. [b]Special Attacks[/b] invisible arrows, paralysis (1d6+1 rounds, DC 13), Point Blank Shot STATISTICS [b]Str[/b] 12, [b]Dex[/b] 15, [b]Con[/b] --, [b]Int[/b] 10, [b]Wis[/b] 13, [b]Cha[/b] 12 [b]Base Atk[/b] +2; [b]Grp[/b] +3 [b]Skills[/b] Climb +8, Move Silently +9, Jump +8, Listen +6, Spot +6, Survival +6; [b]Racial[/b] +4 Climb and Jump [b]Feats[/b] Point Blank Shot, Rapid Shot, Track (B) [b]Languages[/b] Common ECOLOGY [b]Environment[/b] forests [b]Organization[/b] solitary, pair, or hunting party (2-5) [b]Treasure[/b] NPC gear (10 [i]+1 bane arrows, oil of greater magic weapon +1, potion of barkskin +2[/i], masterwork leather armor, masterwork shortbow, quiver, 10 arrows, plus 90 gp) [b]Advancement[/b] 5-8 HD (Medium) SPECIAL ABILITIES [b]One-on-One (Su)[/b] A baykok remains invisible even when attacking except against the target of its attack. Against this target, the baykok remains visible until the beginning of its next turn. This ability is constant. If suppressed, the baykok can resume it as a free action. [b]Invisible Arrows (Su)[/b] The arrows a baykok fires from its bow turn invisible during flight as well as cause paralysis. This makes them harder to avoid, granting the baykok a +2 bonus on its attack rolls. This bonus is included in the stats above. If the baykok itself is invisible to its target, it does not get an additional +2 bonus on its attack rolls, but the target does lose it's Dexterity bonus (if any) against the attack. The paralysis save DC is Charisma-based. [b]Typical Characteristics:[/b] When a baykok can be seen, such as by its current victim, it appears to be a man-sized skeleton with glowing red eyes. Dessicated, transluscent flesh still clings to some of its bone. A baykok dresses for the hunt in leather armor. It carries its club and shortbow as well. Of course, since a baykok is naturally invisible, its prey is more likely to hear it than see it. A baykok moves with great stealth, but keen ears can sometimes detect the clicking of its bones. The baykok's shrill voice is capable of piercing shrieks. It is fond of making horrible noises and then moving quietly to another location, doing this several times before attacking. A baykok's arrows are normal arrows in other hands. The arrows' invisibility and paralysis are traits imbued by the baykok itself rather than abilities intrinsic to the items. The NPC gear listed above are suggested items. Many baykok carry several [i]+1 bane arrows[/i], usually effective against the most common type of humanoid within the baykok's hunting grounds. Baykoks trade with evil creatures, offering their skills as killers for magic items useful on the hunt. Ecology: As an undead monster, a baykok has no place in the natural world. It exists to hunt, terrorize, and kill. Although it does not require sustence, a baykok typically devours its prey. It has a fondness for fresh, raw liver. [b]Habitat:[/b] Baykoks stalk forests. Since they favor humanoid prey, they tend to stay close to communities, especially frontier settlements. A baykok, however, seldom ventures within the confines of a community. Instead, it prefer to haunt the outskirts and near wilderness, stalking people who venture into the woods. Although sunlight does not harm them, baykoks prefer to hunt in the hours just after sunset or just before sunrise. At other times, it lairs in some dark place, such as a cave or deep gulley. Instances of a baykok hiding underwater in a lake or pond have been reported.[/sblock] [url=http://www.macula.tv/gallery/Illustration/gallery/baykok/main.htm]Picture of a baykok by Christopher Bonnette[/url]. [/QUOTE]
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