Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Old School Nefarium - Road to Adventure Link (1/20/16)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark Chance" data-source="post: 5325538" data-attributes="member: 2795"><p><strong>Qah-Lin-Me, Elder Brother of the Forests</strong></p><p></p><p><span style="color: limegreen"><em>Down by the river doing the laundry, the girls and women smelled the creatures before they saw them. The stench seemed to claw at their eyes and throats. When the pair of hulking, hairy brutes lumbered into view, those not incapacitated by the foul odor helped the others to flee. Although most qah-lin-me were peaceful, others were not. Judging by the way these two growled and pursued the fleeing womenfolk, it was obvious they belonged to the latter category.</em></span></p><p></p><p>[sblock=Qah-Lin-Me (CR 2)]</p><p><strong>XP</strong> 600</p><p>N Large humanoid (giant)</p><p><strong>Init</strong> +0; <strong>Senses</strong> low-light vision, scent; Perception +6</p><p><strong>Aura</strong> stench (30 ft., DC 12, 5 rounds)</p><p></p><p>DEFENSE</p><p><strong>AC</strong> 13, touch 9, flat-footed 13 (+4 natural, -1 size)</p><p><strong>hp</strong> 16 (3d8+3)</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +1, <strong>Will</strong> +2</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 40 ft., climb 20 ft.</p><p><strong>Melee</strong> 2 slams +5 (1d6+4), or</p><p><strong>Ranged</strong> rock +2 (1d6+6)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Special Attacks</strong> rock throwing (60 ft.)</p><p><strong>Spell-Like Abilities (CL 3rd):</strong></p><p>Constant - <em>pass without trace</em></p><p>At will - <em>stabilize</em></p><p>2/day - <em>hide from animals</em> (self only)</p><p>1/day - <em>tree shape</em></p><p></p><p>STATISTICS</p><p><strong>Str</strong> 19, <strong>Dex</strong> 10, <strong>Con</strong> 13, <strong>Int</strong> 8, <strong>Wis</strong> 12, <strong>Cha</strong> 9</p><p><strong>Base Atk</strong> +2; <strong>CMB</strong> +7; <strong>CMD</strong> 17</p><p><strong>Feats</strong> Alertness, Self-Sufficient</p><p><strong>Skills</strong> Climb +12, Heal +6, Perception +6, Sense Motive +3, Stealth -4, Survival +3; <strong>Racial</strong> +8 to Climb checks. A qah-lin-me can always take 10 on a Climb check, even when rushed or threatened.</p><p><strong>Language</strong> Giant</p><p></p><p>ECOLOGY</p><p><strong>Environment</strong> any forest</p><p><strong>Organization</strong> solitary, pair, or family (3-9)</p><p><strong>Treasure</strong> incidental</p><p> </p><p><strong>Typical Characteristics:</strong> The qah-lin-me are primitive giants. The average qah-lin-me towers nearly eight feet tall. They are broad in the shoulder and chest with long, powerful arms and short, somewhat bowed legs. Females are slightly smaller. Qah-lin-me are covered with thick hair, the color of which ranges from dark brown to ruddy. Their eyes are lightly colored.</p><p> </p><p><strong>Ecology:</strong> Most qah-lin-me are reclusive, peaceful omnivores. Their diet consists mainly of nuts, roots, flowers, grubs, and small reptiles. Despite their intelligence, qah-lin-me aren't much for tool use. They do not build shelters or material goods, although they may dwell in abandoned structures and use items which they find.</p><p> </p><p>The name "qah-lin-me" means "Elder Brother" in Giant. Folk who live in regions inhabited by these giants often revere them for their healing powers. Some legends claim that the qah-lin-me first taught the healing arts to men (or elves, or halflings, depending on which legends one hears).</p><p></p><p>A few qah-lin-me aren't so benevolent. These evil qah-lin-me prefer a diet of fresh meat and blood. They kidnap sentient creatures to hold in their camps as slaves or for food (or both).</p><p> </p><p>A qah-lin-me's magical abilities make it difficult to track. While not particularly stealthy, the qah-lin-me is fast, doesn't leave a trail, and animals often cannot perceive it. Once out of sight of hunters, it can turn into a tree. In tree form, a qah-lin-me's nauseating stench is not in effect.</p><p> </p><p><strong>Habitat:</strong> Qah-lin-me dwell in forests of all types, including alpine mountains and wooded swamps. They typically live out-of-doors, but extreme weather may force them to seek whatever natural shelter is available.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5325538, member: 2795"] [b]Qah-Lin-Me, Elder Brother of the Forests[/b] [color=limegreen][i]Down by the river doing the laundry, the girls and women smelled the creatures before they saw them. The stench seemed to claw at their eyes and throats. When the pair of hulking, hairy brutes lumbered into view, those not incapacitated by the foul odor helped the others to flee. Although most qah-lin-me were peaceful, others were not. Judging by the way these two growled and pursued the fleeing womenfolk, it was obvious they belonged to the latter category.[/i][/color] [sblock=Qah-Lin-Me (CR 2)] [b]XP[/b] 600 N Large humanoid (giant) [b]Init[/b] +0; [b]Senses[/b] low-light vision, scent; Perception +6 [b]Aura[/b] stench (30 ft., DC 12, 5 rounds) DEFENSE [b]AC[/b] 13, touch 9, flat-footed 13 (+4 natural, -1 size) [b]hp[/b] 16 (3d8+3) [b]Fort[/b] +4, [b]Ref[/b] +1, [b]Will[/b] +2 OFFENSE [b]Speed[/b] 40 ft., climb 20 ft. [b]Melee[/b] 2 slams +5 (1d6+4), or [b]Ranged[/b] rock +2 (1d6+6) [b]Space[/b] 10 ft.; [b]Reach[/b] 10 ft. [b]Special Attacks[/b] rock throwing (60 ft.) [b]Spell-Like Abilities (CL 3rd):[/b] Constant - [i]pass without trace[/i] At will - [i]stabilize[/i] 2/day - [i]hide from animals[/i] (self only) 1/day - [i]tree shape[/i] STATISTICS [b]Str[/b] 19, [b]Dex[/b] 10, [b]Con[/b] 13, [b]Int[/b] 8, [b]Wis[/b] 12, [b]Cha[/b] 9 [b]Base Atk[/b] +2; [b]CMB[/b] +7; [b]CMD[/b] 17 [b]Feats[/b] Alertness, Self-Sufficient [b]Skills[/b] Climb +12, Heal +6, Perception +6, Sense Motive +3, Stealth -4, Survival +3; [b]Racial[/b] +8 to Climb checks. A qah-lin-me can always take 10 on a Climb check, even when rushed or threatened. [b]Language[/b] Giant ECOLOGY [b]Environment[/b] any forest [b]Organization[/b] solitary, pair, or family (3-9) [b]Treasure[/b] incidental [b]Typical Characteristics:[/b] The qah-lin-me are primitive giants. The average qah-lin-me towers nearly eight feet tall. They are broad in the shoulder and chest with long, powerful arms and short, somewhat bowed legs. Females are slightly smaller. Qah-lin-me are covered with thick hair, the color of which ranges from dark brown to ruddy. Their eyes are lightly colored. [b]Ecology:[/b] Most qah-lin-me are reclusive, peaceful omnivores. Their diet consists mainly of nuts, roots, flowers, grubs, and small reptiles. Despite their intelligence, qah-lin-me aren't much for tool use. They do not build shelters or material goods, although they may dwell in abandoned structures and use items which they find. The name "qah-lin-me" means "Elder Brother" in Giant. Folk who live in regions inhabited by these giants often revere them for their healing powers. Some legends claim that the qah-lin-me first taught the healing arts to men (or elves, or halflings, depending on which legends one hears). A few qah-lin-me aren't so benevolent. These evil qah-lin-me prefer a diet of fresh meat and blood. They kidnap sentient creatures to hold in their camps as slaves or for food (or both). A qah-lin-me's magical abilities make it difficult to track. While not particularly stealthy, the qah-lin-me is fast, doesn't leave a trail, and animals often cannot perceive it. Once out of sight of hunters, it can turn into a tree. In tree form, a qah-lin-me's nauseating stench is not in effect. [b]Habitat:[/b] Qah-lin-me dwell in forests of all types, including alpine mountains and wooded swamps. They typically live out-of-doors, but extreme weather may force them to seek whatever natural shelter is available.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Old School Nefarium - Road to Adventure Link (1/20/16)
Top